Fix mouse input being "broken".

I accidentally made a screen-covering control so mouse input got eaten.
This commit is contained in:
Pieter-Jan Briers
2019-07-17 17:08:58 +02:00
parent 391d4a6c67
commit 69f9da944d

View File

@@ -11,6 +11,9 @@ using Robust.Shared.Maths;
namespace Content.Client.UserInterface
{
/// <summary>
/// Responsible for laying out the default game HUD.
/// </summary>
public interface IGameHud
{
Control RootControl { get; }
@@ -20,12 +23,12 @@ namespace Content.Client.UserInterface
void Initialize();
}
/// <summary>
/// Responsible for laying out the default game HUD.
/// </summary>
internal sealed class GameHud : IGameHud
{
private HBoxContainer _topButtonsContainer;
private TopButton _buttonEscapeMenu;
private TopButton _buttonInventoryMenu;
private TopButton _buttonCraftingMenu;
#pragma warning disable 649
[Dependency] private readonly IResourceCache _resourceCache;
@@ -34,21 +37,46 @@ namespace Content.Client.UserInterface
public void Initialize()
{
RootControl = new Control();
RootControl = new Control {MouseFilter = Control.MouseFilterMode.Ignore};
RootControl.SetAnchorPreset(Control.LayoutPreset.Wide);
var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
_topButtonsContainer = new HBoxContainer
{
SeparationOverride = 4
};
RootControl.AddChild(_topButtonsContainer);
_topButtonsContainer.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
// TODO: Pull key names here from the actual key binding config.
// Escape
_buttonEscapeMenu = new TopButton(escapeTexture, "esc")
{
ToolTip = _localizationManager.GetString("Open escape menu.")
};
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
_topButtonsContainer.AddChild(_buttonEscapeMenu);
RootControl.AddChild(_buttonEscapeMenu);
_buttonEscapeMenu.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
// Inventory
_buttonInventoryMenu = new TopButton(escapeTexture, "i")
{
ToolTip = _localizationManager.GetString("Open inventory menu.")
};
_topButtonsContainer.AddChild(_buttonInventoryMenu);
// Crafting
_buttonCraftingMenu = new TopButton(escapeTexture, "g")
{
ToolTip = _localizationManager.GetString("Open crafting menu.")
};
_topButtonsContainer.AddChild(_buttonCraftingMenu);
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
}
public Control RootControl { get; private set; }