Update content repo and RobustToolbox
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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@@ -68,9 +69,9 @@ namespace Content.Client.GameObjects.Components.Sound
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});
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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{
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case ScheduledSoundMessage msg:
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