Fix actions not showing the provider and not showing anything when dragging actions without icons (#11897)
This commit is contained in:
@@ -34,6 +34,7 @@ namespace Content.Client.Actions
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public event Action<ActionType>? ActionAdded;
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public event Action<ActionType>? ActionAdded;
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public event Action<ActionType>? ActionRemoved;
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public event Action<ActionType>? ActionRemoved;
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public event OnActionReplaced? ActionReplaced;
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public event OnActionReplaced? ActionReplaced;
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public event Action? ActionsUpdated;
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public event Action<ActionsComponent>? LinkActions;
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public event Action<ActionsComponent>? LinkActions;
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public event Action? UnlinkActions;
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public event Action? UnlinkActions;
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public event Action? ClearAssignments;
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public event Action? ClearAssignments;
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@@ -95,6 +96,8 @@ namespace Content.Client.Actions
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{
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{
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ActionAdded?.Invoke(action);
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ActionAdded?.Invoke(action);
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}
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}
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ActionsUpdated?.Invoke();
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}
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}
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protected override void AddActionInternal(ActionsComponent comp, ActionType action)
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protected override void AddActionInternal(ActionsComponent comp, ActionType action)
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@@ -12,6 +12,7 @@ using Content.Client.UserInterface.Systems.Actions.Windows;
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Input;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controllers;
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@@ -100,6 +101,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
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_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
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_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
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_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
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_actionsSystem.ActionReplaced += OnActionReplaced;
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_actionsSystem.ActionReplaced += OnActionReplaced;
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_actionsSystem.ActionsUpdated += OnActionsUpdated;
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UpdateFilterLabel();
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UpdateFilterLabel();
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SearchAndDisplay();
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SearchAndDisplay();
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@@ -152,13 +154,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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public void OnStateExited(GameplayState state)
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public void OnStateExited(GameplayState state)
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{
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{
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_actionsSystem.ActionReplaced -= OnActionReplaced;
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_actionsSystem.ActionsUpdated -= OnActionsUpdated;
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if (_window != null)
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if (_window != null)
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{
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{
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_window.OnOpen -= OnWindowOpened;
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_window.OnOpen += OnWindowOpened;
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_window.OnClose -= OnWindowClosed;
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_window.OnClose += OnWindowClosed;
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_window.ClearButton.OnPressed -= OnClearPressed;
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_window.ClearButton.OnPressed += OnClearPressed;
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_window.SearchBar.OnTextChanged -= OnSearchChanged;
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_window.SearchBar.OnTextChanged += OnSearchChanged;
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_window.FilterButton.OnItemSelected -= OnFilterSelected;
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_window.FilterButton.OnItemSelected += OnFilterSelected;
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_window.Dispose();
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_window.Dispose();
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_window = null;
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_window = null;
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@@ -166,8 +171,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsBar != null)
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if (_actionsBar != null)
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{
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{
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_actionsBar.PageButtons.LeftArrow.OnPressed -= OnLeftArrowPressed;
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_actionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
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_actionsBar.PageButtons.RightArrow.OnPressed -= OnRightArrowPressed;
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_actionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
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}
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}
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if (_actionButton != null)
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if (_actionButton != null)
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@@ -224,7 +229,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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foreach (var button in _container.GetButtons())
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foreach (var button in _container.GetButtons())
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{
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{
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if (button.Action == existing)
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if (button.Action == existing)
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button.UpdateData(_entities, action);
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button.UpdateData(action);
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}
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}
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private void OnActionsUpdated()
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{
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if (_container == null)
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return;
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foreach (var button in _container.GetButtons())
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{
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button.UpdateIcons();
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}
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}
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}
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}
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@@ -293,7 +309,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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{
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var button = new ActionButton {Locked = true};
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var button = new ActionButton {Locked = true};
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button.UpdateData(_entities, action);
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button.UpdateData(action);
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button.ActionPressed += OnWindowActionPressed;
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button.ActionPressed += OnWindowActionPressed;
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button.ActionUnpressed += OnWindowActionUnPressed;
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button.ActionUnpressed += OnWindowActionUnPressed;
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button.ActionFocusExited += OnWindowActionFocusExisted;
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button.ActionFocusExited += OnWindowActionFocusExisted;
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@@ -355,7 +371,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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return;
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}
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}
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if (button.TryReplaceWith(_entities, type) &&
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if (button.TryReplaceWith(type) &&
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_container != null &&
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_container != null &&
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_container.TryGetButtonIndex(button, out position))
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_container.TryGetButtonIndex(button, out position))
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{
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{
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@@ -474,7 +490,23 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private bool OnMenuBeginDrag()
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private bool OnMenuBeginDrag()
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{
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{
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_dragShadow.Texture = _menuDragHelper.Dragged?.IconTexture;
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if (_menuDragHelper.Dragged?.Action is { } action)
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{
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if (action.EntityIcon != null)
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{
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_dragShadow.Texture = _entities.GetComponent<SpriteComponent>(action.EntityIcon.Value).Icon?
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.GetFrame(RSI.State.Direction.South, 0);
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}
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else if (action.Icon != null)
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{
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_dragShadow.Texture = action.Icon!.Frame0();
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}
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else
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{
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_dragShadow.Texture = null;
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}
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}
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LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
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LayoutContainer.SetPosition(_dragShadow, UIManager.MousePositionScaled.Position - (32, 32));
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return true;
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return true;
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}
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}
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@@ -488,6 +520,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void OnMenuEndDrag()
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private void OnMenuEndDrag()
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{
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{
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_dragShadow.Texture = null;
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_dragShadow.Visible = false;
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_dragShadow.Visible = false;
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Client.Actions.UI;
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using Content.Client.Actions.UI;
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using Content.Client.Cooldown;
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using Content.Client.Cooldown;
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using Content.Client.Stylesheets;
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using Content.Client.Stylesheets;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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@@ -10,6 +11,8 @@ using Robust.Client.Utility;
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using Robust.Shared.Input;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Robust.Client.UserInterface.Controls.TextureRect;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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namespace Content.Client.UserInterface.Systems.Actions.Controls;
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@@ -19,6 +22,7 @@ public sealed class ActionButton : Control
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private bool _beingHovered;
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private bool _beingHovered;
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private bool _depressed;
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private bool _depressed;
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private bool _toggled;
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private bool _toggled;
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private bool _spriteViewDirty;
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public BoundKeyFunction? KeyBind
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public BoundKeyFunction? KeyBind
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{
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{
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@@ -36,16 +40,12 @@ public sealed class ActionButton : Control
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public readonly TextureRect Button;
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public readonly TextureRect Button;
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public readonly PanelContainer HighlightRect;
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public readonly PanelContainer HighlightRect;
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public readonly TextureRect Icon;
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private readonly TextureRect _bigActionIcon;
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private readonly TextureRect _smallActionIcon;
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public readonly Label Label;
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public readonly Label Label;
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public readonly SpriteView Sprite;
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public readonly CooldownGraphic Cooldown;
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public readonly CooldownGraphic Cooldown;
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private readonly SpriteView _smallItemSpriteView;
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public Texture? IconTexture
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private readonly SpriteView _bigItemSpriteView;
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{
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get => Icon.Texture;
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private set => Icon.Texture = value;
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}
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public ActionType? Action { get; private set; }
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public ActionType? Action { get; private set; }
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public bool Locked { get; set; }
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public bool Locked { get; set; }
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@@ -68,12 +68,19 @@ public sealed class ActionButton : Control
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MinSize = (32, 32),
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MinSize = (32, 32),
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Visible = false
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Visible = false
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};
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};
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Icon = new TextureRect
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_bigActionIcon = new TextureRect
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{
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{
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Name = "Icon",
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HorizontalExpand = true,
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TextureScale = new Vector2(2, 2),
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VerticalExpand = true,
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MaxSize = (64, 64),
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Stretch = StretchMode.Scale,
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Stretch = TextureRect.StretchMode.Scale
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Visible = false
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};
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_smallActionIcon = new TextureRect
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{
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HorizontalAlignment = HAlignment.Right,
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VerticalAlignment = VAlignment.Bottom,
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Stretch = StretchMode.Scale,
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Visible = false
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};
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};
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Label = new Label
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Label = new Label
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{
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{
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@@ -82,24 +89,55 @@ public sealed class ActionButton : Control
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VerticalAlignment = VAlignment.Top,
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VerticalAlignment = VAlignment.Top,
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Margin = new Thickness(5, 0, 0, 0)
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Margin = new Thickness(5, 0, 0, 0)
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};
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};
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Sprite = new SpriteView
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_bigItemSpriteView = new SpriteView
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{
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{
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Name = "Sprite",
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Name = "Big Sprite",
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OverrideDirection = Direction.South
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HorizontalExpand = true,
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VerticalExpand = true,
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Scale = (2, 2),
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Visible = false,
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OverrideDirection = Direction.South,
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};
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};
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_smallItemSpriteView = new SpriteView
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{
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Name = "Small Sprite",
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HorizontalAlignment = HAlignment.Right,
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VerticalAlignment = VAlignment.Bottom,
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Visible = false,
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OverrideDirection = Direction.South,
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};
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// padding to the left of the small icon
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var paddingBoxItemIcon = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true,
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VerticalExpand = true,
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MinSize = (64, 64)
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};
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paddingBoxItemIcon.AddChild(new Control()
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{
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MinSize = (32, 32),
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});
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paddingBoxItemIcon.AddChild(new Control
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{
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Children =
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{
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_smallActionIcon,
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_smallItemSpriteView
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}
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});
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Cooldown = new CooldownGraphic {Visible = false};
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Cooldown = new CooldownGraphic {Visible = false};
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AddChild(_bigActionIcon);
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AddChild(_bigItemSpriteView);
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AddChild(Button);
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AddChild(Button);
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AddChild(HighlightRect);
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AddChild(HighlightRect);
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AddChild(Icon);
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AddChild(Label);
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AddChild(Label);
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AddChild(Sprite);
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AddChild(Cooldown);
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AddChild(Cooldown);
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AddChild(paddingBoxItemIcon);
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Button.Modulate = new Color(255, 255, 255, 150);
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Button.Modulate = new Color(255, 255, 255, 150);
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Icon.Modulate = new Color(255, 255, 255, 150);
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OnThemeUpdated();
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OnThemeUpdated();
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OnThemeUpdated();
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OnKeyBindDown += args =>
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OnKeyBindDown += args =>
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@@ -149,59 +187,134 @@ public sealed class ActionButton : Control
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ActionFocusExited?.Invoke(this);
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ActionFocusExited?.Invoke(this);
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}
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}
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public bool TryReplaceWith(IEntityManager entityManager, ActionType action)
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private void UpdateItemIcon()
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (Action?.EntityIcon != null && !entityManager.EntityExists(Action.EntityIcon))
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{
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// This is almost certainly because a player received/processed their own actions component state before
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// being send the entity in their inventory that enabled this action.
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// Defer updating icons to the next FrameUpdate().
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_spriteViewDirty = true;
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return;
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}
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if (Action?.EntityIcon == null ||
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!entityManager.TryGetComponent(Action.EntityIcon.Value, out SpriteComponent? sprite))
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{
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.Sprite = null;
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.Sprite = null;
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}
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else
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{
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switch (Action.ItemIconStyle)
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{
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case ItemActionIconStyle.BigItem:
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_bigItemSpriteView.Visible = true;
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_bigItemSpriteView.Sprite = sprite;
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.Sprite = null;
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break;
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case ItemActionIconStyle.BigAction:
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.Sprite = null;
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_smallItemSpriteView.Visible = true;
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_smallItemSpriteView.Sprite = sprite;
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break;
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case ItemActionIconStyle.NoItem:
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_bigItemSpriteView.Visible = false;
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_bigItemSpriteView.Sprite = null;
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_smallItemSpriteView.Visible = false;
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_smallItemSpriteView.Sprite = null;
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break;
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}
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}
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}
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private void SetActionIcon(Texture? texture)
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{
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if (texture == null || Action == null)
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{
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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else if (Action.EntityIcon != null && Action.ItemIconStyle == ItemActionIconStyle.BigItem)
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{
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_smallActionIcon.Texture = texture;
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_smallActionIcon.Modulate = Action.IconColor;
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_smallActionIcon.Visible = true;
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_bigActionIcon.Texture = null;
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_bigActionIcon.Visible = false;
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}
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else
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{
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_bigActionIcon.Texture = texture;
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_bigActionIcon.Modulate = Action.IconColor;
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_bigActionIcon.Visible = true;
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_smallActionIcon.Texture = null;
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_smallActionIcon.Visible = false;
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}
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}
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public void UpdateIcons()
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|
{
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UpdateItemIcon();
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if (Action == null)
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{
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SetActionIcon(null);
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return;
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}
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if ((Controller.SelectingTargetFor?.Action == Action || Action.Toggled) && Action.IconOn != null)
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SetActionIcon(Action.IconOn.Frame0());
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else
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SetActionIcon(Action.Icon?.Frame0());
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}
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public bool TryReplaceWith(ActionType action)
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{
|
{
|
||||||
if (Locked)
|
if (Locked)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateData(entityManager, action);
|
UpdateData(action);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateData(IEntityManager entityManager, ActionType action)
|
public void UpdateData(ActionType action)
|
||||||
{
|
{
|
||||||
Action = action;
|
Action = action;
|
||||||
|
UpdateIcons();
|
||||||
if (action.Icon != null)
|
|
||||||
{
|
|
||||||
IconTexture = GetIcon();
|
|
||||||
Sprite.Sprite = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (action.Provider == null ||
|
|
||||||
!entityManager.TryGetComponent(action.Provider.Value, out SpriteComponent? sprite))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
IconTexture = null;
|
|
||||||
Sprite.Sprite = sprite;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClearData()
|
public void ClearData()
|
||||||
{
|
{
|
||||||
Action = null;
|
Action = null;
|
||||||
IconTexture = null;
|
|
||||||
Sprite.Sprite = null;
|
|
||||||
Cooldown.Visible = false;
|
Cooldown.Visible = false;
|
||||||
Cooldown.Progress = 1;
|
Cooldown.Progress = 1;
|
||||||
}
|
UpdateIcons();
|
||||||
|
|
||||||
private Texture? GetIcon()
|
|
||||||
{
|
|
||||||
if (Action == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
return _toggled ? (Action.IconOn ?? Action.Icon)?.Frame0() : Action.Icon?.Frame0();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void FrameUpdate(FrameEventArgs args)
|
protected override void FrameUpdate(FrameEventArgs args)
|
||||||
{
|
{
|
||||||
base.FrameUpdate(args);
|
base.FrameUpdate(args);
|
||||||
|
|
||||||
|
if (_spriteViewDirty)
|
||||||
|
{
|
||||||
|
_spriteViewDirty = false;
|
||||||
|
UpdateIcons();
|
||||||
|
}
|
||||||
|
|
||||||
if (Action?.Cooldown != null)
|
if (Action?.Cooldown != null)
|
||||||
{
|
{
|
||||||
Cooldown.FromTime(Action.Cooldown.Value.Start, Action.Cooldown.Value.End);
|
Cooldown.FromTime(Action.Cooldown.Value.Start, Action.Cooldown.Value.End);
|
||||||
@@ -210,7 +323,6 @@ public sealed class ActionButton : Control
|
|||||||
if (Action != null && _toggled != Action.Toggled)
|
if (Action != null && _toggled != Action.Toggled)
|
||||||
{
|
{
|
||||||
_toggled = Action.Toggled;
|
_toggled = Action.Toggled;
|
||||||
IconTexture = GetIcon();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ public class ActionButtonContainer : GridContainer
|
|||||||
if (action == null)
|
if (action == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
((ActionButton) GetChild(i)).UpdateData(_entityManager, action);
|
((ActionButton) GetChild(i)).UpdateData(action);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user