Adds click attacks

This commit is contained in:
Víctor Aguilera Puerto
2020-08-31 18:55:42 +02:00
parent 9d5278ab0d
commit 69bd44c94c
7 changed files with 167 additions and 66 deletions

View File

@@ -29,53 +29,41 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
public override string Name => "MeleeWeapon";
private TimeSpan _lastAttackTime;
private TimeSpan _cooldownEnd;
private int _damage;
private float _range;
private float _arcWidth;
private string _arc;
private string _hitSound;
public float CooldownTime => _cooldownTime;
private float _cooldownTime = 1f;
private string _missSound;
public float ArcCooldownTime { get; private set; } = 1f;
public float CooldownTime { get; private set; } = 0.5f;
[ViewVariables(VVAccess.ReadWrite)]
public string Arc
{
get => _arc;
set => _arc = value;
}
public string Arc { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float ArcWidth
{
get => _arcWidth;
set => _arcWidth = value;
}
public float ArcWidth { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Range
{
get => _range;
set => _range = value;
}
public float Range { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public int Damage
{
get => _damage;
set => _damage = value;
}
public int Damage { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public DamageType DamageType { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _damage, "damage", 5);
serializer.DataField(ref _range, "range", 1);
serializer.DataField(ref _arcWidth, "arcwidth", 90);
serializer.DataField(ref _arc, "arc", "default");
serializer.DataField(ref _hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
serializer.DataField(ref _cooldownTime, "cooldownTime", 1f);
serializer.DataField(this, x => x.Damage, "damage", 5);
serializer.DataField(this, x => x.Range, "range", 1);
serializer.DataField(this, x => x.ArcWidth, "arcwidth", 90);
serializer.DataField(this, x => x.Arc, "arc", "default");
serializer.DataField(this, x => x._hitSound, "hitSound", "/Audio/Weapons/genhit1.ogg");
serializer.DataField(this, x => x._missSound, "hitSound", "/Audio/Weapons/punchmiss.ogg");
serializer.DataField(this, x => x.ArcCooldownTime, "arcCooldownTime", 1f);
serializer.DataField(this, x => x.CooldownTime, "cooldownTime", 1f);
serializer.DataField(this, x => x.DamageType, "damageType", DamageType.Blunt);
}
protected virtual bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEventArgs eventArgs)
@@ -83,13 +71,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
return true;
}
void IAttack.Attack(AttackEventArgs eventArgs)
bool IAttack.WideAttack(AttackEventArgs eventArgs)
{
if (!eventArgs.WideAttack) return true;
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
var span = curTime - _lastAttackTime;
if(span.TotalSeconds < _cooldownTime) {
return;
}
if(curTime < _cooldownEnd)
return true;
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToMapPos(_mapManager) - location.ToMapPos(_mapManager));
@@ -103,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
}
else
{
audioSystem.PlayFromEntity("/Audio/Weapons/punchmiss.ogg", eventArgs.User);
audioSystem.PlayFromEntity(_missSound, eventArgs.User);
}
var hitEntities = new List<IEntity>();
@@ -114,12 +104,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
if (entity.TryGetComponent(out IDamageableComponent damageComponent))
{
damageComponent.ChangeDamage(DamageType.Blunt, Damage, false, Owner);
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
hitEntities.Add(entity);
}
}
if(!OnHitEntities(hitEntities, eventArgs)) return;
if(!OnHitEntities(hitEntities, eventArgs)) return true;
if (Arc != null)
{
@@ -127,13 +117,64 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
sys.SendAnimation(Arc, angle, eventArgs.User, hitEntities);
}
_lastAttackTime = IoCManager.Resolve<IGameTiming>().CurTime;
_lastAttackTime = curTime;
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(ArcCooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
{
cooldown.CooldownStart = _lastAttackTime;
cooldown.CooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(_cooldownTime);
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
bool IAttack.ClickAttack(AttackEventArgs eventArgs)
{
if (eventArgs.WideAttack) return false;
var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
if(curTime < _cooldownEnd || !eventArgs.Target.IsValid())
return true;
var target = eventArgs.TargetEntity;
var location = eventArgs.User.Transform.GridPosition;
var angle = new Angle(eventArgs.ClickLocation.ToMapPos(_mapManager) - location.ToMapPos(_mapManager));
var audioSystem = EntitySystem.Get<AudioSystem>();
if (target != null)
{
audioSystem.PlayFromEntity( _hitSound, target);
}
else
{
audioSystem.PlayFromEntity(_missSound, eventArgs.User);
return true;
}
if (target.TryGetComponent(out IDamageableComponent damageComponent))
{
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
}
if (!OnHitEntities(new[] {target}, eventArgs))
return true;
var sys = _entitySystemManager.GetEntitySystem<MeleeWeaponSystem>();
sys.SendAnimation(angle, eventArgs.User, target);
_lastAttackTime = curTime;
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(CooldownTime);
if (Owner.TryGetComponent(out ItemCooldownComponent cooldown))
{
cooldown.CooldownStart = _lastAttackTime;
cooldown.CooldownEnd = _cooldownEnd;
}
return true;
}
private HashSet<IEntity> ArcRayCast(Vector2 position, Angle angle, IEntity ignore)
@@ -149,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).FirstOrDefault();
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), Range, ignore).FirstOrDefault();
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);