Fix mouse input being "broken".
I accidentally made a screen-covering control so mouse input got eaten.
This commit is contained in:
@@ -11,6 +11,9 @@ using Robust.Shared.Maths;
|
|||||||
|
|
||||||
namespace Content.Client.UserInterface
|
namespace Content.Client.UserInterface
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Responsible for laying out the default game HUD.
|
||||||
|
/// </summary>
|
||||||
public interface IGameHud
|
public interface IGameHud
|
||||||
{
|
{
|
||||||
Control RootControl { get; }
|
Control RootControl { get; }
|
||||||
@@ -20,12 +23,12 @@ namespace Content.Client.UserInterface
|
|||||||
void Initialize();
|
void Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Responsible for laying out the default game HUD.
|
|
||||||
/// </summary>
|
|
||||||
internal sealed class GameHud : IGameHud
|
internal sealed class GameHud : IGameHud
|
||||||
{
|
{
|
||||||
|
private HBoxContainer _topButtonsContainer;
|
||||||
private TopButton _buttonEscapeMenu;
|
private TopButton _buttonEscapeMenu;
|
||||||
|
private TopButton _buttonInventoryMenu;
|
||||||
|
private TopButton _buttonCraftingMenu;
|
||||||
|
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private readonly IResourceCache _resourceCache;
|
[Dependency] private readonly IResourceCache _resourceCache;
|
||||||
@@ -34,21 +37,46 @@ namespace Content.Client.UserInterface
|
|||||||
|
|
||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
RootControl = new Control();
|
RootControl = new Control {MouseFilter = Control.MouseFilterMode.Ignore};
|
||||||
|
|
||||||
RootControl.SetAnchorPreset(Control.LayoutPreset.Wide);
|
RootControl.SetAnchorPreset(Control.LayoutPreset.Wide);
|
||||||
|
|
||||||
var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
|
var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png");
|
||||||
|
|
||||||
|
_topButtonsContainer = new HBoxContainer
|
||||||
|
{
|
||||||
|
SeparationOverride = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
RootControl.AddChild(_topButtonsContainer);
|
||||||
|
_topButtonsContainer.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
|
||||||
|
|
||||||
|
// TODO: Pull key names here from the actual key binding config.
|
||||||
|
// Escape
|
||||||
_buttonEscapeMenu = new TopButton(escapeTexture, "esc")
|
_buttonEscapeMenu = new TopButton(escapeTexture, "esc")
|
||||||
{
|
{
|
||||||
ToolTip = _localizationManager.GetString("Open escape menu.")
|
ToolTip = _localizationManager.GetString("Open escape menu.")
|
||||||
};
|
};
|
||||||
|
|
||||||
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
|
_topButtonsContainer.AddChild(_buttonEscapeMenu);
|
||||||
|
|
||||||
RootControl.AddChild(_buttonEscapeMenu);
|
// Inventory
|
||||||
_buttonEscapeMenu.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10);
|
_buttonInventoryMenu = new TopButton(escapeTexture, "i")
|
||||||
|
{
|
||||||
|
ToolTip = _localizationManager.GetString("Open inventory menu.")
|
||||||
|
};
|
||||||
|
|
||||||
|
_topButtonsContainer.AddChild(_buttonInventoryMenu);
|
||||||
|
|
||||||
|
// Crafting
|
||||||
|
_buttonCraftingMenu = new TopButton(escapeTexture, "g")
|
||||||
|
{
|
||||||
|
ToolTip = _localizationManager.GetString("Open crafting menu.")
|
||||||
|
};
|
||||||
|
|
||||||
|
_topButtonsContainer.AddChild(_buttonCraftingMenu);
|
||||||
|
|
||||||
|
_buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Control RootControl { get; private set; }
|
public Control RootControl { get; private set; }
|
||||||
|
|||||||
Reference in New Issue
Block a user