Resolves EmergencyLightVisualizer is Obsolete (#13887)
* Split EmergencyLightVisualizer into Component/System pair * Server ignore EmergencyLightVisualizer * Update YAML * Reviews * small --------- Co-authored-by: AJCM <AJCM@tutanota.com>
This commit is contained in:
@@ -2,11 +2,17 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Light.Components
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namespace Content.Client.Light.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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}
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}
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public enum EmergencyLightVisualLayers
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{
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Base,
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LightOff,
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LightOn,
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}
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26
Content.Client/Light/EntitySystems/EmergencyLightSystem.cs
Normal file
26
Content.Client/Light/EntitySystems/EmergencyLightSystem.cs
Normal file
@@ -0,0 +1,26 @@
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using Content.Client.Light.Components;
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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namespace Content.Client.Light.EntitySystems;
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public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
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on = false;
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args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOff, !on);
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args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOn, on);
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if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
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{
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args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOn, color);
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args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOff, color);
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}
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}
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}
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@@ -1,39 +0,0 @@
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Light.Visualizers
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{
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[DataDefinition]
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public sealed class EmergencyLightVisualizer : AppearanceVisualizer
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{
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(EmergencyLightVisuals.On, out bool on))
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on = false;
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sprite.LayerSetState(EmergencyLightVisualLayers.Light, on ? "emergency_light_on" : "emergency_light_off");
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sprite.LayerSetShader(EmergencyLightVisualLayers.Light, on ? "unshaded" : "shaded");
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if (component.TryGetData(EmergencyLightVisuals.Color, out Color color))
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{
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sprite.LayerSetColor(EmergencyLightVisualLayers.Light, color);
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}
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}
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}
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}
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public enum EmergencyLightVisualLayers
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{
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Base,
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Light
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}
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@@ -309,13 +309,16 @@
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sprite: Structures/Wallmounts/Lighting/emergency_light.rsi
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layers:
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- state: base
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map: ["enum.EmergencyLightVisualLayers.Base"]
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map: [ "enum.EmergencyLightVisualLayers.Base" ]
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- state: emergency_light_off
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map: ["enum.EmergencyLightVisualLayers.Light"]
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map: [ "enum.EmergencyLightVisualLayers.LightOff" ]
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color: "#FF4020"
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- state: emergency_light_on
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map: [ "enum.EmergencyLightVisualLayers.LightOn" ]
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color: "#FF4020"
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shader: "unshaded"
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visible: false
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- type: Appearance
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visuals:
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- type: EmergencyLightVisualizer
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- type: AmbientSound
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sound:
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path: /Audio/Ambience/Objects/alarm.ogg
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