Implement Entity List Display and rework StorageComponent window (#4140)
* Create EntityListDisplay * Rework ClientStorage window * Add styling * Remove unnecessary colors * Rename list * Make scrollbar push content * Change children update a bit * Add old index * Localize ClientStorageComponent * Add size return * Remove spaces * Fix usings
This commit is contained in:
292
Content.Client/UserInterface/Controls/EntityListDisplay.cs
Normal file
292
Content.Client/UserInterface/Controls/EntityListDisplay.cs
Normal file
@@ -0,0 +1,292 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.Stylesheets;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Client.UserInterface.Controls
|
||||
{
|
||||
public class EntityListDisplay : Control
|
||||
{
|
||||
public const string StylePropertySeparation = "separation";
|
||||
|
||||
public int? SeparationOverride { get; set; }
|
||||
public Action<EntityUid, Control>? GenerateItem;
|
||||
public Action<EntityUid>? ItemPressed;
|
||||
|
||||
private const int DefaultSeparation = 3;
|
||||
|
||||
private readonly VScrollBar _vScrollBar;
|
||||
|
||||
private List<EntityUid>? _entityUids;
|
||||
private int _count = 0;
|
||||
private float _itemHeight = 0;
|
||||
private float _totalHeight = 0;
|
||||
private int _topIndex = 0;
|
||||
private int _bottomIndex = 0;
|
||||
private bool _updateChildren = false;
|
||||
private bool _suppressScrollValueChanged;
|
||||
|
||||
public int ScrollSpeedY { get; set; } = 50;
|
||||
|
||||
private int ActualSeparation
|
||||
{
|
||||
get
|
||||
{
|
||||
if (TryGetStyleProperty(StylePropertySeparation, out int separation))
|
||||
{
|
||||
return separation;
|
||||
}
|
||||
|
||||
return SeparationOverride ?? DefaultSeparation;
|
||||
}
|
||||
}
|
||||
|
||||
public EntityListDisplay()
|
||||
{
|
||||
HorizontalExpand = true;
|
||||
VerticalExpand = true;
|
||||
RectClipContent = true;
|
||||
MouseFilter = MouseFilterMode.Pass;
|
||||
|
||||
_vScrollBar = new VScrollBar
|
||||
{
|
||||
HorizontalExpand = false,
|
||||
HorizontalAlignment = HAlignment.Right
|
||||
};
|
||||
AddChild(_vScrollBar);
|
||||
_vScrollBar.OnValueChanged += ScrollValueChanged;
|
||||
}
|
||||
|
||||
public void PopulateList(List<EntityUid> entities)
|
||||
{
|
||||
if (_count == 0 && entities.Count > 0)
|
||||
{
|
||||
EntityContainerButton control = new(entities[0]);
|
||||
GenerateItem?.Invoke(entities[0], control);
|
||||
control.Measure(Vector2.Infinity);
|
||||
_itemHeight = control.DesiredSize.Y;
|
||||
control.Dispose();
|
||||
}
|
||||
_count = entities.Count;
|
||||
_entityUids = entities;
|
||||
_updateChildren = true;
|
||||
InvalidateArrange();
|
||||
}
|
||||
|
||||
private void OnItemPressed(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
if (args.Button is not EntityContainerButton button)
|
||||
return;
|
||||
ItemPressed?.Invoke(button.EntityUid);
|
||||
}
|
||||
|
||||
[Pure]
|
||||
private Vector2 GetScrollValue()
|
||||
{
|
||||
var v = _vScrollBar.Value;
|
||||
if (!_vScrollBar.Visible)
|
||||
{
|
||||
v = 0;
|
||||
}
|
||||
return new Vector2(0, v);
|
||||
}
|
||||
|
||||
protected override Vector2 ArrangeOverride(Vector2 finalSize)
|
||||
{
|
||||
var separation = (int) (ActualSeparation * UIScale);
|
||||
|
||||
#region Scroll
|
||||
var cHeight = _totalHeight;
|
||||
var vBarSize = _vScrollBar.DesiredSize.X;
|
||||
var (sWidth, sHeight) = finalSize;
|
||||
|
||||
try
|
||||
{
|
||||
// Suppress events to avoid weird recursion.
|
||||
_suppressScrollValueChanged = true;
|
||||
|
||||
if (sHeight < cHeight)
|
||||
sWidth -= vBarSize;
|
||||
|
||||
if (sHeight < cHeight)
|
||||
{
|
||||
_vScrollBar.Visible = true;
|
||||
_vScrollBar.Page = sHeight;
|
||||
_vScrollBar.MaxValue = cHeight;
|
||||
}
|
||||
else
|
||||
_vScrollBar.Visible = false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_suppressScrollValueChanged = false;
|
||||
}
|
||||
|
||||
if (_vScrollBar.Visible)
|
||||
{
|
||||
_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Rebuild Children
|
||||
/*
|
||||
* Example:
|
||||
*
|
||||
* var _itemHeight = 32;
|
||||
* var separation = 3;
|
||||
* 32 | 32 | Control.Size.Y 0
|
||||
* 35 | 3 | Padding
|
||||
* 67 | 32 | Control.Size.Y 1
|
||||
* 70 | 3 | Padding
|
||||
* 102 | 32 | Control.Size.Y 2
|
||||
* 105 | 3 | Padding
|
||||
* 137 | 32 | Control.Size.Y 3
|
||||
*
|
||||
* If viewport height is 60
|
||||
* visible should be 2 items (start = 0, end = 1)
|
||||
*
|
||||
* scroll.Y = 11
|
||||
* visible should be 3 items (start = 0, end = 2)
|
||||
*
|
||||
* start expected: 11 (item: 0)
|
||||
* var start = (int) (scroll.Y
|
||||
*
|
||||
* if (scroll == 32) then { start = 1 }
|
||||
* var start = (int) (scroll.Y + separation / (_itemHeight + separation));
|
||||
* var start = (int) (32 + 3 / (32 + 3));
|
||||
* var start = (int) (35 / 35);
|
||||
* var start = (int) (1);
|
||||
*
|
||||
* scroll = 0, height = 36
|
||||
* if (scroll + height == 36) then { end = 2 }
|
||||
* var end = (int) Math.Ceiling(scroll.Y + height / (_itemHeight + separation));
|
||||
* var end = (int) Math.Ceiling(0 + 36 / (32 + 3));
|
||||
* var end = (int) Math.Ceiling(36 / 35);
|
||||
* var end = (int) Math.Ceiling(1.02857);
|
||||
* var end = (int) 2;
|
||||
*
|
||||
*/
|
||||
var scroll = GetScrollValue();
|
||||
var oldTopIndex = _topIndex;
|
||||
_topIndex = (int) ((scroll.Y + separation) / (_itemHeight + separation));
|
||||
if (_topIndex != oldTopIndex)
|
||||
_updateChildren = true;
|
||||
|
||||
var oldBottomIndex = _bottomIndex;
|
||||
_bottomIndex = (int) Math.Ceiling((scroll.Y + Height) / (_itemHeight + separation));
|
||||
_bottomIndex = Math.Min(_bottomIndex, _count);
|
||||
if (_bottomIndex != oldBottomIndex)
|
||||
_updateChildren = true;
|
||||
|
||||
// When scrolling only rebuild visible list when a new item should be visible
|
||||
if (_updateChildren)
|
||||
{
|
||||
_updateChildren = false;
|
||||
|
||||
foreach (var child in Children.ToArray())
|
||||
{
|
||||
if (child == _vScrollBar)
|
||||
continue;
|
||||
RemoveChild(child);
|
||||
}
|
||||
|
||||
if (_entityUids != null)
|
||||
{
|
||||
for (var i = _topIndex; i < _bottomIndex; i++)
|
||||
{
|
||||
var entity = _entityUids[i];
|
||||
|
||||
var button = new EntityContainerButton(entity);
|
||||
button.OnPressed += OnItemPressed;
|
||||
|
||||
GenerateItem?.Invoke(entity, button);
|
||||
AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
_vScrollBar.SetPositionLast();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Layout Children
|
||||
// Use pixel position
|
||||
var pixelWidth = (int)(sWidth * UIScale);
|
||||
|
||||
var offset = (int) -((scroll.Y - _topIndex * (_itemHeight + separation)) * UIScale);
|
||||
var first = true;
|
||||
foreach (var child in Children)
|
||||
{
|
||||
if (child == _vScrollBar)
|
||||
continue;
|
||||
if (!first)
|
||||
offset += separation;
|
||||
first = false;
|
||||
|
||||
var size = child.DesiredPixelSize.Y;
|
||||
var targetBox = new UIBox2i(0, offset, pixelWidth, offset + size);
|
||||
child.ArrangePixel(targetBox);
|
||||
|
||||
offset += size;
|
||||
}
|
||||
#endregion
|
||||
|
||||
return finalSize;
|
||||
}
|
||||
|
||||
protected override Vector2 MeasureOverride(Vector2 availableSize)
|
||||
{
|
||||
_vScrollBar.Measure(availableSize);
|
||||
availableSize.X -= _vScrollBar.DesiredSize.X;
|
||||
|
||||
var constraint = new Vector2(availableSize.X, float.PositiveInfinity);
|
||||
|
||||
var childSize = Vector2.Zero;
|
||||
foreach (var child in Children)
|
||||
{
|
||||
child.Measure(constraint);
|
||||
if (child == _vScrollBar)
|
||||
continue;
|
||||
childSize = Vector2.ComponentMax(childSize, child.DesiredSize);
|
||||
}
|
||||
|
||||
_totalHeight = childSize.Y * _count + ActualSeparation * (_count - 1);
|
||||
|
||||
return new Vector2(childSize.X, 0f);
|
||||
}
|
||||
|
||||
private void ScrollValueChanged(Robust.Client.UserInterface.Controls.Range _)
|
||||
{
|
||||
if (_suppressScrollValueChanged)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InvalidateArrange();
|
||||
}
|
||||
|
||||
protected override void MouseWheel(GUIMouseWheelEventArgs args)
|
||||
{
|
||||
base.MouseWheel(args);
|
||||
|
||||
_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
|
||||
|
||||
args.Handle();
|
||||
}
|
||||
}
|
||||
|
||||
public class EntityContainerButton : ContainerButton
|
||||
{
|
||||
public EntityUid EntityUid;
|
||||
|
||||
public EntityContainerButton(EntityUid entityUid)
|
||||
{
|
||||
EntityUid = entityUid;
|
||||
AddStyleClass(StyleNano.StyleClassStorageButton);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user