Revert unnecessary changes made by previous PR to SolutionCompon… (#583)
#574 added an out arg to `SolutionComponent.TryRemoveSolution` containing the solution that was removed. I made this change since I thought there was no way to get the removed solution for further use. Didn't notice `SplitSolution` which provides nearly the same behavior. With this PR I want to remove that out arg from `TryRemoveSolution` to keep the SolutionComponent API simple and to avoid having multiple ways of doing things. Existing code uses `SplitSolution`, I just wasn't paying attention. Feel free to deny merging this if I'm over thinking it. I think it'll help keep solution code from becoming a mess.
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@@ -76,11 +76,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_localizationManager.GetString("Container is full"));
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return false;
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}
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//Remove transfer amount from attacker
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if (!attackSolution.TryRemoveSolution(realTransferAmount, out var removedSolution))
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return false;
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//Add poured solution to this solution
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//Move units from attackSolution to targetSolution
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var removedSolution = attackSolution.SplitSolution(realTransferAmount);
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if (!targetSolution.TryAddSolution(removedSolution))
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return false;
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@@ -129,11 +129,8 @@ namespace Content.Shared.Chemistry
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/// Remove the specified quantity from this solution.
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/// </summary>
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/// <param name="quantity">The quantity of this solution to remove</param>
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/// <param name="removedSolution">Out arg. The removed solution. Useful for adding removed solution
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/// into other solutions. For example, when pouring from one container to another.</param>
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public void RemoveSolution(int quantity, out Solution removedSolution)
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public void RemoveSolution(int quantity)
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{
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removedSolution = new Solution();
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if(quantity <= 0)
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return;
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@@ -141,7 +138,6 @@ namespace Content.Shared.Chemistry
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if (ratio <= 0)
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{
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removedSolution = this.Clone(); //Todo: Check if clone necessary
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RemoveAllSolution();
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return;
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}
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@@ -156,7 +152,6 @@ namespace Content.Shared.Chemistry
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var newQuantity = (int)Math.Floor(oldQuantity * ratio);
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_contents[i] = new ReagentQuantity(reagent.ReagentId, newQuantity);
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removedSolution.AddReagent(reagent.ReagentId, oldQuantity - newQuantity);
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}
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TotalVolume = (int)Math.Floor(TotalVolume * ratio);
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@@ -127,16 +127,13 @@ namespace Content.Shared.GameObjects.Components.Chemistry
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/// Attempt to remove the specified quantity from this solution
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/// </summary>
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/// <param name="quantity">Quantity of this solution to remove</param>
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/// <param name="removedSolution">Out arg. The removed solution. Useful for adding removed solution
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/// into other solutions. For example, when pouring from one container to another.</param>
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/// <returns>Whether or not the solution was successfully removed</returns>
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public bool TryRemoveSolution(int quantity, out Solution removedSolution)
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public bool TryRemoveSolution(int quantity)
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{
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removedSolution = new Solution();
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if (CurrentVolume == 0)
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return false;
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_containedSolution.RemoveSolution(quantity, out removedSolution);
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_containedSolution.RemoveSolution(quantity);
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OnSolutionChanged();
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return true;
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}
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@@ -141,14 +141,11 @@ namespace Content.Tests.Shared.Chemistry
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{
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var solution = new Solution("water", 700);
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solution.RemoveSolution(500, out var removedSolution);
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solution.RemoveSolution(500);
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//Check that edited solution is correct
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Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(200));
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Assert.That(solution.TotalVolume, Is.EqualTo(200));
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//Check that removed solution is correct
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Assert.That(removedSolution.GetReagentQuantity("water"), Is.EqualTo(500));
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Assert.That(removedSolution.TotalVolume, Is.EqualTo(500));
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}
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[Test]
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@@ -156,14 +153,11 @@ namespace Content.Tests.Shared.Chemistry
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{
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var solution = new Solution("water", 800);
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solution.RemoveSolution(1000, out var removedSolution);
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solution.RemoveSolution(1000);
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//Check that edited solution is correct
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Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(0));
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Assert.That(solution.TotalVolume, Is.EqualTo(0));
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//Check that removed solution is correct
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Assert.That(removedSolution.GetReagentQuantity("water"), Is.EqualTo(800));
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Assert.That(removedSolution.TotalVolume, Is.EqualTo(800));
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}
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[Test]
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@@ -173,15 +167,11 @@ namespace Content.Tests.Shared.Chemistry
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solution.AddReagent("water", 1000);
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solution.AddReagent("fire", 2000);
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solution.RemoveSolution(1500, out var removedSolution);
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solution.RemoveSolution(1500);
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Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(500));
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Assert.That(solution.GetReagentQuantity("fire"), Is.EqualTo(1000));
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Assert.That(solution.TotalVolume, Is.EqualTo(1500));
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Assert.That(removedSolution.GetReagentQuantity("water"), Is.EqualTo(500));
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Assert.That(removedSolution.GetReagentQuantity("fire"), Is.EqualTo(1000));
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Assert.That(removedSolution.TotalVolume, Is.EqualTo(1500));
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}
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[Test]
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@@ -189,13 +179,10 @@ namespace Content.Tests.Shared.Chemistry
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{
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var solution = new Solution("water", 800);
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solution.RemoveSolution(-200, out var removedSolution);
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solution.RemoveSolution(-200);
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Assert.That(solution.GetReagentQuantity("water"), Is.EqualTo(800));
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Assert.That(solution.TotalVolume, Is.EqualTo(800));
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Assert.That(removedSolution.GetReagentQuantity("water"), Is.EqualTo(0));
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Assert.That(removedSolution.TotalVolume, Is.EqualTo(0));
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}
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[Test]
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