Adds click attacks

This commit is contained in:
Víctor Aguilera Puerto
2020-08-31 18:55:42 +02:00
parent 9d5278ab0d
commit 69bd44c94c
7 changed files with 167 additions and 66 deletions

View File

@@ -21,7 +21,8 @@ namespace Content.Client.GameObjects.EntitySystems
public override void Initialize()
{
SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeaponArc);
SubscribeNetworkEvent<PlayMeleeWeaponArcAnimationMessage>(PlayWeaponArc);
SubscribeNetworkEvent<PlayMeleeWeaponAnimationMessage>(PlayWeapon);
}
public override void FrameUpdate(float frameTime)
@@ -34,7 +35,7 @@ namespace Content.Client.GameObjects.EntitySystems
}
}
private void PlayWeaponArc(PlayMeleeWeaponAnimationMessage msg)
private void PlayWeaponArc(PlayMeleeWeaponArcAnimationMessage msg)
{
if (!_prototypeManager.TryIndex(msg.ArcPrototype, out MeleeWeaponAnimationPrototype weaponArc))
{
@@ -80,5 +81,32 @@ namespace Content.Client.GameObjects.EntitySystems
});
}
}
private void PlayWeapon(PlayMeleeWeaponAnimationMessage msg)
{
var attacker = EntityManager.GetEntity(msg.Attacker);
var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
lunge.SetData(msg.Angle);
if (!EntityManager.TryGetEntity(msg.Hit, out var hitEntity)
|| !hitEntity.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
var originalColor = sprite.Color;
var newColor = Color.Red * originalColor;
sprite.Color = newColor;
Timer.Spawn(100, () =>
{
// Only reset back to the original color if something else didn't change the color in the mean time.
if (sprite.Color == newColor)
{
sprite.Color = originalColor;
}
});
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
return 0.0f;
}
return meleeWeaponComponent.CooldownTime / 10.0f;
return meleeWeaponComponent.ArcCooldownTime / 10.0f;
}
}
}

View File

@@ -29,53 +29,41 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
public override string Name => "MeleeWeapon";
private TimeSpan _lastAttackTime;
private TimeSpan _cooldownEnd;
private int _damage;
private float _range;
private float _arcWidth;
private string _arc;
private string _hitSound;
public float CooldownTime => _cooldownTime;
private float _cooldownTime = 1f;
private string _missSound;
public float ArcCooldownTime { get; private set; } = 1f;
public float CooldownTime { get; private set; } = 0.5f;
[ViewVariables(VVAccess.ReadWrite)]
public string Arc
{
get => _arc;
set => _arc = value;
}
public string Arc { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float ArcWidth
{
get => _arcWidth;
set => _arcWidth = value;
}
public float ArcWidth { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Range
{
get => _range;
set => _range = value;
}
public float Range { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int Damage
{
get => _damage;
set => _damage = value;
}
public int Damage { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public DamageType DamageType { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _damage, "damage", 5);
serializer.DataField(ref _range, "range", 1);
serializer.DataField(ref _arcWidth, "arcwidth", 90);
serializer.DataField(ref _arc, "arc", "default");
serializer.DataField(ref _hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
serializer.DataField(ref _cooldownTime, "cooldownTime", 1f);
serializer.DataField(this, x => x.Damage, "damage", 5);
serializer.DataField(this, x => x.Range, "range", 1);
serializer.DataField(this, x => x.ArcWidth, "arcwidth", 90);
serializer.DataField(this, x => x.Arc, "arc", "default");
serializer.DataField(this, x => x._hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
serializer.DataField(this, x => x._missSound, "hitSound", "/Audio/Weapons/punchmiss.ogg");
serializer.DataField(this, x => x.ArcCooldownTime, "arcCooldownTime", 1f);
serializer.DataField(this, x => x.CooldownTime, "cooldownTime", 1f);
serializer.DataField(this, x => x.DamageType, "damageType", DamageType.Blunt);
}
protected virtual bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
@@ -83,13 +71,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return true;
}
void IAttack.Attack(AttackEventArgs eventArgs)
bool IAttack.WideAttack(AttackEventArgs eventArgs)
{
if (!eventArgs.WideAttack) return true;
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
var span = curTime - _lastAttackTime;
if(span.TotalSeconds < _cooldownTime) {
return;
}
if(curTime < _cooldownEnd)
return true;
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToMapPos(_mapManager) - location.ToMapPos(_mapManager));
@@ -103,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
}
else
{
audioSystem.PlayFromEntity("/Audio/Weapons/punchmiss.ogg", eventArgs.User);
audioSystem.PlayFromEntity(_missSound, eventArgs.User);
}
var hitEntities = new List<IEntity>();
@@ -114,12 +104,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
if (entity.TryGetComponent(out IDamageableComponent damageComponent))
{
damageComponent.ChangeDamage(DamageType.Blunt, Damage, false, Owner);
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
hitEntities.Add(entity);
}
}
if(!OnHitEntities(hitEntities, eventArgs)) return;
if(!OnHitEntities(hitEntities, eventArgs)) return true;
if (Arc != null)
{
@@ -127,13 +117,64 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
sys.SendAnimation(Arc, angle, eventArgs.User, hitEntities);
}
_lastAttackTime = IoCManager.Resolve<IGameTiming>().CurTime;
_lastAttackTime = curTime;
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(ArcCooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
{
cooldown.CooldownStart = _lastAttackTime;
cooldown.CooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(_cooldownTime);
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
bool IAttack.ClickAttack(AttackEventArgs eventArgs)
{
if (eventArgs.WideAttack) return false;
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
if(curTime < _cooldownEnd || !eventArgs.Target.IsValid())
return true;
var target = eventArgs.TargetEntity;
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToMapPos(_mapManager) - location.ToMapPos(_mapManager));
var audioSystem = EntitySystem.Get<AudioSystem>();
if (target != null)
{
audioSystem.PlayFromEntity( _hitSound, target);
}
else
{
audioSystem.PlayFromEntity(_missSound, eventArgs.User);
return true;
}
if (target.TryGetComponent(out IDamageableComponent damageComponent))
{
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
}
if (!OnHitEntities(new[] {target}, eventArgs))
return true;
var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
sys.SendAnimation(angle, eventArgs.User, target);
_lastAttackTime = curTime;
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(CooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
{
cooldown.CooldownStart = _lastAttackTime;
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
private HashSet<IEntity> ArcRayCast(Vector2 position, Angle angle, IEntity ignore)
@@ -149,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).FirstOrDefault();
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), Range, ignore).FirstOrDefault();
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);

View File

@@ -176,7 +176,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
if (userEntity.TryGetComponent(out CombatModeComponent combatMode) && combatMode.IsInCombatMode)
{
DoAttack(userEntity, coords);
DoAttack(userEntity, coords, true);
}
return true;
@@ -198,7 +198,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
if (entity.TryGetComponent(out CombatModeComponent combatMode) && combatMode.IsInCombatMode)
{
DoAttack(entity, coords);
DoAttack(entity, coords, false);
}
else
{
@@ -229,6 +229,9 @@ namespace Content.Server.GameObjects.EntitySystems.Click
return true;
}
if(userEntity.TryGetComponent(out CombatModeComponent combat) && combat.IsInCombatMode)
DoAttack(userEntity, coords, false, uid);
else
UserInteraction(userEntity, coords, uid);
return true;
@@ -790,7 +793,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
}
}
private void DoAttack(IEntity player, GridCoordinates coordinates)
private void DoAttack(IEntity player, GridCoordinates coordinates, bool wideAttack, EntityUid target = default)
{
// Verify player is on the same map as the entity he clicked on
if (_mapManager.GetGrid(coordinates.GridID).ParentMapId != player.Transform.MapID)
@@ -800,12 +803,13 @@ namespace Content.Server.GameObjects.EntitySystems.Click
return;
}
if (!ActionBlockerSystem.CanAttack(player))
if (!ActionBlockerSystem.CanAttack(player) ||
(!wideAttack && !InRangeUnobstructed(player.Transform.MapPosition, coordinates.ToMap(_mapManager), ignoreInsideBlocker:true)))
{
return;
}
var eventArgs = new AttackEventArgs(player, coordinates);
var eventArgs = new AttackEventArgs(player, coordinates, wideAttack, target);
// Verify player has a hand, and find what object he is currently holding in his active hand
if (player.TryGetComponent<IHandsComponent>(out var hands))
@@ -814,14 +818,9 @@ namespace Content.Server.GameObjects.EntitySystems.Click
if (item != null)
{
var attacked = false;
foreach (var attackComponent in item.GetAllComponents<IAttack>())
{
attackComponent.Attack(eventArgs);
attacked = true;
}
if (attacked)
{
if(wideAttack ? attackComponent.WideAttack(eventArgs) : attackComponent.ClickAttack(eventArgs))
return;
}
}
@@ -829,7 +828,10 @@ namespace Content.Server.GameObjects.EntitySystems.Click
foreach (var attackComponent in player.GetAllComponents<IAttack>())
{
attackComponent.Attack(eventArgs);
if (wideAttack)
attackComponent.WideAttack(eventArgs);
else
attackComponent.ClickAttack(eventArgs);
}
}
}

View File

@@ -11,8 +11,13 @@ namespace Content.Server.GameObjects.EntitySystems
{
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEnumerable<IEntity> hits)
{
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid,
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponArcAnimationMessage(arc, angle, attacker.Uid,
hits.Select(e => e.Uid).ToList()));
}
public void SendAnimation(Angle angle, IEntity attacker, IEntity hit)
{
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(angle, attacker.Uid, hit.Uid));
}
}
}

View File

@@ -9,9 +9,9 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
public static class MeleeWeaponSystemMessages
{
[Serializable, NetSerializable]
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
public sealed class PlayMeleeWeaponArcAnimationMessage : EntitySystemMessage
{
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
public PlayMeleeWeaponArcAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, List<EntityUid> hits)
{
ArcPrototype = arcPrototype;
Angle = angle;
@@ -24,5 +24,19 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
public EntityUid Attacker { get; }
public List<EntityUid> Hits { get; }
}
[Serializable, NetSerializable]
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
{
public PlayMeleeWeaponAnimationMessage(Angle angle, EntityUid attacker, EntityUid hit)
{
Attacker = attacker;
Hit = hit;
}
public Angle Angle { get; }
public EntityUid Attacker { get; }
public EntityUid Hit { get; }
}
}
}

View File

@@ -1,5 +1,9 @@
using System;
#nullable enable
using System;
using Content.Shared.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
@@ -9,18 +13,25 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// </summary>
public interface IAttack
{
void Attack(AttackEventArgs eventArgs);
// Redirects to ClickAttack by default.
bool WideAttack(AttackEventArgs eventArgs) => ClickAttack(eventArgs);
bool ClickAttack(AttackEventArgs eventArgs);
}
public class AttackEventArgs : EventArgs
{
public AttackEventArgs(IEntity user, GridCoordinates clickLocation)
public AttackEventArgs(IEntity user, GridCoordinates clickLocation, bool wideAttack, EntityUid target = default)
{
User = user;
ClickLocation = clickLocation;
WideAttack = wideAttack;
Target = target;
}
public IEntity User { get; }
public GridCoordinates ClickLocation { get; }
public bool WideAttack { get; }
public EntityUid Target { get; }
public IEntity? TargetEntity => IoCManager.Resolve<IEntityManager>()?.GetEntity(Target) ?? null;
}
}