Singularity, Particle Accelerator & Radiation Collectors (#2169)

* basic radiation generator

* might need this

* thonk

* big thonk

* oop

* e

* werks

* sprite

* oopsy woopsy

* radiation

* clean up file

* makes it work, probably

* minor fixes

* resources

* progress on component

* this will no longer be necessary

* radiation go brrrr

* finally fix container issues

* out var

Co-authored-by: Remie Richards <remierichards@gmail.com>

* second out fix

* another out fix

Co-authored-by: Remie Richards <remierichards@gmail.com>

* switch case

* fix switch

* sound and improvements

* nullable

* basic containment field system

* ensure alignment

* fix beam placement logic

* field generation fully working

* fix potential crash

* working containment functionality

* extremely basic emitter functionality

* fix radiation panel naming

* emitter stuff

* oopsies

* fixes

* some fixes

* cleanup

* small fix and move emitter file

* add sprite resources for PA

* slight rework of the singulo
adds rads

* pushing for smugleaf :)

* added radiationpanels

* some fixes for the singulo

* containmentfield

* pa wip

* progress

* pa working

* emitter fix

* works :)

* ui works

* some work on ui & pa

* progress

* ui work & misc fixes

* GREYSCALE

* pa ui polish
containmentfieldgen rework

* singulo rework
added snapgrid

* getcomponent get out

* singulo rework
added collisiongroups underplating & passable

* yaml work:
- collision boxes
- singulo now unshaded

* no unlit

* misc changes

* pa wires

* add usability check

* nullable enable

* minor fix

* power need added

* reenables containment field energy drain
menu close button
singularity collider fix

* sprite replacement

* finished singulo pulling

* pjb fixes

* fixing sprites & minor adjustments

* decrease containmentfield power

* some yml adjustments

* unlit layers
singulogenerator

* singulogen

* everything works just not the powergetting on the pa
i wanna die

* Adds PA construction graphs, PA construction works

* Snap to grid parts when completing construction

* updated to newest master

* inb4 i work on power

* fixes upstream merge
adds power need to particleaccelerator

* properly implements power & apc power

* Emitters are now fancy.

* I have actually no idea how this happened.

* Give PA a wiring LayoutId

* PA is an acronym

* indicators
fixes hacking

* Singulo is a word you blasphemous IDE.

* Rewrite the PA.

* Fancy names for PA parts.

* Wiring fixes, strength wire cutting.

* fixes projectile & ignores components

* nullability errors

* fixes integration tests

Co-authored-by: unusualcrow <unusualcrow@protonmail.com>
Co-authored-by: L.E.D <10257081+unusualcrow@users.noreply.github.com>
Co-authored-by: Remie Richards <remierichards@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Paul Ritter
2020-10-28 19:19:47 +01:00
committed by GitHub
parent 74fe2609f5
commit 6a0aa9b72f
171 changed files with 4357 additions and 42 deletions

View File

@@ -82,7 +82,10 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
foreach (var (slot, entityUid) in cast.Entities) foreach (var (slot, entityUid) in cast.Entities)
{ {
var entity = Owner.EntityManager.GetEntity(entityUid); if (!Owner.EntityManager.TryGetEntity(entityUid, out var entity))
{
continue;
}
if (!_slots.ContainsKey(slot) || _slots[slot] != entity) if (!_slots.ContainsKey(slot) || _slots[slot] != entity)
{ {
_slots[slot] = entity; _slots[slot] = entity;

View File

@@ -22,7 +22,11 @@ namespace Content.Client.GameObjects.Components.Nutrition
public override void OnChangeData(AppearanceComponent component) public override void OnChangeData(AppearanceComponent component)
{ {
var sprite = component.Owner.GetComponent<ISpriteComponent>(); if(!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
return;
};
if (!component.TryGetData<float>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses)) if (!component.TryGetData<float>(SharedFoodComponent.FoodVisuals.MaxUses, out var maxUses))
{ {
return; return;

View File

@@ -0,0 +1,79 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components
{
public class ParticleAcceleratorPartVisualizer : AppearanceVisualizer
{
private Dictionary<ParticleAcceleratorVisualState, string> _states = new Dictionary<ParticleAcceleratorVisualState, string>();
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
if (!serializer.TryReadDataField<string>("baseState", out var baseState))
{
throw new PrototypeLoadException("No baseState property specified for ParticleAcceleratorPartVisualizer");
}
_states.Add(ParticleAcceleratorVisualState.Powered, baseState+"p");
_states.Add(ParticleAcceleratorVisualState.Level0, baseState+"p0");
_states.Add(ParticleAcceleratorVisualState.Level1, baseState+"p1");
_states.Add(ParticleAcceleratorVisualState.Level2, baseState+"p2");
_states.Add(ParticleAcceleratorVisualState.Level3, baseState+"p3");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent<SpriteComponent>(out var sprite))
{
throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
}
if (!sprite.AllLayers.Any())
{
throw new EntityCreationException("No Layer set for entity that has ParticleAcceleratorPartVisualizer");
}
}
public override void OnChangeData(AppearanceComponent component)
{
if (component.Owner.Deleted)
return;
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
if (!component.TryGetData(ParticleAcceleratorVisuals.VisualState, out ParticleAcceleratorVisualState state))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, true);
sprite.LayerSetState(ParticleAcceleratorVisualLayers.Unlit, _states[state]);
}
else
{
sprite.LayerSetVisible(ParticleAcceleratorVisualLayers.Unlit, false);
}
}
}
}

View File

@@ -0,0 +1,104 @@
using System;
using Content.Client.GameObjects.Components.Doors;
using Content.Client.GameObjects.Components.Wires;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components
{
public class RadiationCollectorVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "radiationcollector_animation";
private Animation ActivateAnimation;
private Animation DeactiveAnimation;
public override void LoadData(YamlMappingNode node)
{
ActivateAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
ActivateAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_active", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
DeactiveAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
DeactiveAnimation.AnimationTracks.Add(flick);
flick.LayerKey = RadiationCollectorVisualLayers.Main;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("ca_deactive", 0f));
/*var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));*/
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
if (component.Owner.Deleted)
return;
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite)) return;
if (!component.Owner.TryGetComponent<AnimationPlayerComponent>(out var animPlayer)) return;
if (!component.TryGetData(RadiationCollectorVisuals.VisualState, out RadiationCollectorVisualState state))
{
state = RadiationCollectorVisualState.Deactive;
}
switch (state)
{
case RadiationCollectorVisualState.Active:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_on");
break;
case RadiationCollectorVisualState.Activating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(ActivateAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Active);
}
break;
case RadiationCollectorVisualState.Deactivating:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(DeactiveAnimation, AnimationKey);
animPlayer.AnimationCompleted += _ =>
component.SetData(RadiationCollectorVisuals.VisualState,
RadiationCollectorVisualState.Deactive);
}
break;
case RadiationCollectorVisualState.Deactive:
sprite.LayerSetState(RadiationCollectorVisualLayers.Main, "ca_off");
break;
}
}
}
public enum RadiationCollectorVisualLayers
{
Main
}
}

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@@ -0,0 +1,28 @@
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent _spriteComponent;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
{
_spriteComponent.Directional = false;
}
}
}
}

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@@ -0,0 +1,49 @@
using System;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Singularity
{
public class EmitterVisualizer : AppearanceVisualizer
{
private const string OverlayBeam = "emitter-beam";
private const string OverlayUnderPowered = "emitter-underpowered";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(EmitterVisuals.Locked, out bool locked))
locked = false;
if (!component.TryGetData(EmitterVisuals.VisualState, out EmitterVisualState state))
state = EmitterVisualState.Off;
switch (state)
{
case EmitterVisualState.On:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayBeam);
break;
case EmitterVisualState.Underpowered:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayUnderPowered);
break;
case EmitterVisualState.Off:
sprite.LayerSetVisible(1, false);
break;
default:
throw new ArgumentOutOfRangeException();
}
sprite.LayerSetVisible(2, locked);
}
}
}

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Sound; using Content.Shared.GameObjects.Components.Sound;
using Content.Shared.Physics; using Content.Shared.Physics;
using Robust.Client.GameObjects.EntitySystems; using Robust.Client.GameObjects.EntitySystems;
@@ -55,7 +57,15 @@ namespace Content.Client.GameObjects.Components.Sound
{ {
if (!schedule.Play) return; // We make sure this hasn't changed. if (!schedule.Play) return; // We make sure this hasn't changed.
if (_audioSystem == null) _audioSystem = EntitySystem.Get<AudioSystem>(); if (_audioSystem == null) _audioSystem = EntitySystem.Get<AudioSystem>();
_audioStreams.Add(schedule,_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams));
if (!_audioStreams.ContainsKey(schedule))
{
_audioStreams.Add(schedule,_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams));
}
else
{
_audioStreams[schedule] = _audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams);
}
if (schedule.Times == 0) return; if (schedule.Times == 0) return;

View File

@@ -194,6 +194,19 @@
"Internals", "Internals",
"GasTank", "GasTank",
"BreathMask", "BreathMask",
"RadiationCollector",
"ContainmentFieldGenerator",
"ContainmentField",
"Emitter",
"Singularity",
"SingularityGenerator",
"EmitterBoltComponent",
"ParticleProjectile",
"ParticleAcceleratorControlBox",
"ParticleAcceleratorEmitter",
"ParticleAcceleratorEndCap",
"ParticleAcceleratorFuelChamber",
"ParticleAcceleratorPowerBox"
}; };
} }
} }

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@@ -0,0 +1,52 @@
using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
namespace Content.Client.ParticleAccelerator
{
public class ParticleAcceleratorBoundUserInterface : BoundUserInterface
{
private ParticleAcceleratorControlMenu _menu;
public ParticleAcceleratorBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new ParticleAcceleratorControlMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void SendEnableMessage(bool enable)
{
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
}
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
{
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
}
public void SendScanPartsMessage()
{
SendMessage(new ParticleAcceleratorRescanPartsMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
_menu.DataUpdate((ParticleAcceleratorUIState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu.Close();
}
}
}

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@@ -0,0 +1,545 @@
using System;
using Content.Client.Animations;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.Animations;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Noise;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.ParticleAccelerator
{
public sealed class ParticleAcceleratorControlMenu : BaseWindow
{
private ShaderInstance _greyScaleShader;
private readonly ParticleAcceleratorBoundUserInterface Owner;
private readonly Label _drawLabel;
private readonly NoiseGenerator _drawNoiseGenerator;
private readonly Button _onButton;
private readonly Button _offButton;
private readonly Button _scanButton;
private readonly Label _statusLabel;
private readonly SpinBox _stateSpinBox;
private readonly VBoxContainer _alarmControl;
private readonly Animation _alarmControlAnimation;
private readonly PASegmentControl _endCapTexture;
private readonly PASegmentControl _fuelChamberTexture;
private readonly PASegmentControl _controlBoxTexture;
private readonly PASegmentControl _powerBoxTexture;
private readonly PASegmentControl _emitterCenterTexture;
private readonly PASegmentControl _emitterRightTexture;
private readonly PASegmentControl _emitterLeftTexture;
private float _time;
private int _lastDraw;
private int _lastReceive;
private bool _blockSpinBox;
private bool _assembled;
private bool _shouldContinueAnimating;
public ParticleAcceleratorControlMenu(ParticleAcceleratorBoundUserInterface owner)
{
_greyScaleShader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("Greyscale").Instance();
Owner = owner;
_drawNoiseGenerator = new NoiseGenerator(NoiseGenerator.NoiseType.Fbm);
_drawNoiseGenerator.SetFrequency(0.5f);
var resourceCache = IoCManager.Resolve<IResourceCache>();
var font = resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
MouseFilter = MouseFilterMode.Stop;
_alarmControlAnimation = new Animation
{
Length = TimeSpan.FromSeconds(1),
AnimationTracks =
{
new AnimationTrackControlProperty
{
Property = nameof(Control.Visible),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(true, 0),
new AnimationTrackProperty.KeyFrame(false, 0.75f),
}
}
}
};
var back = new StyleBoxTexture
{
Texture = panelTex,
Modulate = Color.FromHex("#25252A"),
};
back.SetPatchMargin(StyleBox.Margin.All, 10);
var back2 = new StyleBoxTexture(back)
{
Modulate = Color.FromHex("#202023")
};
AddChild(new PanelContainer
{
PanelOverride = back,
MouseFilter = MouseFilterMode.Pass
});
_stateSpinBox = new SpinBox
{
Value = 0,
};
_stateSpinBox.IsValid = StrengthSpinBoxValid;
_stateSpinBox.InitDefaultButtons();
_stateSpinBox.ValueChanged += PowerStateChanged;
_stateSpinBox.LineEditDisabled = true;
_offButton = new Button
{
ToggleMode = false,
Text = "Off",
StyleClasses = {StyleBase.ButtonOpenRight},
};
_offButton.OnPressed += args => owner.SendEnableMessage(false);
_onButton = new Button
{
ToggleMode = false,
Text = "On",
StyleClasses = {StyleBase.ButtonOpenLeft},
};
_onButton.OnPressed += args => owner.SendEnableMessage(true);
var closeButton = new TextureButton
{
StyleClasses = {"windowCloseButton"},
SizeFlagsHorizontal = SizeFlags.ShrinkEnd
};
closeButton.OnPressed += args => Close();
var serviceManual = new Label
{
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
StyleClasses = {StyleBase.StyleClassLabelSubText},
Text = Loc.GetString("Refer to p.132 of service manual")
};
_drawLabel = new Label();
var imgSize = new Vector2(32, 32);
AddChild(new VBoxContainer
{
Children =
{
new MarginContainer
{
MarginLeftOverride = 2,
MarginTopOverride = 2,
Children =
{
new Label
{
Text = Loc.GetString("Mark 2 Particle Accelerator"),
FontOverride = font,
FontColorOverride = StyleNano.NanoGold,
},
new MarginContainer
{
MarginRightOverride = 8,
Children =
{
closeButton
}
}
}
},
new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = StyleNano.NanoGold},
CustomMinimumSize = (0, 2),
},
new Control
{
CustomMinimumSize = (0, 4)
},
new HBoxContainer
{
SizeFlagsVertical = SizeFlags.FillExpand,
Children =
{
new MarginContainer
{
MarginLeftOverride = 4,
Children =
{
new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Children =
{
new HBoxContainer
{
Children =
{
new Label
{
Text = Loc.GetString("Power: "),
SizeFlagsHorizontal = SizeFlags.Expand
},
_offButton,
_onButton
}
},
new HBoxContainer
{
Children =
{
new Label
{
Text = Loc.GetString("Strength: "),
SizeFlagsHorizontal = SizeFlags.Expand
},
_stateSpinBox
}
},
new Control
{
CustomMinimumSize = (0, 10),
},
_drawLabel,
new Control
{
SizeFlagsVertical = SizeFlags.Expand
},
(_alarmControl = new VBoxContainer
{
Children =
{
new Label
{
Text = Loc.GetString("PARTICLE STRENGTH\nLIMITER FAILURE"),
FontColorOverride = Color.Red,
Align = Label.AlignMode.Center
},
serviceManual
}
}),
}
}
}
},
new VBoxContainer
{
SizeFlagsHorizontal = SizeFlags.FillExpand,
Children =
{
(_statusLabel = new Label
{
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
}),
new Control
{
CustomMinimumSize = (0, 20)
},
new PanelContainer
{
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
PanelOverride = back2,
Children =
{
new GridContainer
{
Columns = 3,
VSeparationOverride = 0,
HSeparationOverride = 0,
Children =
{
new Control {CustomMinimumSize = imgSize},
(_endCapTexture = Segment("end_cap")),
new Control {CustomMinimumSize = imgSize},
(_controlBoxTexture = Segment("control_box")),
(_fuelChamberTexture = Segment("fuel_chamber")),
new Control {CustomMinimumSize = imgSize},
new Control {CustomMinimumSize = imgSize},
(_powerBoxTexture = Segment("power_box")),
new Control {CustomMinimumSize = imgSize},
(_emitterLeftTexture = Segment("emitter_left")),
(_emitterCenterTexture = Segment("emitter_center")),
(_emitterRightTexture = Segment("emitter_right")),
}
}
}
},
(_scanButton = new Button
{
Text = Loc.GetString("Scan Parts"),
SizeFlagsHorizontal = SizeFlags.ShrinkCenter
})
}
}
}
},
new StripeBack
{
Children =
{
new MarginContainer
{
MarginLeftOverride = 4,
MarginTopOverride = 4,
MarginBottomOverride = 4,
Children =
{
new Label
{
Text = Loc.GetString("Ensure containment field is active before operation"),
SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
StyleClasses = {StyleBase.StyleClassLabelSubText},
}
}
}
}
},
new MarginContainer
{
MarginLeftOverride = 12,
Children =
{
new HBoxContainer
{
Children =
{
new Label
{
Text = "FOO-BAR-BAZ",
StyleClasses = {StyleBase.StyleClassLabelSubText}
}
}
}
}
},
}
});
_scanButton.OnPressed += args => Owner.SendScanPartsMessage();
_alarmControl.AnimationCompleted += s =>
{
if (_shouldContinueAnimating)
{
_alarmControl.PlayAnimation(_alarmControlAnimation, "warningAnim");
}
else
{
_alarmControl.Visible = false;
}
};
PASegmentControl Segment(string name)
{
return new PASegmentControl(this, resourceCache, name);
}
}
private bool StrengthSpinBoxValid(int n)
{
return (n >= 0 && n <= 4 && !_blockSpinBox);
}
private void PowerStateChanged(object sender, ValueChangedEventArgs e)
{
ParticleAcceleratorPowerState newState;
switch (e.Value)
{
case 0:
newState = ParticleAcceleratorPowerState.Standby;
break;
case 1:
newState = ParticleAcceleratorPowerState.Level0;
break;
case 2:
newState = ParticleAcceleratorPowerState.Level1;
break;
case 3:
newState = ParticleAcceleratorPowerState.Level2;
break;
case 4:
newState = ParticleAcceleratorPowerState.Level3;
break;
default:
return;
}
Owner.SendPowerStateMessage(newState);
}
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
{
return DragMode.Move;
}
protected override Vector2 CalculateMinimumSize()
{
return (400, 300);
}
public void DataUpdate(ParticleAcceleratorUIState uiState)
{
_assembled = uiState.Assembled;
UpdateUI(uiState.Assembled, uiState.InterfaceBlock, uiState.Enabled,
uiState.WirePowerBlock);
_statusLabel.Text = Loc.GetString($"Status: {(uiState.Assembled ? "Operational" : "Incomplete")}");
UpdatePowerState(uiState.State, uiState.Enabled, uiState.Assembled,
uiState.MaxLevel);
UpdatePreview(uiState);
_lastDraw = uiState.PowerDraw;
_lastReceive = uiState.PowerReceive;
}
private void UpdatePowerState(ParticleAcceleratorPowerState state, bool enabled, bool assembled,
ParticleAcceleratorPowerState maxState)
{
_stateSpinBox.OverrideValue(state switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 2,
ParticleAcceleratorPowerState.Level2 => 3,
ParticleAcceleratorPowerState.Level3 => 4,
_ => 0
});
_shouldContinueAnimating = false;
_alarmControl.StopAnimation("warningAnim");
_alarmControl.Visible = false;
if (maxState == ParticleAcceleratorPowerState.Level3 && enabled == true && assembled == true)
{
_shouldContinueAnimating = true;
_alarmControl.PlayAnimation(_alarmControlAnimation, "warningAnim");
}
}
private void UpdateUI(bool assembled, bool blocked, bool enabled, bool powerBlock)
{
_onButton.Pressed = enabled;
_offButton.Pressed = !enabled;
var cantUse = !assembled || blocked || powerBlock;
_onButton.Disabled = cantUse;
_offButton.Disabled = cantUse;
_scanButton.Disabled = blocked;
var cantChangeLevel = !assembled || blocked;
_stateSpinBox.SetButtonDisabled(cantChangeLevel);
_blockSpinBox = cantChangeLevel;
}
private void UpdatePreview(ParticleAcceleratorUIState updateMessage)
{
_endCapTexture.SetPowerState(updateMessage, updateMessage.EndCapExists);
_fuelChamberTexture.SetPowerState(updateMessage, updateMessage.FuelChamberExists);
_controlBoxTexture.SetPowerState(updateMessage, true);
_powerBoxTexture.SetPowerState(updateMessage, updateMessage.PowerBoxExists);
_emitterCenterTexture.SetPowerState(updateMessage, updateMessage.EmitterCenterExists);
_emitterLeftTexture.SetPowerState(updateMessage, updateMessage.EmitterLeftExists);
_emitterRightTexture.SetPowerState(updateMessage, updateMessage.EmitterRightExists);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!_assembled)
{
_drawLabel.Text = Loc.GetString("Draw: N/A");
return;
}
_time += args.DeltaSeconds;
var watts = 0;
if (_lastDraw != 0)
{
var val = _drawNoiseGenerator.GetNoise(_time);
watts = (int) (_lastDraw + val * 5);
}
_drawLabel.Text = Loc.GetString("Draw: {0:##,##0}/{1:##,##0} W", watts, _lastReceive);
}
private sealed class PASegmentControl : Control
{
private readonly ParticleAcceleratorControlMenu _menu;
private readonly string _baseState;
private readonly TextureRect _base;
private readonly TextureRect _unlit;
private readonly RSI _rsi;
public PASegmentControl(ParticleAcceleratorControlMenu menu, IResourceCache cache, string name)
{
_menu = menu;
_baseState = name;
_rsi = cache.GetResource<RSIResource>($"/Textures/Constructible/Power/PA/{name}.rsi").RSI;
AddChild(_base = new TextureRect {Texture = _rsi[$"{name}c"].Frame0});
AddChild(_unlit = new TextureRect());
}
public void SetPowerState(ParticleAcceleratorUIState state, bool exists)
{
_base.ShaderOverride = exists ? null : _menu._greyScaleShader;
_base.ModulateSelfOverride = exists ? (Color?)null : new Color(127, 127, 127);
if (!state.Enabled || !exists)
{
_unlit.Visible = false;
return;
}
_unlit.Visible = true;
var suffix = state.State switch
{
ParticleAcceleratorPowerState.Standby => "_unlitp",
ParticleAcceleratorPowerState.Level0 => "_unlitp0",
ParticleAcceleratorPowerState.Level1 => "_unlitp1",
ParticleAcceleratorPowerState.Level2 => "_unlitp2",
ParticleAcceleratorPowerState.Level3 => "_unlitp3",
_ => ""
};
if (!_rsi.TryGetState(_baseState + suffix, out var rState))
{
_unlit.Visible = false;
return;
}
_unlit.Texture = rState.Frame0;
}
protected override Vector2 CalculateMinimumSize()
{
return _rsi.Size;
}
}
}
}

View File

@@ -2,6 +2,7 @@
using System; using System;
using Content.Server.GameObjects.Components.Atmos; using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Physics; using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Random;
@@ -13,7 +14,7 @@ using Robust.Shared.Random;
namespace Content.Server.Atmos namespace Content.Server.Atmos
{ {
public class HighPressureMovementController : VirtualController public class HighPressureMovementController : FrictionController
{ {
[Dependency] private IRobustRandom _robustRandom = default!; [Dependency] private IRobustRandom _robustRandom = default!;
[Dependency] private IPhysicsManager _physicsManager = default!; [Dependency] private IPhysicsManager _physicsManager = default!;
@@ -69,17 +70,5 @@ namespace Content.Server.Atmos
} }
} }
} }
public override void UpdateAfterProcessing()
{
base.UpdateAfterProcessing();
if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
{
LinearVelocity *= 0.85f;
if (MathF.Abs(LinearVelocity.Length) < 1f)
Stop();
}
}
} }
} }

View File

@@ -541,7 +541,7 @@ namespace Content.Server.GameObjects.Components.GUI
var list = new List<KeyValuePair<Slots, EntityUid>>(); var list = new List<KeyValuePair<Slots, EntityUid>>();
foreach (var (slot, container) in _slotContainers) foreach (var (slot, container) in _slotContainers)
{ {
if (container.ContainedEntity != null) if (container != null && container.ContainedEntity != null)
{ {
list.Add(new KeyValuePair<Slots, EntityUid>(slot, container.ContainedEntity.Uid)); list.Add(new KeyValuePair<Slots, EntityUid>(slot, container.ContainedEntity.Uid));
} }

View File

@@ -0,0 +1,724 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.PA
{
// This component is in control of the PA's logic because it's the one to contain the wires for hacking.
// And also it's the only PA component that meaningfully needs to work on its own.
/// <summary>
/// Is the computer thing people interact with to control the PA.
/// Also contains primary logic for actual PA behavior, part scanning, etc...
/// </summary>
[ComponentReference(typeof(IActivate))]
[RegisterComponent]
public class ParticleAcceleratorControlBoxComponent : ParticleAcceleratorPartComponent, IActivate, IWires
{
public override string Name => "ParticleAcceleratorControlBox";
[ViewVariables]
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ParticleAcceleratorControlBoxUiKey.Key);
/// <summary>
/// Power receiver for the control console itself.
/// </summary>
[ViewVariables] private PowerReceiverComponent? _powerReceiverComponent;
[ViewVariables] private ParticleAcceleratorFuelChamberComponent? _partFuelChamber;
[ViewVariables] private ParticleAcceleratorEndCapComponent? _partEndCap;
[ViewVariables] private ParticleAcceleratorPowerBoxComponent? _partPowerBox;
[ViewVariables] private ParticleAcceleratorEmitterComponent? _partEmitterLeft;
[ViewVariables] private ParticleAcceleratorEmitterComponent? _partEmitterCenter;
[ViewVariables] private ParticleAcceleratorEmitterComponent? _partEmitterRight;
[ViewVariables] private ParticleAcceleratorPowerState _selectedStrength = ParticleAcceleratorPowerState.Standby;
[ViewVariables] private bool _isAssembled;
// Enabled: power switch is on
[ViewVariables] private bool _isEnabled;
// Powered: power switch is on AND the PA is actively firing (if not on standby)
[ViewVariables] private bool _isPowered;
[ViewVariables] private bool _wireInterfaceBlocked;
[ViewVariables] private bool _wirePowerBlocked;
[ViewVariables] private bool _wireLimiterCut;
[ViewVariables] private bool _wireStrengthCut;
[ViewVariables] private CancellationTokenSource? _fireCancelTokenSrc;
/// <summary>
/// Delay between consecutive PA shots.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _firingDelay;
[ViewVariables(VVAccess.ReadWrite)] private int _powerDrawBase;
[ViewVariables(VVAccess.ReadWrite)] private int _powerDrawMult;
[ViewVariables] private bool ConsolePowered => _powerReceiverComponent?.Powered ?? true;
public ParticleAcceleratorControlBoxComponent()
{
Master = this;
}
private ParticleAcceleratorPowerState MaxPower => _wireLimiterCut
? ParticleAcceleratorPowerState.Level3
: ParticleAcceleratorPowerState.Level2;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
// Fun fact:
// On /vg/station (can't check TG because lol they removed singulo),
// the PA emitter parts have var/fire_delay = 50.
// For anybody from the future not BYOND-initiated, that's 5 seconds.
// However, /obj/machinery/particle_accelerator/control_box/process(),
// which calls emit_particle() on the emitters,
// only gets called every *2* seconds, because of CarnMC timing.
// So the *actual* effective firing delay of the PA is 6 seconds, not 5 as listed in the code.
// So...
// I have reflected that here to be authentic.
serializer.DataField(ref _firingDelay, "fireDelay", TimeSpan.FromSeconds(6));
serializer.DataField(ref _powerDrawBase, "powerDrawBase", 500);
serializer.DataField(ref _powerDrawMult, "powerDrawMult", 1500);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
if (!Owner.TryGetComponent(out _powerReceiverComponent))
{
Logger.Error("ParticleAcceleratorControlBox was created without PowerReceiverComponent");
return;
}
_powerReceiverComponent.OnPowerStateChanged += OnPowerStateChanged;
_powerReceiverComponent.Load = 250;
}
protected override void Startup()
{
base.Startup();
UpdateWireStatus();
}
// This is the power state for the PA control box itself.
// Keep in mind that the PA itself can keep firing as long as the HV cable under the power box has... power.
private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
{
UpdateAppearance();
if (!e.Powered)
{
UserInterface?.CloseAll();
}
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!ConsolePowered)
{
return;
}
if (obj.Session.AttachedEntity == null ||
!ActionBlockerSystem.CanInteract(obj.Session.AttachedEntity))
{
return;
}
if (_wireInterfaceBlocked)
{
return;
}
switch (obj.Message)
{
case ParticleAcceleratorSetEnableMessage enableMessage:
if (enableMessage.Enabled)
{
SwitchOn();
}
else
{
SwitchOff();
}
break;
case ParticleAcceleratorSetPowerStateMessage stateMessage:
SetStrength(stateMessage.State);
break;
case ParticleAcceleratorRescanPartsMessage _:
RescanParts();
break;
}
UpdateUI();
}
public void UpdateUI()
{
var draw = 0;
var receive = 0;
if (_isEnabled)
{
draw = _partPowerBox!.PowerConsumerComponent!.DrawRate;
receive = _partPowerBox!.PowerConsumerComponent!.ReceivedPower;
}
var state = new ParticleAcceleratorUIState(
_isAssembled,
_isEnabled,
_selectedStrength,
draw,
receive,
_partEmitterLeft != null,
_partEmitterCenter != null,
_partEmitterRight != null,
_partPowerBox != null,
_partFuelChamber != null,
_partEndCap != null,
_wireInterfaceBlocked,
MaxPower,
_wirePowerBlocked);
UserInterface?.SetState(state);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (Owner.TryGetComponent<WiresComponent>(out var wires) && wires.IsPanelOpen)
{
wires.OpenInterface(actor.playerSession);
}
else
{
if (!ConsolePowered)
{
return;
}
UserInterface?.Toggle(actor.playerSession);
UpdateUI();
}
}
public override void OnRemove()
{
UserInterface?.CloseAll();
base.OnRemove();
}
void IWires.RegisterWires(WiresComponent.WiresBuilder builder)
{
builder.CreateWire(ParticleAcceleratorControlBoxWires.Toggle);
builder.CreateWire(ParticleAcceleratorControlBoxWires.Strength);
builder.CreateWire(ParticleAcceleratorControlBoxWires.Interface);
builder.CreateWire(ParticleAcceleratorControlBoxWires.Limiter);
builder.CreateWire(ParticleAcceleratorControlBoxWires.Nothing);
}
public void WiresUpdate(WiresUpdateEventArgs args)
{
switch (args.Identifier)
{
case ParticleAcceleratorControlBoxWires.Toggle:
if (args.Action == WiresAction.Pulse)
{
if (_isEnabled)
{
SwitchOff();
}
else
{
SwitchOn();
}
}
else
{
_wirePowerBlocked = args.Action == WiresAction.Cut;
if (_isEnabled)
{
SwitchOff();
}
}
break;
case ParticleAcceleratorControlBoxWires.Strength:
if (args.Action == WiresAction.Pulse)
{
SetStrength(_selectedStrength + 1);
}
else
{
_wireStrengthCut = args.Action == WiresAction.Cut;
}
break;
case ParticleAcceleratorControlBoxWires.Interface:
if (args.Action == WiresAction.Pulse)
{
_wireInterfaceBlocked ^= true;
}
else
{
_wireInterfaceBlocked = args.Action == WiresAction.Cut;
}
break;
case ParticleAcceleratorControlBoxWires.Limiter:
if (args.Action == WiresAction.Pulse)
{
Owner.PopupMessageEveryone(Loc.GetString("The control box makes a whirring noise."));
}
else
{
_wireLimiterCut = args.Action == WiresAction.Cut;
if (_selectedStrength == ParticleAcceleratorPowerState.Level3 && !_wireLimiterCut)
{
// Yes, it's a feature that mending this wire WON'T WORK if the strength wire is also cut.
// Since that blocks SetStrength().
SetStrength(ParticleAcceleratorPowerState.Level2);
}
}
break;
}
UpdateUI();
UpdateWireStatus();
}
private void UpdateWireStatus()
{
if (!Owner.TryGetComponent(out WiresComponent? wires))
{
return;
}
var powerBlock = _wirePowerBlocked;
var keyboardLight = new StatusLightData(Color.Green,
_wireInterfaceBlocked
? StatusLightState.BlinkingFast
: StatusLightState.On,
"KEYB");
var powerLight = new StatusLightData(
Color.Yellow,
powerBlock ? StatusLightState.Off : StatusLightState.On,
"POWR");
var limiterLight = new StatusLightData(
_wireLimiterCut ? Color.Purple : Color.Teal,
StatusLightState.On,
"LIMT");
var strengthLight = new StatusLightData(
Color.Blue,
_wireStrengthCut ? StatusLightState.BlinkingSlow : StatusLightState.On,
"STRC");
wires.SetStatus(ParticleAcceleratorWireStatus.Keyboard, keyboardLight);
wires.SetStatus(ParticleAcceleratorWireStatus.Power, powerLight);
wires.SetStatus(ParticleAcceleratorWireStatus.Limiter, limiterLight);
wires.SetStatus(ParticleAcceleratorWireStatus.Strength, strengthLight);
}
public void RescanParts()
{
SwitchOff();
foreach (var part in AllParts())
{
part.Master = null;
}
_isAssembled = false;
_partFuelChamber = null;
_partEndCap = null;
_partPowerBox = null;
_partEmitterLeft = null;
_partEmitterCenter = null;
_partEmitterRight = null;
// Find fuel chamber first by scanning cardinals.
if (SnapGrid != null)
{
foreach (var maybeFuel in SnapGrid.GetCardinalNeighborCells())
{
if (maybeFuel.Owner.TryGetComponent(out _partFuelChamber))
{
break;
}
}
}
if (_partFuelChamber == null)
{
UpdateUI();
return;
}
// Align ourselves to match fuel chamber orientation.
// This means that if you mess up the orientation of the control box it's not a big deal,
// because the sprite is far from obvious about the orientation.
Owner.Transform.LocalRotation = _partFuelChamber.Owner.Transform.LocalRotation;
var offsetEndCap = RotateOffset((1, 1));
var offsetPowerBox = RotateOffset((1, -1));
var offsetEmitterLeft = RotateOffset((0, -2));
var offsetEmitterCenter = RotateOffset((1, -2));
var offsetEmitterRight = RotateOffset((2, -2));
ScanPart(offsetEndCap, out _partEndCap);
ScanPart(offsetPowerBox, out _partPowerBox);
if (!ScanPart(offsetEmitterCenter, out _partEmitterCenter) ||
_partEmitterCenter.Type != ParticleAcceleratorEmitterType.Center)
{
// if it's the wrong type we need to clear this to avoid shenanigans.
_partEmitterCenter = null;
}
if (ScanPart(offsetEmitterLeft, out _partEmitterLeft) &&
_partEmitterLeft.Type != ParticleAcceleratorEmitterType.Left)
{
_partEmitterLeft = null;
}
if (ScanPart(offsetEmitterRight, out _partEmitterRight) &&
_partEmitterRight.Type != ParticleAcceleratorEmitterType.Right)
{
_partEmitterRight = null;
}
_isAssembled = _partFuelChamber != null &&
_partPowerBox != null &&
_partEmitterCenter != null &&
_partEmitterLeft != null &&
_partEmitterRight != null &&
_partEndCap != null;
foreach (var part in AllParts())
{
part.Master = this;
}
UpdateUI();
Vector2i RotateOffset(in Vector2i vec)
{
var rot = new Angle(Owner.Transform.LocalRotation + Math.PI / 2);
return (Vector2i) rot.RotateVec(vec);
}
}
private bool ScanPart<T>(Vector2i offset, [NotNullWhen(true)] out T? part)
where T : ParticleAcceleratorPartComponent
{
foreach (var ent in SnapGrid!.GetOffset(offset))
{
if (ent.TryGetComponent(out part) && !part.Deleted)
{
return true;
}
}
part = default;
return false;
}
private IEnumerable<ParticleAcceleratorPartComponent> AllParts()
{
if (_partFuelChamber != null)
yield return _partFuelChamber;
if (_partEndCap != null)
yield return _partEndCap;
if (_partPowerBox != null)
yield return _partPowerBox;
if (_partEmitterLeft != null)
yield return _partEmitterLeft;
if (_partEmitterCenter != null)
yield return _partEmitterCenter;
if (_partEmitterRight != null)
yield return _partEmitterRight;
}
private void SwitchOn()
{
DebugTools.Assert(_isAssembled);
if (_isEnabled)
{
return;
}
_isEnabled = true;
UpdatePowerDraw();
// If we don't have power yet we'll turn on when we receive more power from the powernet.
// if we do we'll just go and turn on right now.
if (_partPowerBox!.PowerConsumerComponent!.ReceivedPower >= _partPowerBox.PowerConsumerComponent.DrawRate)
{
PowerOn();
}
UpdateUI();
}
private void UpdatePowerDraw()
{
_partPowerBox!.PowerConsumerComponent!.DrawRate = PowerDrawFor(_selectedStrength);
}
private void SwitchOff()
{
_isEnabled = false;
PowerOff();
UpdateUI();
}
private void PowerOn()
{
DebugTools.Assert(_isEnabled);
DebugTools.Assert(_isAssembled);
if (_isPowered)
{
return;
}
_isPowered = true;
UpdateFiring();
UpdatePartVisualStates();
UpdateUI();
}
private void PowerOff()
{
if (!_isPowered)
{
return;
}
_isPowered = false;
UpdateFiring();
UpdateUI();
UpdatePartVisualStates();
}
private void SetStrength(ParticleAcceleratorPowerState state)
{
if (_wireStrengthCut)
{
return;
}
state = (ParticleAcceleratorPowerState) MathHelper.Clamp(
(int) state,
(int) ParticleAcceleratorPowerState.Standby,
(int) MaxPower);
_selectedStrength = state;
UpdateAppearance();
UpdatePartVisualStates();
if (_isEnabled)
{
UpdatePowerDraw();
UpdateFiring();
}
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ParticleAcceleratorVisuals.VisualState,
_powerReceiverComponent!.Powered
? (ParticleAcceleratorVisualState) _selectedStrength
: ParticleAcceleratorVisualState.Unpowered);
}
}
private void UpdateFiring()
{
if (!_isPowered || _selectedStrength == ParticleAcceleratorPowerState.Standby)
{
StopFiring();
}
else
{
StartFiring();
}
}
private void StartFiring()
{
EverythingIsWellToFire();
_fireCancelTokenSrc?.Cancel();
_fireCancelTokenSrc = new CancellationTokenSource();
var cancelToken = _fireCancelTokenSrc.Token;
Timer.SpawnRepeating(_firingDelay, Fire, cancelToken);
}
private void Fire()
{
EverythingIsWellToFire();
_partEmitterCenter!.Fire(_selectedStrength);
_partEmitterLeft!.Fire(_selectedStrength);
_partEmitterRight!.Fire(_selectedStrength);
}
[Conditional("DEBUG")]
private void EverythingIsWellToFire()
{
DebugTools.Assert(!Deleted);
DebugTools.Assert(_isPowered);
DebugTools.Assert(_selectedStrength != ParticleAcceleratorPowerState.Standby);
DebugTools.Assert(_isAssembled);
DebugTools.Assert(_partEmitterCenter != null);
DebugTools.Assert(_partEmitterLeft != null);
DebugTools.Assert(_partEmitterRight != null);
}
private void StopFiring()
{
_fireCancelTokenSrc?.Cancel();
_fireCancelTokenSrc = null;
}
private int PowerDrawFor(ParticleAcceleratorPowerState strength)
{
return strength switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 3,
ParticleAcceleratorPowerState.Level2 => 4,
ParticleAcceleratorPowerState.Level3 => 5,
_ => 0
} * _powerDrawMult + _powerDrawBase;
}
public void PowerBoxReceivedChanged(object? sender, ReceivedPowerChangedEventArgs eventArgs)
{
DebugTools.Assert(_isAssembled);
if (!_isEnabled)
{
return;
}
var isPowered = eventArgs.ReceivedPower >= eventArgs.DrawRate;
if (isPowered)
{
PowerOn();
}
else
{
PowerOff();
}
UpdateUI();
}
private void UpdatePartVisualStates()
{
// UpdatePartVisualState(ControlBox);
UpdatePartVisualState(_partFuelChamber);
UpdatePartVisualState(_partPowerBox);
UpdatePartVisualState(_partEmitterCenter);
UpdatePartVisualState(_partEmitterLeft);
UpdatePartVisualState(_partEmitterRight);
//no endcap because it has no powerlevel-sprites
}
private void UpdatePartVisualState(ParticleAcceleratorPartComponent? component)
{
if (component == null || !component.Owner.TryGetComponent<AppearanceComponent>(out var appearanceComponent))
{
return;
}
var state = _isPowered
? (ParticleAcceleratorVisualState) _selectedStrength
: ParticleAcceleratorVisualState.Unpowered;
appearanceComponent.SetData(ParticleAcceleratorVisuals.VisualState, state);
}
public override void Rotated()
{
// We rotate OURSELVES when scanning for parts, so don't actually run rescan on rotate.
// That would be silly.
}
public enum ParticleAcceleratorControlBoxWires
{
/// <summary>
/// Pulse toggles Power. Cut permanently turns off until Mend.
/// </summary>
Toggle,
/// <summary>
/// Pulsing increases level until at limit.
/// </summary>
Strength,
/// <summary>
/// Pulsing toggles Button-Disabled on UI. Cut disables, Mend enables.
/// </summary>
Interface,
/// <summary>
/// Pulsing will produce short message about whirring noise. Cutting increases the max level to 3. Mending reduces it back to 2.
/// </summary>
Limiter,
/// <summary>
/// Does Nothing
/// </summary>
Nothing
}
}
}

View File

@@ -0,0 +1,50 @@
using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorEmitterComponent : ParticleAcceleratorPartComponent
{
[Dependency] private IEntityManager _entityManager = null!;
public override string Name => "ParticleAcceleratorEmitter";
public ParticleAcceleratorEmitterType Type;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Type, "emitterType", ParticleAcceleratorEmitterType.Center);
}
public void Fire(ParticleAcceleratorPowerState strength)
{
var projectile = _entityManager.SpawnEntity("ParticlesProjectile", Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<ParticleProjectileComponent>(out var particleProjectileComponent))
{
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, Owner.Transform.WorldRotation, Owner);
}
public override string ToString()
{
return base.ToString() + $" EmitterType:{Type}";
}
}
public enum ParticleAcceleratorEmitterType
{
Left,
Center,
Right
}
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorEndCapComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorEndCap";
}
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorFuelChamberComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorFuelChamber";
}
}

View File

@@ -0,0 +1,58 @@
#nullable enable
using Content.Server.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.PA
{
public abstract class ParticleAcceleratorPartComponent : Component
{
[ViewVariables] private PhysicsComponent? _collidableComponent;
[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
[ViewVariables] protected SnapGridComponent? SnapGrid;
public override void Initialize()
{
base.Initialize();
// FIXME: this has to be an entity system, full stop.
if (!Owner.TryGetComponent(out _collidableComponent))
{
Logger.Error("ParticleAcceleratorPartComponent created with no CollidableComponent");
}
else
{
_collidableComponent.AnchoredChanged += OnAnchorChanged;
}
if (!Owner.TryGetComponent(out SnapGrid))
{
Logger.Error("ParticleAcceleratorControlBox was created without SnapGridComponent");
}
}
public void OnAnchorChanged()
{
RescanIfPossible();
}
public override void OnRemove()
{
base.OnRemove();
RescanIfPossible();
}
private void RescanIfPossible()
{
Master?.RescanParts();
}
public virtual void Rotated()
{
RescanIfPossible();
}
}
}

View File

@@ -0,0 +1,33 @@
#nullable enable
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorPowerBoxComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorPowerBox";
[ViewVariables] public PowerConsumerComponent? PowerConsumerComponent;
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out PowerConsumerComponent))
{
PowerConsumerComponent.OnReceivedPowerChanged += PowerReceivedChanged;
return;
}
Logger.Error($"ParticleAcceleratorPowerBoxComponent Component initialized without PowerConsumerComponent.");
}
private void PowerReceivedChanged(object? sender, ReceivedPowerChangedEventArgs e)
{
Master?.PowerBoxReceivedChanged(sender, e);
}
}
}

View File

@@ -0,0 +1,94 @@
using System;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.GameObjects.Components.Singularity;
using Content.Shared.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
public class ParticleProjectileComponent : Component, ICollideBehavior
{
public override string Name => "ParticleProjectile";
private ParticleAcceleratorPowerState _state;
public void CollideWith(IEntity collidedWith)
{
if (collidedWith.TryGetComponent<SingularityComponent>(out var singularityComponent))
{
var multiplier = _state switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 3,
ParticleAcceleratorPowerState.Level2 => 6,
ParticleAcceleratorPowerState.Level3 => 10,
_ => 0
};
singularityComponent.Energy += 10 * multiplier;
Owner.Delete();
}else if (collidedWith.TryGetComponent<SingularityGeneratorComponent>(out var singularityGeneratorComponent)
)
{
singularityGeneratorComponent.Power += _state switch
{
ParticleAcceleratorPowerState.Standby => 0,
ParticleAcceleratorPowerState.Level0 => 1,
ParticleAcceleratorPowerState.Level1 => 2,
ParticleAcceleratorPowerState.Level2 => 4,
ParticleAcceleratorPowerState.Level3 => 8,
_ => 0
};
Owner.Delete();
}
}
public void Fire(ParticleAcceleratorPowerState state, Angle angle, IEntity firer)
{
_state = state;
if (!Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a CollidableComponent");
return;
}
physicsComponent.Status = BodyStatus.InAir;
if (!Owner.TryGetComponent<ProjectileComponent>(out var projectileComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(firer);
var suffix = state switch
{
ParticleAcceleratorPowerState.Level0 => "0",
ParticleAcceleratorPowerState.Level1 => "1",
ParticleAcceleratorPowerState.Level2 => "2",
ParticleAcceleratorPowerState.Level3 => "3",
_ => "0"
};
if (!Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
{
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SpriteComponent");
return;
}
spriteComponent.LayerSetState(0, $"particle{suffix}");
physicsComponent
.EnsureController<BulletController>()
.LinearVelocity = angle.ToVec() * 20f;
Owner.Transform.LocalRotation = new Angle(angle + Angle.FromDegrees(180));
Timer.Spawn(3000, () => Owner.Delete());
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Diagnostics; using System;
using System.Diagnostics;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups; using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -33,6 +34,8 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
public int ReceivedPower { get => _receivedPower; set => SetReceivedPower(value); } public int ReceivedPower { get => _receivedPower; set => SetReceivedPower(value); }
private int _receivedPower; private int _receivedPower;
public event EventHandler<ReceivedPowerChangedEventArgs> OnReceivedPowerChanged;
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
@@ -60,7 +63,9 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
private void SetReceivedPower(int newReceivedPower) private void SetReceivedPower(int newReceivedPower)
{ {
Debug.Assert(newReceivedPower >= 0 && newReceivedPower <= DrawRate); Debug.Assert(newReceivedPower >= 0 && newReceivedPower <= DrawRate);
if(_receivedPower == newReceivedPower) return;
_receivedPower = newReceivedPower; _receivedPower = newReceivedPower;
OnReceivedPowerChanged?.Invoke(this, new ReceivedPowerChangedEventArgs(_drawRate, _receivedPower));
} }
private void SetPriority(Priority newPriority) private void SetPriority(Priority newPriority)
@@ -75,4 +80,16 @@ namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
First, First,
Last, Last,
} }
public class ReceivedPowerChangedEventArgs : EventArgs
{
public readonly int DrawRate;
public readonly int ReceivedPower;
public ReceivedPowerChangedEventArgs(int drawRate, int receivedPower)
{
DrawRate = drawRate;
ReceivedPower = receivedPower;
}
}
} }

View File

@@ -0,0 +1,97 @@
using System;
using System.Threading;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Singularity;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
{
[RegisterComponent]
public class RadiationCollectorComponent : PowerSupplierComponent, IInteractHand, IRadiationAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "RadiationCollector";
private bool _enabled;
private TimeSpan _coolDownEnd;
private PhysicsComponent _collidableComponent;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _collidableComponent))
{
Logger.Error("RadiationCollectorComponent created with no CollidableComponent");
return;
}
_collidableComponent.AnchoredChanged += OnAnchoredChanged;
}
private void OnAnchoredChanged()
{
if(_collidableComponent.Anchored) Owner.SnapToGrid();
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
var curTime = _gameTiming.CurTime;
if(curTime < _coolDownEnd)
return true;
if (!_enabled)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("The collector turns on."));
EnableCollection();
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("The collector turns off."));
DisableCollection();
}
_coolDownEnd = curTime + TimeSpan.FromSeconds(0.81f);
return true;
}
void EnableCollection()
{
_enabled = true;
SetAppearance(RadiationCollectorVisualState.Activating);
}
void DisableCollection()
{
_enabled = false;
SetAppearance(RadiationCollectorVisualState.Deactivating);
}
public void RadiationAct(float frameTime, SharedRadiationPulseComponent radiation)
{
if (!_enabled) return;
SupplyRate = (int) (frameTime * radiation.RadsPerSecond * 3000f);
}
protected void SetAppearance(RadiationCollectorVisualState state)
{
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(RadiationCollectorVisuals.VisualState, state);
}
}
}
}

View File

@@ -0,0 +1,13 @@
using Content.Server.GameObjects.Components.Singularity;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class EmitterBoltComponent : Component
{
public override string Name => "EmitterBoltComponent";
}
}

View File

@@ -60,6 +60,8 @@ namespace Content.Server.GameObjects.Components.Projectiles
Dirty(); Dirty();
} }
private bool _internalDeleteOnCollide;
/// <summary> /// <summary>
/// Applies the damage when our projectile collides with its victim /// Applies the damage when our projectile collides with its victim
/// </summary> /// </summary>
@@ -74,12 +76,12 @@ namespace Content.Server.GameObjects.Components.Projectiles
// This is so entities that shouldn't get a collision are ignored. // This is so entities that shouldn't get a collision are ignored.
if (entity.TryGetComponent(out IPhysicsComponent otherPhysics) && otherPhysics.Hard == false) if (entity.TryGetComponent(out IPhysicsComponent otherPhysics) && otherPhysics.Hard == false)
{ {
_deleteOnCollide = false; _internalDeleteOnCollide = false;
return; return;
} }
else else
{ {
_deleteOnCollide = true; _internalDeleteOnCollide = true;
} }
if (_soundHitSpecies != null && entity.HasComponent<IDamageableComponent>()) if (_soundHitSpecies != null && entity.HasComponent<IDamageableComponent>())
@@ -112,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
void ICollideBehavior.PostCollide(int collideCount) void ICollideBehavior.PostCollide(int collideCount)
{ {
if (collideCount > 0 && DeleteOnCollide) Owner.Delete(); if (collideCount > 0 && DeleteOnCollide && _internalDeleteOnCollide) Owner.Delete();
} }
public override ComponentState GetComponentState() public override ComponentState GetComponentState()

View File

@@ -0,0 +1,29 @@
#nullable enable
using System;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ContainmentFieldComponent : Component, ICollideBehavior
{
public override string Name => "ContainmentField";
public ContainmentFieldConnection? Parent;
public void CollideWith(IEntity collidedWith)
{
if (Parent == null)
{
Owner.Delete();
return;
}
Parent.TryRepell(Owner, collidedWith);
}
}
}

View File

@@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Content.Shared.Physics;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Singularity
{
public class ContainmentFieldConnection : IDisposable
{
public readonly ContainmentFieldGeneratorComponent Generator1;
public readonly ContainmentFieldGeneratorComponent Generator2;
private List<IEntity> _fields = new List<IEntity>();
private int _sharedEnergyPool;
private CancellationTokenSource _powerDecreaseCancellationTokenSource = new CancellationTokenSource();
public int SharedEnergyPool
{
get => _sharedEnergyPool;
set
{
_sharedEnergyPool = Math.Clamp(value, 0, 10);
if (_sharedEnergyPool == 0)
{
Dispose();
}
}
}
public ContainmentFieldConnection(ContainmentFieldGeneratorComponent generator1, ContainmentFieldGeneratorComponent generator2)
{
Generator1 = generator1;
Generator2 = generator2;
//generateFields
var pos1 = generator1.Owner.Transform.Coordinates;
var pos2 = generator2.Owner.Transform.Coordinates;
if (pos1 == pos2)
{
Dispose();
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var delta = (pos2 - pos1).Position;
var dirVec = delta.Normalized;
var stopDist = delta.Length;
var currentOffset = dirVec;
while (currentOffset.Length < stopDist)
{
var currentCoords = pos1.Offset(currentOffset);
var newEnt = entityManager.SpawnEntity("ContainmentField", currentCoords);
if (!newEnt.TryGetComponent<ContainmentFieldComponent>(out var containmentFieldComponent))
{
Logger.Error("While creating Fields in ContainmentFieldConnection, a ContainmentField without a ContainmentFieldComponent was created. Deleting newly spawned ContainmentField...");
newEnt.Delete();
continue;
}
containmentFieldComponent.Parent = this;
newEnt.Transform.WorldRotation = dirVec.ToAngle();
_fields.Add(newEnt);
currentOffset += dirVec;
}
Timer.SpawnRepeating(1000, () => { SharedEnergyPool--;}, _powerDecreaseCancellationTokenSource.Token);
}
public bool CanRepell(IEntity toRepell)
{
var powerNeeded = 1;
if (toRepell.TryGetComponent<SingularityComponent>(out var singularityComponent))
{
powerNeeded += 2*singularityComponent.Level;
}
return _sharedEnergyPool > powerNeeded;
}
/// <summary>
/// Tries to repell a Entity. This deletes the connection if the repelling fails!
/// </summary>
/// <param name="repellFrom">Entity to repell from. Should be a field, otherwise return will be false.</param>
/// <param name="toRepell">Entity to repell.</param>
public void TryRepell(IEntity repellFrom, IEntity toRepell)
{
if (!_fields.Contains(repellFrom) || !toRepell.TryGetComponent<IPhysicsComponent>(out var collidableComponent)) return;
var speed = 5;
var containmentFieldRepellController = collidableComponent.EnsureController<ContainmentFieldRepellController>();
if (!CanRepell(toRepell))
{
Dispose();
return;
}
if (Math.Abs(repellFrom.Transform.WorldRotation.Degrees + 90f) < 0.1f ||
Math.Abs(repellFrom.Transform.WorldRotation.Degrees - 90f) < 0.1f)
{
if (repellFrom.Transform.WorldPosition.X.CompareTo(toRepell.Transform.WorldPosition.X) > 0)
{
containmentFieldRepellController.Repell(Direction.West, speed);
}
else
{
containmentFieldRepellController.Repell(Direction.East, speed);
}
}
else
{
if (repellFrom.Transform.WorldPosition.Y.CompareTo(toRepell.Transform.WorldPosition.Y) > 0)
{
containmentFieldRepellController.Repell(Direction.South, speed);
}
else
{
containmentFieldRepellController.Repell(Direction.North, speed);
}
}
return;
}
public void Dispose()
{
_powerDecreaseCancellationTokenSource.Cancel();
foreach (var field in _fields)
{
field.Delete();
}
_fields.Clear();
Generator1.RemoveConnection(this);
Generator2.RemoveConnection(this);
}
}
}

View File

@@ -0,0 +1,206 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class ContainmentFieldGeneratorComponent : Component, ICollideBehavior
{
[Dependency] private IPhysicsManager _physicsManager = null!;
[Dependency] private IEntityManager _entityManager = null!;
public override string Name => "ContainmentFieldGenerator";
private int _powerBuffer;
[ViewVariables]
public int PowerBuffer
{
get => _powerBuffer;
set => _powerBuffer = Math.Clamp(value, 0, 6);
}
public void ReceivePower(int power)
{
var totalPower = power + PowerBuffer;
var powerPerConnection = totalPower / 2;
var newBuffer = totalPower % 2;
TryPowerConnection(ref _connection1, ref newBuffer, powerPerConnection);
TryPowerConnection(ref _connection2, ref newBuffer, powerPerConnection);
PowerBuffer = newBuffer;
}
private void TryPowerConnection(ref Tuple<Direction, ContainmentFieldConnection>? connectionProperty, ref int powerBuffer, int powerPerConnection)
{
if (connectionProperty != null)
{
connectionProperty.Item2.SharedEnergyPool += powerPerConnection;
}
else
{
if (TryGenerateFieldConnection(ref connectionProperty))
{
connectionProperty.Item2.SharedEnergyPool += powerPerConnection;
}
else
{
powerBuffer += powerPerConnection;
}
}
}
private PhysicsComponent? _collidableComponent;
private Tuple<Direction, ContainmentFieldConnection>? _connection1;
private Tuple<Direction, ContainmentFieldConnection>? _connection2;
public bool CanRepell(IEntity toRepell) => _connection1?.Item2?.CanRepell(toRepell) == true ||
_connection2?.Item2?.CanRepell(toRepell) == true;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _collidableComponent))
{
Logger.Error("ContainmentFieldGeneratorComponent created with no CollidableComponent");
return;
}
_collidableComponent.AnchoredChanged += OnAnchoredChanged;
}
private void OnAnchoredChanged()
{
if(_collidableComponent?.Anchored == true)
{
Owner.SnapToGrid();
}
else
{
_connection1?.Item2.Dispose();
_connection2?.Item2.Dispose();
}
}
private bool IsConnectedWith(ContainmentFieldGeneratorComponent comp)
{
return comp == this || _connection1?.Item2.Generator1 == comp || _connection1?.Item2.Generator2 == comp ||
_connection2?.Item2.Generator1 == comp || _connection2?.Item2.Generator2 == comp;
}
public bool HasFreeConnections()
{
return _connection1 == null || _connection2 == null;
}
private bool TryGenerateFieldConnection([NotNullWhen(true)] ref Tuple<Direction, ContainmentFieldConnection>? propertyFieldTuple)
{
if (propertyFieldTuple != null) return false;
if(_collidableComponent?.Anchored == false) return false;
foreach (var direction in new[] {Direction.North, Direction.East, Direction.South, Direction.West})
{
if (_connection1?.Item1 == direction || _connection2?.Item1 == direction) continue;
var dirVec = direction.ToVec();
var ray = new CollisionRay(Owner.Transform.WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = _physicsManager.IntersectRay(Owner.Transform.MapID, ray, 4.5f, Owner, false);
var rayCastResults = rawRayCastResults as RayCastResults[] ?? rawRayCastResults.ToArray();
if(!rayCastResults.Any()) continue;
RayCastResults? closestResult = null;
var smallestDist = 4.5f;
foreach (var res in rayCastResults)
{
if (res.Distance > smallestDist) continue;
smallestDist = res.Distance;
closestResult = res;
}
if(closestResult == null) continue;
var ent = closestResult.Value.HitEntity;
if (!ent.TryGetComponent<ContainmentFieldGeneratorComponent>(out var fieldGeneratorComponent) ||
fieldGeneratorComponent.Owner == Owner ||
!fieldGeneratorComponent.HasFreeConnections() ||
IsConnectedWith(fieldGeneratorComponent) ||
!ent.TryGetComponent<PhysicsComponent>(out var collidableComponent) ||
!collidableComponent.Anchored)
{
continue;
}
var connection = new ContainmentFieldConnection(this, fieldGeneratorComponent);
propertyFieldTuple = new Tuple<Direction, ContainmentFieldConnection>(direction, connection);
if (fieldGeneratorComponent._connection1 == null)
{
fieldGeneratorComponent._connection1 = new Tuple<Direction, ContainmentFieldConnection>(direction.GetOpposite(), connection);
}
else if (fieldGeneratorComponent._connection2 == null)
{
fieldGeneratorComponent._connection2 = new Tuple<Direction, ContainmentFieldConnection>(direction.GetOpposite(), connection);
}
else
{
Logger.Error("When trying to connect two Containmentfieldgenerators, the second one already had two connection but the check didn't catch it");
}
return true;
}
return false;
}
public void RemoveConnection(ContainmentFieldConnection? connection)
{
if (_connection1?.Item2 == connection)
{
_connection1 = null;
}else if (_connection2?.Item2 == connection)
{
_connection2 = null;
}
else if(connection != null)
{
Logger.Error("RemoveConnection called on Containmentfieldgenerator with a connection that can't be found in its connections.");
}
}
public void CollideWith(IEntity collidedWith)
{
if(collidedWith.HasComponent<EmitterBoltComponent>())
{
ReceivePower(4);
}
}
public override void OnRemove()
{
_connection1?.Item2.Dispose();
_connection2?.Item2.Dispose();
base.OnRemove();
}
}
}

View File

@@ -0,0 +1,309 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Singularity;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
#nullable enable
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class EmitterComponent : Component, IActivate, IInteractUsing
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[ComponentDependency] private AppearanceComponent? _appearance;
[ComponentDependency] private AccessReader? _accessReader;
public override string Name => "Emitter";
private CancellationTokenSource? _timerCancel;
private PhysicsComponent _collidableComponent = default!;
private PowerConsumerComponent _powerConsumer = default!;
// whether the power switch is in "on"
[ViewVariables] private bool _isOn;
// Whether the power switch is on AND the machine has enough power (so is actively firing)
[ViewVariables] private bool _isPowered;
[ViewVariables] private bool _isLocked;
[ViewVariables(VVAccess.ReadWrite)] private int _fireShotCounter;
[ViewVariables(VVAccess.ReadWrite)] private string _fireSound = default!;
[ViewVariables(VVAccess.ReadWrite)] private string _boltType = default!;
[ViewVariables(VVAccess.ReadWrite)] private int _powerUseActive;
[ViewVariables(VVAccess.ReadWrite)] private int _fireBurstSize;
[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _fireInterval;
[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _fireBurstDelayMin;
[ViewVariables(VVAccess.ReadWrite)] private TimeSpan _fireBurstDelayMax;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fireBurstDelayMin, "fireBurstDelayMin", TimeSpan.FromSeconds(2));
serializer.DataField(ref _fireBurstDelayMax, "fireBurstDelayMax", TimeSpan.FromSeconds(10));
serializer.DataField(ref _fireInterval, "fireInterval", TimeSpan.FromSeconds(2));
serializer.DataField(ref _fireBurstSize, "fireBurstSize", 3);
serializer.DataField(ref _powerUseActive, "powerUseActive", 500);
serializer.DataField(ref _boltType, "boltType", "EmitterBolt");
serializer.DataField(ref _fireSound, "fireSound", "/Audio/Weapons/emitter.ogg");
}
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _collidableComponent!))
{
Logger.Error($"EmitterComponent {Owner} created with no CollidableComponent");
return;
}
if (!Owner.TryGetComponent(out _powerConsumer!))
{
Logger.Error($"EmitterComponent {Owner} created with no PowerConsumerComponent");
return;
}
_collidableComponent.AnchoredChanged += OnAnchoredChanged;
_powerConsumer.OnReceivedPowerChanged += OnReceivedPowerChanged;
}
private void OnReceivedPowerChanged(object? sender, ReceivedPowerChangedEventArgs e)
{
if (!_isOn)
{
return;
}
if (e.ReceivedPower < e.DrawRate)
{
PowerOff();
}
else
{
PowerOn();
}
}
private void OnAnchoredChanged()
{
if (_collidableComponent.Anchored)
Owner.SnapToGrid();
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (_isLocked)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:TheName} is access locked!", Owner));
return;
}
if (!_isOn)
{
SwitchOn();
Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:TheName} turns on.", Owner));
}
else
{
SwitchOff();
Owner.PopupMessage(eventArgs.User, Loc.GetString("{0:TheName} turns off.", Owner));
}
}
Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_accessReader == null || !eventArgs.Using.TryGetComponent(out IAccess? access))
{
return Task.FromResult(false);
}
if (_accessReader.IsAllowed(access))
{
_isLocked ^= true;
if (_isLocked)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You lock {0:TheName}.", Owner));
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You unlock {0:TheName}.", Owner));
}
UpdateAppearance();
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("Access denied."));
}
return Task.FromResult(true);
}
private void SwitchOff()
{
_isOn = false;
_powerConsumer.DrawRate = 0;
PowerOff();
UpdateAppearance();
}
private void SwitchOn()
{
_isOn = true;
_powerConsumer.DrawRate = _powerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance();
}
private void PowerOff()
{
if (!_isPowered)
{
return;
}
_isPowered = false;
// Must be set while emitter powered.
DebugTools.AssertNotNull(_timerCancel);
_timerCancel!.Cancel();
UpdateAppearance();
}
private void PowerOn()
{
if (_isPowered)
{
return;
}
_isPowered = true;
_fireShotCounter = 0;
_timerCancel = new CancellationTokenSource();
Timer.Spawn(_fireBurstDelayMax, ShotTimerCallback, _timerCancel.Token);
UpdateAppearance();
}
private void ShotTimerCallback()
{
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
DebugTools.Assert(_isPowered);
DebugTools.Assert(_isOn);
DebugTools.Assert(_powerConsumer.DrawRate <= _powerConsumer.ReceivedPower);
Fire();
TimeSpan delay;
if (_fireShotCounter < _fireBurstSize)
{
_fireShotCounter += 1;
delay = _fireInterval;
}
else
{
_fireShotCounter = 0;
var diff = _fireBurstDelayMax - _fireBurstDelayMin;
// TIL you can do TimeSpan * double.
delay = _fireBurstDelayMin + _robustRandom.NextFloat() * diff;
}
// Must be set while emitter powered.
DebugTools.AssertNotNull(_timerCancel);
Timer.Spawn(delay, ShotTimerCallback, _timerCancel!.Token);
}
private void Fire()
{
var projectile = _entityManager.SpawnEntity(_boltType, Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a CollidableComponent");
return;
}
physicsComponent.Status = BodyStatus.InAir;
if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(Owner);
physicsComponent
.EnsureController<BulletController>()
.LinearVelocity = Owner.Transform.WorldRotation.ToVec() * 20f;
projectile.Transform.LocalRotation = Owner.Transform.WorldRotation;
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => projectile.Delete());
EntitySystem.Get<AudioSystem>().PlayFromEntity(_fireSound, Owner);
}
private void UpdateAppearance()
{
if (_appearance == null)
{
return;
}
EmitterVisualState state;
if (_isPowered)
{
state = EmitterVisualState.On;
}
else if (_isOn)
{
state = EmitterVisualState.Underpowered;
}
else
{
state = EmitterVisualState.Off;
}
_appearance.SetData(EmitterVisuals.VisualState, state);
_appearance.SetData(EmitterVisuals.Locked, _isLocked);
}
}
}

View File

@@ -0,0 +1,227 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.StationEvents;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class SingularityComponent : Component, ICollideBehavior
{
[Dependency] private IEntityManager _entityManager = null!;
[Dependency] private IMapManager _mapManager = null!;
[Dependency] private IRobustRandom _random = null!;
public override uint? NetID => ContentNetIDs.SINGULARITY;
public override string Name => "Singularity";
public int Energy
{
get => _energy;
set
{
if (value == _energy) return;
_energy = value;
if (_energy <= 0)
{
if(_singularityController != null) _singularityController.LinearVelocity = Vector2.Zero;
_spriteComponent?.LayerSetVisible(0, false);
Owner.Delete();
return;
}
Level = _energy switch
{
var n when n >= 1500 => 6,
var n when n >= 1000 => 5,
var n when n >= 600 => 4,
var n when n >= 300 => 3,
var n when n >= 200 => 2,
var n when n < 200 => 1,
_ => 1
};
}
}
private int _energy = 180;
public int Level
{
get => _level;
set
{
if (value == _level) return;
if (value < 0) value = 0;
if (value > 6) value = 6;
_level = value;
if(_radiationPulseComponent != null) _radiationPulseComponent.RadsPerSecond = 10 * value;
_spriteComponent?.LayerSetRSI(0, "Effects/Singularity/singularity_" + _level + ".rsi");
_spriteComponent?.LayerSetState(0, "singularity_" + _level);
if(_collidableComponent != null && _collidableComponent.PhysicsShapes.Any() && _collidableComponent.PhysicsShapes[0] is PhysShapeCircle circle)
{
circle.Radius = _level - 0.5f;
}
}
}
private int _level;
public int EnergyDrain =>
Level switch
{
6 => 20,
5 => 15,
4 => 10,
3 => 5,
2 => 2,
1 => 1,
_ => 0
};
private SingularityController? _singularityController;
private PhysicsComponent? _collidableComponent;
private SpriteComponent? _spriteComponent;
private RadiationPulseComponent? _radiationPulseComponent;
private AudioSystem _audioSystem = null!;
private AudioSystem.AudioSourceServer? _playingSound;
public override void Initialize()
{
base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
var audioParams = AudioParams.Default;
audioParams.Loop = true;
audioParams.MaxDistance = 20f;
audioParams.Volume = 5;
_audioSystem.PlayFromEntity("/Audio/Effects/singularity_form.ogg", Owner);
Timer.Spawn(5200,() => _playingSound = _audioSystem.PlayFromEntity("/Audio/Effects/singularity.ogg", Owner, audioParams));
if (!Owner.TryGetComponent(out _collidableComponent))
{
Logger.Error("SingularityComponent was spawned without CollidableComponent");
}
else
{
_collidableComponent.Hard = false;
}
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("SingularityComponent was spawned without SpriteComponent");
}
_singularityController = _collidableComponent?.EnsureController<SingularityController>();
if(_singularityController!=null)_singularityController.ControlledComponent = _collidableComponent;
if (!Owner.TryGetComponent(out _radiationPulseComponent))
{
Logger.Error("SingularityComponent was spawned without RadiationPulseComponent");
}
Level = 1;
}
public void Update()
{
Energy -= EnergyDrain;
if(Level == 1) return;
//pushing
var pushVector = new Vector2((_random.Next(-10, 10)), _random.Next(-10, 10));
while (pushVector.X == 0 && pushVector.Y == 0)
{
pushVector = new Vector2((_random.Next(-10, 10)), _random.Next(-10, 10));
}
_singularityController?.Push(pushVector.Normalized, 2);
}
List<IEntity> _previousPulledEntites = new List<IEntity>();
public void PullUpdate()
{
foreach (var previousPulledEntity in _previousPulledEntites)
{
if(previousPulledEntity.Deleted) continue;
if (!previousPulledEntity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
var controller = collidableComponent.EnsureController<SingularityPullController>();
controller.StopPull();
}
_previousPulledEntites.Clear();
var entitiesToPull = _entityManager.GetEntitiesInRange(Owner.Transform.Coordinates, Level * 10);
foreach (var entity in entitiesToPull)
{
if (!entity.TryGetComponent<PhysicsComponent>(out var collidableComponent)) continue;
var controller = collidableComponent.EnsureController<SingularityPullController>();
if(Owner.Transform.Coordinates.EntityId != entity.Transform.Coordinates.EntityId) continue;
var vec = (Owner.Transform.Coordinates - entity.Transform.Coordinates).Position;
if (vec == Vector2.Zero) continue;
var speed = 10 / vec.Length * Level;
controller.Pull(vec.Normalized, speed);
_previousPulledEntites.Add(entity);
}
}
void ICollideBehavior.CollideWith(IEntity entity)
{
if (_collidableComponent == null) return; //how did it even collide then? :D
if (entity.TryGetComponent<IMapGridComponent>(out var mapGridComponent))
{
foreach (var tile in mapGridComponent.Grid.GetTilesIntersecting(((IPhysBody) _collidableComponent).WorldAABB))
{
mapGridComponent.Grid.SetTile(tile.GridIndices, Tile.Empty);
Energy++;
}
return;
}
if (entity.HasComponent<ContainmentFieldComponent>() || (entity.TryGetComponent<ContainmentFieldGeneratorComponent>(out var component) && component.CanRepell(Owner)))
{
return;
}
if (ContainerHelpers.IsInContainer(entity)) return;
entity.Delete();
Energy++;
}
public override void OnRemove()
{
_playingSound?.Stop();
_audioSystem.PlayAtCoords("/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
base.OnRemove();
}
}
}

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@@ -0,0 +1,31 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Singularity
{
[RegisterComponent]
public class SingularityGeneratorComponent : Component
{
public override string Name => "SingularityGenerator";
private int _power;
public int Power
{
get => _power;
set
{
if(_power == value) return;
_power = value;
if (_power > 15)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
entityManager.SpawnEntity("Singularity", Owner.Transform.Coordinates);
//dont delete ourselves, just wait to get eaten
}
}
}
}
}

View File

@@ -373,6 +373,14 @@ namespace Content.Server.GameObjects.Components
UserInterface?.Open(session); UserInterface?.Open(session);
} }
/// <summary>
/// Closes all wire UIs.
/// </summary>
public void CloseAll()
{
UserInterface?.CloseAll();
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{ {
var message = serverMsg.Message; var message = serverMsg.Message;

View File

@@ -0,0 +1,28 @@
#nullable enable
using Content.Server.GameObjects.Components.PA;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ParticleAcceleratorPartSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
}
private static void RotateEvent(RotateEvent ev)
{
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
{
part.Rotated();
}
}
}
}

View File

@@ -0,0 +1,41 @@
using Content.Server.GameObjects.Components.Singularity;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class SingularitySystem : EntitySystem
{
private float curTimeSingulo;
private float curTimePull;
public override void Update(float frameTime)
{
base.Update(frameTime);
curTimeSingulo += frameTime;
curTimePull += frameTime;
var shouldUpdate = curTimeSingulo >= 1f;
var shouldPull = curTimePull >= 0.2f;
if (!shouldUpdate && !shouldPull) return;
var singulos = ComponentManager.EntityQuery<SingularityComponent>();
if (curTimeSingulo >= 1f)
{
curTimeSingulo -= 1f;
foreach (var singulo in singulos)
{
singulo.Update();
}
}
if (curTimePull >= 0.5f)
{
curTimePull -= 0.5f;
foreach (var singulo in singulos)
{
singulo.PullUpdate();
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Singularity
{
[NetSerializable, Serializable]
public enum EmitterVisuals
{
VisualState,
Locked
}
[NetSerializable, Serializable]
public enum EmitterVisualState
{
On,
Underpowered,
Off
}
}

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@@ -0,0 +1,125 @@
using System;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[NetSerializable, Serializable]
public enum ParticleAcceleratorVisuals
{
VisualState
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorVisualState
{
//Open, //no prefix
//Wired, //w prefix
Unpowered, //c prefix
Powered, //p prefix
Level0, //0 prefix
Level1, //1 prefix
Level2, //2 prefix
Level3 //3 prefix
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorPowerState
{
Standby = ParticleAcceleratorVisualState.Powered,
Level0 = ParticleAcceleratorVisualState.Level0,
Level1 = ParticleAcceleratorVisualState.Level1,
Level2 = ParticleAcceleratorVisualState.Level2,
Level3 = ParticleAcceleratorVisualState.Level3
}
public enum ParticleAcceleratorVisualLayers
{
Base,
Unlit
}
[Serializable, NetSerializable]
public enum ParticleAcceleratorWireStatus
{
Power,
Keyboard,
Limiter,
Strength,
}
[NetSerializable, Serializable]
public class ParticleAcceleratorUIState : BoundUserInterfaceState
{
public bool Assembled;
public bool Enabled;
public ParticleAcceleratorPowerState State;
public int PowerDraw;
public int PowerReceive;
//dont need a bool for the controlbox because... this is sent to the controlbox :D
public bool EmitterLeftExists;
public bool EmitterCenterExists;
public bool EmitterRightExists;
public bool PowerBoxExists;
public bool FuelChamberExists;
public bool EndCapExists;
public bool InterfaceBlock;
public ParticleAcceleratorPowerState MaxLevel;
public bool WirePowerBlock;
public ParticleAcceleratorUIState(bool assembled, bool enabled, ParticleAcceleratorPowerState state, int powerReceive, int powerDraw, bool emitterLeftExists, bool emitterCenterExists, bool emitterRightExists, bool powerBoxExists, bool fuelChamberExists, bool endCapExists, bool interfaceBlock, ParticleAcceleratorPowerState maxLevel, bool wirePowerBlock)
{
Assembled = assembled;
Enabled = enabled;
State = state;
PowerDraw = powerDraw;
PowerReceive = powerReceive;
EmitterLeftExists = emitterLeftExists;
EmitterCenterExists = emitterCenterExists;
EmitterRightExists = emitterRightExists;
PowerBoxExists = powerBoxExists;
FuelChamberExists = fuelChamberExists;
EndCapExists = endCapExists;
InterfaceBlock = interfaceBlock;
MaxLevel = maxLevel;
WirePowerBlock = wirePowerBlock;
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorSetEnableMessage : BoundUserInterfaceMessage
{
public readonly bool Enabled;
public ParticleAcceleratorSetEnableMessage(bool enabled)
{
Enabled = enabled;
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorRescanPartsMessage : BoundUserInterfaceMessage
{
public ParticleAcceleratorRescanPartsMessage()
{
}
}
[NetSerializable, Serializable]
public class ParticleAcceleratorSetPowerStateMessage : BoundUserInterfaceMessage
{
public readonly ParticleAcceleratorPowerState State;
public ParticleAcceleratorSetPowerStateMessage(ParticleAcceleratorPowerState state)
{
State = state;
}
}
[NetSerializable, Serializable]
public enum ParticleAcceleratorControlBoxUiKey
{
Key
}
}

View File

@@ -0,0 +1,20 @@
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Singularity
{
[NetSerializable, Serializable]
public enum RadiationCollectorVisuals
{
VisualState
}
[NetSerializable, Serializable]
public enum RadiationCollectorVisualState
{
Active,
Activating,
Deactivating,
Deactive
}
}

View File

@@ -83,7 +83,7 @@
public const uint STORABLE = 1077; public const uint STORABLE = 1077;
public const uint PULLABLE = 1078; public const uint PULLABLE = 1078;
public const uint GAS_TANK = 1079; public const uint GAS_TANK = 1079;
public const uint SINGULARITY = 1080;
// Net IDs for integration tests. // Net IDs for integration tests.
public const uint PREDICTION_TEST = 10001; public const uint PREDICTION_TEST = 10001;

View File

@@ -0,0 +1,20 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
[Serializable, NetSerializable]
public class SingularitySoundMessage : ComponentMessage
{
public bool Start { get; }
public SingularitySoundMessage(bool start)
{
Directed = true;
Start = start;
}
}
}

View File

@@ -21,7 +21,8 @@ namespace Content.Shared.Physics
SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
Clickable = 1 << 5, // 32 Temporary "dummy" layer to ensure that objects can still be clicked even if they don't collide with anything (you can't interact with objects that have no layer, including items) Clickable = 1 << 5, // 32 Temporary "dummy" layer to ensure that objects can still be clicked even if they don't collide with anything (you can't interact with objects that have no layer, including items)
GhostImpassable = 1 << 6, // 64 Things impassible by ghosts/observers, ie blessed tiles or forcefields GhostImpassable = 1 << 6, // 64 Things impassible by ghosts/observers, ie blessed tiles or forcefields
Underplating = 1 << 7, // 128 Things that are under plating
Passable = 1 << 8, // 256 Things that are passable
MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid. MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable, MobMask = Impassable | MobImpassable | VaultImpassable | SmallImpassable,

View File

@@ -0,0 +1,9 @@
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class ContainmentFieldCollisionController : VirtualController
{
}
}

View File

@@ -0,0 +1,14 @@
using System.Numerics;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class ContainmentFieldRepellController : FrictionController
{
public void Repell(Direction dir, float speed)
{
LinearVelocity = dir.ToVec() * speed;
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public abstract class FrictionController : VirtualController
{
[Dependency] private IPhysicsManager _physicsManager = default!;
public override void UpdateAfterProcessing()
{
base.UpdateAfterProcessing();
if (ControlledComponent != null && !_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
{
LinearVelocity *= 0.85f;
if (MathF.Abs(LinearVelocity.Length) < 1f)
Stop();
}
}
}
}

View File

@@ -0,0 +1,18 @@
#nullable enable
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class SingularityController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}

View File

@@ -0,0 +1,22 @@
#nullable enable
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Singularity
{
public class SingularityPullController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void StopPull()
{
LinearVelocity = Vector2.Zero;
}
public void Pull(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
}
}

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View File

@@ -10,7 +10,7 @@
anchored: true anchored: true
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.3, 0.5" bounds: "-0.45, -0.45, 0.05, 0.45"
mask: mask:
- Impassable - Impassable
- MobImpassable - MobImpassable

View File

@@ -11,6 +11,7 @@
- type: Physics - type: Physics
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
layer: [MobMask]
mask: mask:
- Impassable - Impassable
- MobImpassable - MobImpassable

View File

@@ -55,6 +55,11 @@
components: components:
- type: Sprite - type: Sprite
state: plant-25 state: plant-25
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.47,-0.25,0.05,0.25"
layer: [ Passable ]
- type: entity - type: entity
id: PottedPlantBioluminscent id: PottedPlantBioluminscent

View File

@@ -27,6 +27,11 @@
- type: Sprite - type: Sprite
state: chair state: chair
color: "#8e9799" color: "#8e9799"
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.45, -0.45, 0.05, 0.45"
layer: [ Passable ]
- type: entity - type: entity
name: stool name: stool
@@ -37,6 +42,11 @@
- type: Sprite - type: Sprite
state: stool_base state: stool_base
color: "#8e9799" color: "#8e9799"
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.25, 0.05, 0.25"
layer: [ Passable ]
- type: entity - type: entity
name: bar stool name: bar stool
@@ -46,6 +56,11 @@
- type: Sprite - type: Sprite
state: bar_stool state: bar_stool
color: "white" color: "white"
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.2, 0.2, 0.25"
layer: [ Passable ]
- type: entity - type: entity
name: white office chair name: white office chair
@@ -55,11 +70,16 @@
- type: Rotatable - type: Rotatable
- type: Sprite - type: Sprite
state: officechair_white state: officechair_white
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.49, -0.25, 0.37, 0.25"
layer: [ Passable ]
- type: entity - type: entity
name: dark office chair name: dark office chair
id: ChairOfficeDark id: ChairOfficeDark
parent: SeatBase parent: ChairOfficeLight
components: components:
- type: Sprite - type: Sprite
state: officechair_dark state: officechair_dark
@@ -72,6 +92,11 @@
components: components:
- type: Sprite - type: Sprite
state: comfychair_preview state: comfychair_preview
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.45, -0.3, 0.35, 0.3"
layer: [ MobMask ]
- type: entity - type: entity
name: wooden chair name: wooden chair
@@ -81,3 +106,8 @@
- type: Sprite - type: Sprite
state: wooden_chair state: wooden_chair
color: "white" color: "white"
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.37, -0.25, 0.49, 0.24"
layer: [ Passable ]

View File

@@ -6,6 +6,10 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.5"
layer: [ Passable ]
- type: Sprite - type: Sprite
netsync: false netsync: false
sprite: Constructible/Tiles/catwalk.rsi sprite: Constructible/Tiles/catwalk.rsi

View File

@@ -0,0 +1,348 @@
- type: entity
id: ParticleAcceleratorBase
abstract: true
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Anchorable
- type: Physics
mass: 25
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49"
layer:
- Opaque
- Impassable
- MobImpassable
- VaultImpassable
IsScrapingFloor: true
- type: SnapGrid
offset: Center
- type: Pullable
- type: Clickable
- type: entity
name: Particles
description: "Accelerated particles."
id: ParticlesProjectile
parent: BulletBase
components:
- type: Sprite
sprite: Constructible/Power/PA/particle.rsi
state: particle0
shader: unshaded
- type: Projectile
delete_on_collide: false
soundHit: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
damages:
Radiation: 10
- type: Physics
hard: false
shapes:
- !type:PhysShapeAabb
bounds: "-0.48,-0.48,0.48,0.48"
layer: [None]
mask:
- MobMask
- Clickable
- type: ParticleProjectile
# Working PA
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorControlBox
name: Particle Accelerator Control Computer
description: This controls the density of the particles.
components:
- type: Sprite
sprite: Constructible/Power/PA/control_box.rsi
layers:
- state: control_boxc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: control_box_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: control_box_unlit
- type: PowerReceiver
- type: ParticleAcceleratorControlBox
- type: Construction
graph: particleAcceleratorControlBox
node: completed
- type: UserInterface
interfaces:
- key: enum.ParticleAcceleratorControlBoxUiKey.Key
type: ParticleAcceleratorBoundUserInterface
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: Wires
BoardName: "Mk2 Particle Accelerator"
LayoutId: ParticleAccelerator
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterLeft
name: EM Containment Grid
suffix: Left
description: This launchs the Alpha particles, might not want to stand near this end.
components:
- type: Sprite
sprite: Constructible/Power/PA/emitter_left.rsi
layers:
- state: emitter_leftc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: emitter_left_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: emitter_left_unlit
- type: ParticleAcceleratorEmitter
emitterType: Left
- type: Construction
graph: particleAcceleratorEmitterLeft
node: completed
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterCenter
name: EM Containment Grid
suffix: Center
description: This launchs the Alpha particles, might not want to stand near this end.
components:
- type: Sprite
sprite: Constructible/Power/PA/emitter_center.rsi
layers:
- state: emitter_centerc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: emitter_center_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: emitter_center_unlit
- type: ParticleAcceleratorEmitter
emitterType: Center
- type: Construction
graph: particleAcceleratorEmitterCenter
node: completed
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterRight
name: EM Containment Grid
suffix: Right
description: This launchs the Alpha particles, might not want to stand near this end.
components:
- type: Sprite
sprite: Constructible/Power/PA/emitter_right.rsi
layers:
- state: emitter_rightc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: emitter_right_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: emitter_right_unlit
- type: ParticleAcceleratorEmitter
emitterType: Right
- type: Construction
graph: particleAcceleratorEmitterRight
node: completed
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEndCap
name: Alpha Particle Generation Array
description: This is where Alpha particles are generated from [REDACTED].
components:
- type: Sprite
sprite: Constructible/Power/PA/end_cap.rsi
state: end_capc
- type: ParticleAcceleratorEndCap
- type: Construction
graph: particleAcceleratorEndCap
node: completed
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorFuelChamber
name: EM Acceleration Chamber
description: This is where the Alpha particles are accelerated to radical speeds.
components:
- type: Sprite
sprite: Constructible/Power/PA/fuel_chamber.rsi
layers:
- state: fuel_chamberc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: fuel_chamber_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: fuel_chamber_unlit
- type: ParticleAcceleratorFuelChamber
- type: Construction
graph: particleAcceleratorFuelChamber
node: completed
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorPowerBox
name: Particle Focusing EM Lens
description: This uses electromagnetic waves to focus the Alpha-Particles.
components:
- type: Sprite
sprite: Constructible/Power/PA/power_box.rsi
layers:
- state: power_boxc
map: [ "enum.ParticleAcceleratorVisualLayers.Base" ]
- state: power_box_unlitp
map: [ "enum.ParticleAcceleratorVisualLayers.Unlit" ]
shader: unshaded
visible: false
- type: Appearance
visuals:
- type: ParticleAcceleratorPartVisualizer
baseState: power_box_unlit
- type: ParticleAcceleratorPowerBox
- type: PowerConsumer
voltage: High
- type: NodeContainer
nodes:
- !type:AdjacentNode
nodeGroupID: HVPower
- type: Construction
graph: particleAcceleratorPowerBox
node: completed
# Unfinished PA
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorControlBoxUnfinished
name: Particle Accelerator Control Computer
suffix: Unfinished
description: This controls the density of the particles. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/control_box.rsi
state: control_box
- type: Construction
graph: particleAcceleratorControlBox
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterLeftUnfinished
name: EM Containment Grid
suffix: Unfinished, Left
description: This launchs the Alpha particles, might not want to stand near this end. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/emitter_left.rsi
state: emitter_left
- type: Construction
graph: particleAcceleratorEmitterLeft
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterCenterUnfinished
name: EM Containment Grid
suffix: Unfinished, Center
description: This launchs the Alpha particles, might not want to stand near this end. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/emitter_center.rsi
state: emitter_center
- type: Construction
graph: particleAcceleratorEmitterCenter
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEmitterRightUnfinished
name: EM Containment Grid
suffix: Unfinished, Right
description: This launchs the Alpha particles, might not want to stand near this end. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/emitter_right.rsi
state: emitter_right
- type: Construction
graph: particleAcceleratorEmitterRight
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorEndCapUnfinished
name: Alpha Particle Generation Array
suffix: Unfinished
description: This is where Alpha particles are generated from [REDACTED]. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/end_cap.rsi
state: end_cap
- type: Construction
graph: particleAcceleratorEndCap
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorFuelChamberUnfinished
name: EM Acceleration Chamber
suffix: Unfinished
description: This is where the Alpha particles are accelerated to radical speeds. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/fuel_chamber.rsi
state: fuel_chamber
- type: Construction
graph: particleAcceleratorFuelChamber
node: start
- type: entity
parent: ParticleAcceleratorBase
id: ParticleAcceleratorPowerBoxUnfinished
name: Particle Focusing EM Lens
suffix: Unfinished
description: This uses electromagnetic waves to focus the Alpha-Particles. It looks unfinished.
components:
- type: Physics
anchored: false
- type: Sprite
sprite: Constructible/Power/PA/power_box.rsi
state: power_box
- type: Construction
graph: particleAcceleratorPowerBox
node: start

View File

@@ -153,8 +153,9 @@
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.25, -0.25, 0.25, 0.3" bounds: "-0.25, -0.25, 0.25, 0.3"
layer: [ Passable ]
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center
- type: Sprite - type: Sprite

View File

@@ -13,6 +13,7 @@
anchored: true anchored: true
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.4, -0.45, 0.45, 0.45"
mask: mask:
- Impassable - Impassable
- MobImpassable - MobImpassable

View File

@@ -6,8 +6,12 @@
mode: SnapgridCenter mode: SnapgridCenter
components: components:
- type: Clickable - type: Clickable
- type: InteractionOutline
- type: Physics - type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [ Underplating ]
- type: InteractionOutline
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center
- type: Sprite - type: Sprite

View File

@@ -12,6 +12,7 @@
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49" bounds: "-0.49,-0.49,0.49,0.49"
layer: [Passable]
mask: mask:
- Impassable - Impassable
- MobImpassable - MobImpassable

View File

@@ -35,7 +35,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-s state: conpipe-s
- type: DisposalTransit - type: DisposalTransit
- type: Appearance - type: Appearance
visuals: visuals:
@@ -43,6 +42,11 @@
state_free: conpipe-s state_free: conpipe-s
state_anchored: pipe-s state_anchored: pipe-s
state_broken: pipe-b state_broken: pipe-b
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.5,0.25"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalTagger id: DisposalTagger
@@ -54,7 +58,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-tagger state: conpipe-tagger
- type: DisposalTagger - type: DisposalTagger
- type: Appearance - type: Appearance
visuals: visuals:
@@ -66,6 +69,11 @@
interfaces: interfaces:
- key: enum.DisposalTaggerUiKey.Key - key: enum.DisposalTaggerUiKey.Key
type: DisposalTaggerBoundUserInterface type: DisposalTaggerBoundUserInterface
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.5,0.25"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalTrunk id: DisposalTrunk
@@ -77,7 +85,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-t state: conpipe-t
- type: DisposalEntry - type: DisposalEntry
- type: Appearance - type: Appearance
visuals: visuals:
@@ -85,6 +92,11 @@
state_free: conpipe-t state_free: conpipe-t
state_anchored: pipe-t state_anchored: pipe-t
state_broken: pipe-b state_broken: pipe-b
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.4,0.25"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalUnit id: DisposalUnit
@@ -105,7 +117,6 @@
map: ["enum.DisposalUnitVisualLayers.Handle"] map: ["enum.DisposalUnitVisualLayers.Handle"]
- state: dispover-ready - state: dispover-ready
map: ["enum.DisposalUnitVisualLayers.Light"] map: ["enum.DisposalUnitVisualLayers.Light"]
- type: PowerReceiver - type: PowerReceiver
- type: DisposalUnit - type: DisposalUnit
flushTime: 2 flushTime: 2
@@ -115,7 +126,7 @@
anchored: true anchored: true
shapes: shapes:
- !type:PhysShapeAabb - !type:PhysShapeAabb
bounds: "-0.35,-0.3,0.35,0.3" bounds: "-0.3,-0.35,0.3,0.35"
mask: mask:
- Impassable - Impassable
- MobImpassable - MobImpassable
@@ -162,7 +173,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-j1s state: conpipe-j1s
- type: DisposalRouter - type: DisposalRouter
degrees: degrees:
- 0 - 0
@@ -180,17 +190,21 @@
interfaces: interfaces:
- key: enum.DisposalRouterUiKey.Key - key: enum.DisposalRouterUiKey.Key
type: DisposalRouterBoundUserInterface type: DisposalRouterBoundUserInterface
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.25"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalRouterFlipped id: DisposalRouterFlipped
parent: DisposalRouter parent: DisposalRouter
name: flipped router junction suffix: flipped
components: components:
- type: Sprite - type: Sprite
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-j2s state: conpipe-j2s
- type: DisposalRouter - type: DisposalRouter
degrees: degrees:
- 0 - 0
@@ -204,6 +218,11 @@
state_broken: pipe-b state_broken: pipe-b
- type: Flippable - type: Flippable
entity: DisposalRouter entity: DisposalRouter
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.5,0.5"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalJunction id: DisposalJunction
@@ -215,7 +234,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-j1 state: conpipe-j1
- type: DisposalJunction - type: DisposalJunction
degrees: degrees:
- 0 - 0
@@ -229,17 +247,21 @@
state_broken: pipe-b state_broken: pipe-b
- type: Flippable - type: Flippable
entity: DisposalJunctionFlipped entity: DisposalJunctionFlipped
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.25"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalJunctionFlipped id: DisposalJunctionFlipped
parent: DisposalJunction parent: DisposalJunction
name: flipped disposal junction suffix: flipped
components: components:
- type: Sprite - type: Sprite
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-j2 state: conpipe-j2
- type: DisposalJunction - type: DisposalJunction
degrees: degrees:
- 0 - 0
@@ -253,6 +275,11 @@
state_broken: pipe-b state_broken: pipe-b
- type: Flippable - type: Flippable
entity: DisposalJunction entity: DisposalJunction
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.25,0.5,0.5"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalYJunction id: DisposalYJunction
@@ -264,7 +291,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-y state: conpipe-y
- type: DisposalJunction - type: DisposalJunction
degrees: degrees:
- 0 - 0
@@ -276,6 +302,11 @@
state_free: conpipe-y state_free: conpipe-y
state_anchored: pipe-y state_anchored: pipe-y
state_broken: pipe-b state_broken: pipe-b
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.5,0.25,0.5"
layer: [ Underplating ]
- type: entity - type: entity
id: DisposalBend id: DisposalBend
@@ -287,7 +318,6 @@
drawdepth: BelowFloor drawdepth: BelowFloor
sprite: Constructible/Power/disposal.rsi sprite: Constructible/Power/disposal.rsi
state: conpipe-c state: conpipe-c
- type: DisposalBend - type: DisposalBend
- type: Appearance - type: Appearance
visuals: visuals:
@@ -295,3 +325,8 @@
state_free: conpipe-c state_free: conpipe-c
state_anchored: pipe-c state_anchored: pipe-c
state_broken: pipe-b state_broken: pipe-b
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.5,-0.5,0.25,0.25"
layer: [ Underplating ]

View File

@@ -5,11 +5,14 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.45, -0.95, 0.45, 1"
layer: [ Passable ]
- type: Sprite - type: Sprite
drawdepth: WallTops drawdepth: WallTops
sprite: Constructible/Misc/barsign.rsi sprite: Constructible/Misc/barsign.rsi
state: empty state: empty
- type: PowerReceiver - type: PowerReceiver
- type: BarSign - type: BarSign
@@ -43,5 +46,10 @@
components: components:
- type: BarSign - type: BarSign
current: CyberSylph current: CyberSylph
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.45, -0.95, 0.95, 1.5"
layer: [ Passable ]
- type: Sprite - type: Sprite
drawdepth: Ghosts drawdepth: Ghosts

View File

@@ -5,6 +5,10 @@
- type: Clickable - type: Clickable
- type: InteractionOutline - type: InteractionOutline
- type: Physics - type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "-0.45, -0.15, 0.45, 0.35"
layer: [ Passable ]
- type: LoopingSound - type: LoopingSound
- type: Sprite - type: Sprite
sprite: Constructible/Lighting/light_tube.rsi sprite: Constructible/Lighting/light_tube.rsi
@@ -48,6 +52,11 @@
energy: 1.0 energy: 1.0
enabled: false enabled: false
offset: "-0.5, 0" offset: "-0.5, 0"
- type: Physics
shapes:
- !type:PhysShapeAabb
bounds: "0, 0.1, 0.25, 0.1"
layer: [ Passable ]
- type: PoweredLight - type: PoweredLight
bulb: Bulb bulb: Bulb
- type: PowerReceiver - type: PowerReceiver

View File

@@ -0,0 +1,63 @@
- type: entity
name: Emitter
description: "A machine that fires bolts of energy, used for powering containment fields at a safe distance."
id: Emitter
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Clickable
- type: Physics
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [MobMask, Opaque]
- type: SnapGrid
offset: Center
- type: Sprite
sprite: Constructible/Power/emitter.rsi
layers:
- state: emitter2
- state: emitter-beam
shader: unshaded
visible: false
- state: emitter-lock
shader: unshaded
visible: false
- type: Emitter
- type: PowerConsumer
voltage: Medium
- type: NodeContainer
nodes:
- !type:AdjacentNode
nodeGroupID: MVPower
- type: Anchorable
- type: Pullable
- type: Appearance
visuals:
- type: EmitterVisualizer
- type: AccessReader
access: [[ "Engineering" ]]
- type: entity
name: Emitter Bolt
description: "A bolt of energy."
id: EmitterBolt
parent: BulletBase
components:
- type: Sprite
sprite: Constructible/Power/emitter.rsi
state: ''
layers:
- state: emitter_projectile
shader: unshaded
- type: Icon
sprite: Constructible/Power/emitter.rsi
state: emitter_projectile
- type: EmitterBoltComponent
- type: Projectile
soundHit: /Audio/Weapons/Guns/Hits/bullet_hit.ogg
damages:
Heat: 20

View File

@@ -0,0 +1,133 @@
- type: entity
name: "Gravitational Singularity"
description: "A mesmerizing swirl of darkness that sucks in everything.\nIf it's moving towards you, run."
id: Singularity
components:
- type: Clickable
- type: Physics
anchored: false
shapes:
- !type:PhysShapeCircle
radius: 0.5
layer: [Impassable]
mask:
- AllMask
mass: 5
- type: Singularity
- type: RadiationPulse
range: 15
decay: false
- type: Sprite
sprite: Effects/Singularity/singularity_1.rsi
state: singularity_1
- type: Icon
sprite: Effects/Singularity/singularity_1.rsi
state: singularity_1
drawdepth: Items
- type: entity
id: RadiationCollector
name: Radiation Collector
description: A machine that collects Radiation and turns it into power.
placement:
mode: SnapgridCenter
components:
- type: Clickable
- type: InteractionOutline
- type: Physics
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [MobMask, Opaque]
- type: SnapGrid
offset: Center
- type: Sprite
sprite: Constructible/Power/radiation_collector.rsi
layers:
- state: ca_on
map: ["enum.RadiationCollectorVisualLayers.Main"]
- type: Appearance
visuals:
- type: RadiationCollectorVisualizer
- type: NodeContainer
nodes:
- !type:AdjacentNode
nodeGroupID: HVPower
- type: RadiationCollector
- type: Anchorable
- type: Pullable
- type: entity
name: Containment Field Generator
description: "A machine that generates a containment field when powered by an emitter.\nKeeps the Singularity docile."
id: ContainmentFieldGenerator
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Clickable
- type: Physics
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [MobMask, Opaque]
- type: SnapGrid
offset: Center
- type: Sprite
sprite: Constructible/Power/field_generator.rsi
state: Field_Gen
- type: Icon
sprite: Constructible/Power/field_generator.rsi
state: Field_Gen
- type: ContainmentFieldGenerator
- type: Anchorable
- type: Pullable
- type: entity
name: Containment Field
description: "A containment field that repels gravitational singularities."
id: ContainmentField
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Clickable
- type: Physics
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [MobMask, Opaque]
- type: SnapGrid
offset: Center
- type: Sprite
sprite: Effects/contain_f.rsi
state: Contain_F
- type: Icon
sprite: Effects/contain_f.rsi
state: Contain_F
- type: ContainmentField
- type: entity
name: Gravitational Singularity Generator
description: An Odd Device which produces a Gravitational Singularity when set up.
id: SinguloGenerator
components:
- type: Sprite
sprite: Effects/Singularity/singulo_gen.rsi
state: singulo_gen
- type: SingularityGenerator
- type: InteractionOutline
- type: Clickable
- type: Physics
anchored: true
shapes:
- !type:PhysShapeAabb
bounds: "-0.5, -0.5, 0.5, 0.5"
layer: [ MobMask ]
- type: SnapGrid
offset: Center
- type: Anchorable
- type: Pullable

View File

@@ -0,0 +1,358 @@
- type: constructionGraph
id: particleAcceleratorControlBox
start: start
graph:
- node: start
entity: ParticleAcceleratorControlBoxUnfinished
actions:
- !type:SpriteStateChange
state: "control_box"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorControlBoxUnfinished
actions:
- !type:SpriteStateChange
state: "control_boxw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorControlBox
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Prying
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorPowerBox
start: start
graph:
- node: start
entity: ParticleAcceleratorPowerBoxUnfinished
actions:
- !type:SpriteStateChange
state: "power_box"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorPowerBoxUnfinished
actions:
- !type:SpriteStateChange
state: "power_boxw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorPowerBox
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorFuelChamber
start: start
graph:
- node: start
entity: ParticleAcceleratorFuelChamberUnfinished
actions:
- !type:SpriteStateChange
state: "fuel_chamber"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorFuelChamberUnfinished
actions:
- !type:SpriteStateChange
state: "fuel_chamberw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorFuelChamber
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorEndCap
start: start
graph:
- node: start
entity: ParticleAcceleratorEndCapUnfinished
actions:
- !type:SpriteStateChange
state: "end_cap"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorEndCapUnfinished
actions:
- !type:SpriteStateChange
state: "end_capw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorEndCap
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorEmitterLeft
start: start
graph:
- node: start
entity: ParticleAcceleratorEmitterLeftUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_left"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorEmitterLeftUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_leftw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorEmitterLeft
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorEmitterCenter
start: start
graph:
- node: start
entity: ParticleAcceleratorEmitterCenterUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_center"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorEmitterCenterUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_centerw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorEmitterCenter
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5
- type: constructionGraph
id: particleAcceleratorEmitterRight
start: start
graph:
- node: start
entity: ParticleAcceleratorEmitterRightUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_right"
edges:
- to: wired
conditions:
- !type:EntityAnchored {}
steps:
- material: Cable
doAfter: 0.5
- node: wired
entity: ParticleAcceleratorEmitterRightUnfinished
actions:
- !type:SpriteStateChange
state: "emitter_rightw"
edges:
- to: completed
conditions:
- !type:EntityAnchored {}
completed:
- !type:SnapToGrid {}
steps:
- tool: Screwing
doAfter: 0.5
- to: start
conditions:
- !type:EntityAnchored {}
completed:
- !type:SpawnPrototype
prototype: ApcExtensionCableStack1
steps:
- tool: Cutting
doAfter: 0.5
- node: completed
entity: ParticleAcceleratorEmitterRight
edges:
- to: wired
conditions:
- !type:EntityAnchored { }
steps:
- tool: Screwing
doAfter: 0.5

View File

@@ -0,0 +1,4 @@
- type: shader
id: Greyscale
kind: source
path: "/Textures/Shaders/greyscale.swsl"

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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "states": [{"name": "control_box", "directions": 1, "delays": [[1.0]]},{"name": "control_boxc", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_box_unlitp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_box_unlitp0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_box_unlitp1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_box_unlitp2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_box_unlitp3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "control_boxw", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "states": [{"name": "emitter_center", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_centerc", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_center_unlitp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_center_unlitp0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_center_unlitp1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_center_unlitp2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_center_unlitp3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_centerw", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "states": [{"name": "emitter_left", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_leftc", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_left_unlitp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_left_unlitp0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_left_unlitp1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_left_unlitp2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_left_unlitp3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_leftw", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "states": [{"name": "emitter_right", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_rightc", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_right_unlitp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_right_unlitp0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_right_unlitp1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_right_unlitp2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_right_unlitp3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "emitter_rightw", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}

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