Update content repo and RobustToolbox
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@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects
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{
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@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
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};
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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switch (message)
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{
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case PlayerAttachedMsg _:
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SetOverlay(_currentEffect);
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break;
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case PlayerDetachedMsg _:
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RemoveOverlay();
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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switch (message)
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{
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