Seperated Reagent item list and Solid item list to allow for vaporizing particular reagents at will. (also fixes a really nasty null reference exception because they shared the same list before D: )
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@@ -23,22 +23,33 @@ namespace Content.Client.GameObjects.Components.Kitchen
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private MicrowaveMenu _menu;
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private Dictionary<int, EntityUid> _solids = new Dictionary<int, EntityUid>();
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private Dictionary<int, Solution.ReagentQuantity> _reagents =new Dictionary<int, Solution.ReagentQuantity>();
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public MicrowaveBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner,uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new MicrowaveMenu(this);
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_menu.OpenCentered();
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_menu.OnClose += Close;
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_menu.StartButton.OnPressed += args => SendMessage(new SharedMicrowaveComponent.MicrowaveStartCookMessage());
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_menu.EjectButton.OnPressed += args => SendMessage(new SharedMicrowaveComponent.MicrowaveEjectMessage());
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_menu.IngredientsList.OnItemSelected += args => SendMessage(new SharedMicrowaveComponent.MicrowaveEjectSolidIndexedMessage(_solids[args.ItemIndex]));
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_menu.IngredientsList.OnItemSelected += args =>
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{
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SendMessage(new SharedMicrowaveComponent.MicrowaveEjectSolidIndexedMessage(_solids[args.ItemIndex]));
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};
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_menu.IngredientsListReagents.OnItemSelected += args =>
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{
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SendMessage(
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new SharedMicrowaveComponent.MicrowaveVaporizeReagentIndexedMessage(_reagents[args.ItemIndex]));
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};
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_menu.OnCookTimeSelected += args =>
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{
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var actualButton = args.Button as Button;
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@@ -76,25 +87,28 @@ namespace Content.Client.GameObjects.Components.Kitchen
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private void RefreshContentsDisplay(IReadOnlyList<Solution.ReagentQuantity> reagents, List<EntityUid> solids)
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{
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_menu.IngredientsList.Clear();
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foreach (var item in reagents)
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_reagents.Clear();
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_menu.IngredientsListReagents.Clear();
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foreach (var reagent in reagents)
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{
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_prototypeManager.TryIndex(item.ReagentId, out ReagentPrototype proto);
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_menu.IngredientsList.AddItem($"{item.Quantity} {proto.Name}");
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_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto);
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var reagentAdded = _menu.IngredientsListReagents.AddItem($"{reagent.Quantity} {proto.Name}");
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var reagentIndex = _menu.IngredientsListReagents.IndexOf(reagentAdded);
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_reagents.Add(reagentIndex, reagent);
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}
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_solids.Clear();
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_menu.IngredientsList.Clear();
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foreach (var entityID in solids)
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{
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var entity = _entityManager.GetEntity(entityID);
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if (entity.TryGetComponent(out IconComponent icon))
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{
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var itemItem = _menu.IngredientsList.AddItem(entity.Name, icon.Icon.Default);
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var solidItem = _menu.IngredientsList.AddItem(entity.Name, icon.Icon.Default);
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var index = _menu.IngredientsList.IndexOf(itemItem);
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_solids.Add(index, entityID);
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var solidIndex = _menu.IngredientsList.IndexOf(solidItem);
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_solids.Add(solidIndex, entityID);
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}
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