Fix mouse input being "broken".
I accidentally made a screen-covering control so mouse input got eaten.
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@@ -11,6 +11,9 @@ using Robust.Shared.Maths;
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namespace Content.Client.UserInterface
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{
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/// <summary>
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/// Responsible for laying out the default game HUD.
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/// </summary>
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public interface IGameHud
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{
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Control RootControl { get; }
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@@ -20,12 +23,12 @@ namespace Content.Client.UserInterface
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void Initialize();
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}
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/// <summary>
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/// Responsible for laying out the default game HUD.
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/// </summary>
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internal sealed class GameHud : IGameHud
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{
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private HBoxContainer _topButtonsContainer;
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private TopButton _buttonEscapeMenu;
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private TopButton _buttonInventoryMenu;
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private TopButton _buttonCraftingMenu;
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#pragma warning disable 649
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[Dependency] private readonly IResourceCache _resourceCache;
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@@ -34,21 +37,46 @@ namespace Content.Client.UserInterface
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public void Initialize()
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{
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RootControl = new Control();
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RootControl = new Control {MouseFilter = Control.MouseFilterMode.Ignore};
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RootControl.SetAnchorPreset(Control.LayoutPreset.Wide);
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var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
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_topButtonsContainer = new HBoxContainer
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{
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SeparationOverride = 4
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};
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RootControl.AddChild(_topButtonsContainer);
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_topButtonsContainer.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
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// TODO: Pull key names here from the actual key binding config.
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// Escape
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_buttonEscapeMenu = new TopButton(escapeTexture, "esc")
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{
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ToolTip = _localizationManager.GetString("Open escape menu.")
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};
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
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_topButtonsContainer.AddChild(_buttonEscapeMenu);
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RootControl.AddChild(_buttonEscapeMenu);
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_buttonEscapeMenu.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
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// Inventory
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_buttonInventoryMenu = new TopButton(escapeTexture, "i")
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{
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ToolTip = _localizationManager.GetString("Open inventory menu.")
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};
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_topButtonsContainer.AddChild(_buttonInventoryMenu);
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// Crafting
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_buttonCraftingMenu = new TopButton(escapeTexture, "g")
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{
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ToolTip = _localizationManager.GetString("Open crafting menu.")
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};
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_topButtonsContainer.AddChild(_buttonCraftingMenu);
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_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
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}
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public Control RootControl { get; private set; }
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