Inline TryGetComponent completely, for real
This commit is contained in:
@@ -85,7 +85,7 @@ namespace Content.Client.Actions
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{
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{
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null ||
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<ClientActionsComponent>(out var actionsComponent)) return false;
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ClientActionsComponent?>(playerEntity.Uid, out var actionsComponent)) return false;
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actionsComponent.HandleHotbarKeybind(slot, args);
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actionsComponent.HandleHotbarKeybind(slot, args);
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return true;
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return true;
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@@ -99,7 +99,7 @@ namespace Content.Client.Actions
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{
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{
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null ||
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ClientActionsComponent?>(playerEntity.Uid, out var actionsComponent)) return false;
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actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
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actionsComponent.HandleChangeHotbarKeybind(hotbar, args);
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return true;
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return true;
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@@ -111,7 +111,7 @@ namespace Content.Client.Actions
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{
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{
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null ||
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return false;
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ClientActionsComponent?>(playerEntity.Uid, out var actionsComponent)) return false;
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return actionsComponent.TargetingOnUse(args);
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return actionsComponent.TargetingOnUse(args);
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}
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}
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@@ -120,7 +120,7 @@ namespace Content.Client.Actions
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{
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{
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEntity == null ||
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if (playerEntity == null ||
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!playerEntity.TryGetComponent<ClientActionsComponent>( out var actionsComponent)) return;
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!IoCManager.Resolve<IEntityManager>().TryGetComponent<ClientActionsComponent?>(playerEntity.Uid, out var actionsComponent)) return;
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actionsComponent.ToggleActionsMenu();
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actionsComponent.ToggleActionsMenu();
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}
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}
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@@ -231,7 +231,7 @@ namespace Content.Client.Actions.UI
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{
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{
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ActionPrototype actionPrototype => new ActionAttempt(actionPrototype),
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ActionPrototype actionPrototype => new ActionAttempt(actionPrototype),
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ItemActionPrototype itemActionPrototype =>
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ItemActionPrototype itemActionPrototype =>
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(Item != null && Item.TryGetComponent<ItemActionsComponent>(out var itemActions)) ?
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(Item != null && IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(Item.Uid, out var itemActions)) ?
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new ItemActionAttempt(itemActionPrototype, Item, itemActions) : null,
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new ItemActionAttempt(itemActionPrototype, Item, itemActions) : null,
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_ => null
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_ => null
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};
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};
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@@ -504,7 +504,7 @@ namespace Content.Client.Actions.UI
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if (Item != null)
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if (Item != null)
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{
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{
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SetItemIcon(Item.TryGetComponent<ISpriteComponent>(out var spriteComponent) ? spriteComponent : null);
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SetItemIcon(IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(Item.Uid, out var spriteComponent) ? spriteComponent : null);
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}
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}
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else
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else
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{
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{
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@@ -17,7 +17,7 @@ namespace Content.Client.Animations
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var animatableClone = IoCManager.Resolve<IEntityManager>().SpawnEntity("clientsideclone", initialPosition);
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var animatableClone = IoCManager.Resolve<IEntityManager>().SpawnEntity("clientsideclone", initialPosition);
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animatableClone.Name = entity.Name;
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animatableClone.Name = entity.Name;
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if (!entity.TryGetComponent(out SpriteComponent? sprite0))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite0))
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{
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{
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Logger.Error("Entity ({0}) couldn't be animated for pickup since it doesn't have a {1}!", entity.Name, nameof(SpriteComponent));
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Logger.Error("Entity ({0}) couldn't be animated for pickup since it doesn't have a {1}!", entity.Name, nameof(SpriteComponent));
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return;
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return;
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@@ -41,7 +41,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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{
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base.InitializeEntity(entity);
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var sprite))
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return;
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return;
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if (_connectorRsi == null)
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if (_connectorRsi == null)
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@@ -136,7 +136,7 @@ namespace Content.Client.Audio
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foreach (var entity in _lookup.GetEntitiesInRange(coordinates, _maxAmbientRange,
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foreach (var entity in _lookup.GetEntitiesInRange(coordinates, _maxAmbientRange,
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LookupFlags.Approximate | LookupFlags.IncludeAnchored))
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LookupFlags.Approximate | LookupFlags.IncludeAnchored))
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{
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{
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if (!entity.TryGetComponent(out AmbientSoundComponent? ambientComp) ||
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AmbientSoundComponent? ambientComp) ||
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_playingSounds.ContainsKey(ambientComp) ||
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_playingSounds.ContainsKey(ambientComp) ||
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!ambientComp.Enabled ||
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!ambientComp.Enabled ||
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// We'll also do this crude distance check because it's what we're doing in the active loop above.
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// We'll also do this crude distance check because it's what we're doing in the active loop above.
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@@ -1,6 +1,7 @@
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Buckle
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namespace Content.Client.Buckle
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{
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{
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@@ -30,7 +31,7 @@ namespace Content.Client.Buckle
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LastEntityBuckledTo = buckle.LastEntityBuckledTo;
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LastEntityBuckledTo = buckle.LastEntityBuckledTo;
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DontCollide = buckle.DontCollide;
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DontCollide = buckle.DontCollide;
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if (!Owner.TryGetComponent(out SpriteComponent? ownerSprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? ownerSprite))
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{
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{
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return;
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return;
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}
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}
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@@ -33,7 +33,7 @@ namespace Content.Client.Buckle
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{
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
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if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner.Uid, out AnimationPlayerComponent? animation))
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{
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{
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sprite.Rotation = rotation;
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sprite.Rotation = rotation;
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return;
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return;
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@@ -4,6 +4,7 @@ using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Cargo.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Cargo.Components.SharedCargoConsoleComponent;
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using static Content.Shared.Cargo.Components.SharedCargoConsoleComponent;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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@@ -49,8 +50,8 @@ namespace Content.Client.Cargo
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{
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{
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base.Open();
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base.Open();
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if (!Owner.Owner.TryGetComponent(out GalacticMarketComponent? market) ||
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out GalacticMarketComponent? market) ||
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!Owner.Owner.TryGetComponent(out CargoOrderDatabaseComponent? orders)) return;
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out CargoOrderDatabaseComponent? orders)) return;
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Market = market;
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Market = market;
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Orders = orders;
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Orders = orders;
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@@ -50,7 +50,7 @@ namespace Content.Client.CharacterAppearance.Systems
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{
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{
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foreach (var (part, _) in body.Parts)
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foreach (var (part, _) in body.Parts)
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{
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{
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if (part.Owner.TryGetComponent(out SpriteComponent? partSprite))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(part.Owner.Uid, out SpriteComponent? partSprite))
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{
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{
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partSprite!.Color = component.Appearance.SkinColor;
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partSprite!.Color = component.Appearance.SkinColor;
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}
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}
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@@ -108,7 +108,7 @@ namespace Content.Client.CharacterAppearance.Systems
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private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
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private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
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{
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{
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if (!owner.TryGetComponent(out SpriteComponent? sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out SpriteComponent? sprite))
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{
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{
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return;
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return;
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}
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}
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@@ -132,7 +132,7 @@ namespace Content.Client.CharacterAppearance.Systems
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private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args)
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private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args)
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{
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{
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if(!EntityManager.TryGetEntity(args.Uid, out var owner)) return;
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if (!owner.TryGetComponent(out SpriteComponent? sprite))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(owner.Uid, out SpriteComponent? sprite))
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{
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{
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return;
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return;
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}
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}
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@@ -50,7 +50,7 @@ namespace Content.Client.CharacterInfo.Components
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{
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{
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case CharacterInfoMessage characterInfoMessage:
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case CharacterInfoMessage characterInfoMessage:
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_control.UpdateUI(characterInfoMessage);
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_control.UpdateUI(characterInfoMessage);
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if (Owner.TryGetComponent(out ISpriteComponent? spriteComponent))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? spriteComponent))
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{
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{
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_control.SpriteView.Sprite = spriteComponent;
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_control.SpriteView.Sprite = spriteComponent;
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}
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}
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@@ -38,7 +38,7 @@ namespace Content.Client.CharacterInterface
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private void HandleOpenCharacterMenu()
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private void HandleOpenCharacterMenu()
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{
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{
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if (_playerManager.LocalPlayer?.ControlledEntity == null
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if (_playerManager.LocalPlayer?.ControlledEntity == null
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|| !_playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out CharacterInterfaceComponent? characterInterface))
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|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(_playerManager.LocalPlayer.ControlledEntity.Uid, out CharacterInterfaceComponent? characterInterface))
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{
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{
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return;
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return;
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}
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}
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@@ -29,7 +29,7 @@ namespace Content.Client.Clickable
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/// <returns>True if the click worked, false otherwise.</returns>
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/// <returns>True if the click worked, false otherwise.</returns>
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public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
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public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
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{
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{
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if (!Owner.TryGetComponent(out ISpriteComponent? sprite) || !sprite.Visible)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite) || !sprite.Visible)
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{
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{
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drawDepth = default;
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drawDepth = default;
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renderOrder = default;
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renderOrder = default;
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@@ -42,7 +42,7 @@ namespace Content.Client.Clothing
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|
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if (!Owner.TryGetContainer(out IContainer? container))
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if (!Owner.TryGetContainer(out IContainer? container))
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return;
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return;
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if (!container.Owner.TryGetComponent(out ClientInventoryComponent? inventory))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out ClientInventoryComponent? inventory))
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return;
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return;
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if (!inventory.TryFindItemSlots(Owner, out EquipmentSlotDefines.Slots? slots))
|
if (!inventory.TryFindItemSlots(Owner, out EquipmentSlotDefines.Slots? slots))
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return;
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return;
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@@ -4,6 +4,7 @@ using Content.Shared.Targeting;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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|
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@@ -34,7 +35,7 @@ namespace Content.Client.CombatMode
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public bool IsInCombatMode()
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public bool IsInCombatMode()
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{
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null || !entity.TryGetComponent(out CombatModeComponent? combatMode))
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if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out CombatModeComponent? combatMode))
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{
|
{
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return false;
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return false;
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}
|
}
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@@ -55,7 +55,7 @@ namespace Content.Client.Commands
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|
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foreach (var component in components)
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foreach (var component in components)
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{
|
{
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if (component.Owner.TryGetComponent(out ISpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ISpriteComponent? sprite))
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{
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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@@ -21,7 +21,7 @@ namespace Content.Client.Commands
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|
|
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foreach (var mechanism in mechanisms)
|
foreach (var mechanism in mechanisms)
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{
|
{
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if (!mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(mechanism.Owner.Uid, out SpriteComponent? sprite))
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{
|
{
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continue;
|
continue;
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}
|
}
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@@ -23,7 +23,7 @@ namespace Content.Client.Commands
|
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|
|
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foreach (var mechanism in mechanisms)
|
foreach (var mechanism in mechanisms)
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{
|
{
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if (mechanism.Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(mechanism.Owner.Uid, out SpriteComponent? sprite))
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{
|
{
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sprite.ContainerOccluded = false;
|
sprite.ContainerOccluded = false;
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}
|
}
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@@ -5,6 +5,7 @@ using Robust.Client.Graphics;
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using Robust.Client.Placement;
|
using Robust.Client.Placement;
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using Robust.Client.Utility;
|
using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
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|
using Robust.Shared.IoC;
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using Robust.Shared.Map;
|
using Robust.Shared.Map;
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|
|
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namespace Content.Client.Construction
|
namespace Content.Client.Construction
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@@ -37,7 +38,7 @@ namespace Content.Client.Construction
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/// <inheritdoc />
|
/// <inheritdoc />
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public override bool HijackDeletion(IEntity entity)
|
public override bool HijackDeletion(IEntity entity)
|
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{
|
{
|
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if (entity.TryGetComponent(out ConstructionGhostComponent? ghost))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ConstructionGhostComponent? ghost))
|
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{
|
{
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_constructionSystem.ClearGhost(ghost.GhostId);
|
_constructionSystem.ClearGhost(ghost.GhostId);
|
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}
|
}
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|
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@@ -147,7 +147,7 @@ namespace Content.Client.Construction
|
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|
|
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var entity = EntityManager.GetEntity(args.EntityUid);
|
var entity = EntityManager.GetEntity(args.EntityUid);
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|
|
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if (!entity.TryGetComponent<ConstructionGhostComponent>(out var ghostComp))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ConstructionGhostComponent?>(entity.Uid, out var ghostComp))
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return false;
|
return false;
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|
|
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TryStartConstruction(ghostComp.GhostId);
|
TryStartConstruction(ghostComp.GhostId);
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@@ -39,8 +39,8 @@ namespace Content.Client.ContextMenu.UI
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(a, b) => IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(a.Uid).EntityPrototype!.ID == IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(b.Uid).EntityPrototype!.ID,
|
(a, b) => IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(a.Uid).EntityPrototype!.ID == IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(b.Uid).EntityPrototype!.ID,
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(a, b) =>
|
(a, b) =>
|
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{
|
{
|
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a.TryGetComponent<ISpriteComponent>(out var spriteA);
|
IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(a.Uid, out var spriteA);
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b.TryGetComponent<ISpriteComponent>(out var spriteB);
|
IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(b.Uid, out var spriteB);
|
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|
|
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if (spriteA == null || spriteB == null)
|
if (spriteA == null || spriteB == null)
|
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return spriteA == spriteB;
|
return spriteA == spriteB;
|
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|
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@@ -2,6 +2,7 @@
|
|||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Client.Cuffs.Components
|
namespace Content.Client.Cuffs.Components
|
||||||
{
|
{
|
||||||
@@ -21,7 +22,7 @@ namespace Content.Client.Cuffs.Components
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var sprite))
|
||||||
{
|
{
|
||||||
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
|
sprite.LayerSetState(0, new RSI.StateId(state.IconState)); // TODO: safety check to see if RSI contains the state?
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -291,8 +291,8 @@ namespace Content.Client.Damage
|
|||||||
|
|
||||||
private void InitializeVisualizer(IEntity entity, DamageVisualizerDataComponent damageData)
|
private void InitializeVisualizer(IEntity entity, DamageVisualizerDataComponent damageData)
|
||||||
{
|
{
|
||||||
if (!entity.TryGetComponent<SpriteComponent>(out SpriteComponent? spriteComponent)
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? spriteComponent)
|
||||||
|| !entity.TryGetComponent<DamageableComponent>(out var damageComponent)
|
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent<DamageableComponent?>(entity.Uid, out var damageComponent)
|
||||||
|| !IoCManager.Resolve<IEntityManager>().HasComponent<AppearanceComponent>(entity.Uid))
|
|| !IoCManager.Resolve<IEntityManager>().HasComponent<AppearanceComponent>(entity.Uid))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ using Content.Client.Disposal.Components;
|
|||||||
using Content.Client.Disposal.UI;
|
using Content.Client.Disposal.UI;
|
||||||
using Content.Shared.Disposal;
|
using Content.Shared.Disposal;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Client.Disposal.Systems
|
namespace Content.Client.Disposal.Systems
|
||||||
{
|
{
|
||||||
@@ -38,7 +40,7 @@ namespace Content.Client.Disposal.Systems
|
|||||||
{
|
{
|
||||||
if (component.Deleted) return true;
|
if (component.Deleted) return true;
|
||||||
|
|
||||||
if (!component.Owner.TryGetComponent(out ClientUserInterfaceComponent? userInterface)) return true;
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ClientUserInterfaceComponent? userInterface)) return true;
|
||||||
|
|
||||||
var state = component.UiState;
|
var state = component.UiState;
|
||||||
if (state == null) return true;
|
if (state == null) return true;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Client.Disposal.Systems;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
|
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
|
||||||
|
|
||||||
namespace Content.Client.Disposal.UI
|
namespace Content.Client.Disposal.UI
|
||||||
@@ -52,7 +53,7 @@ namespace Content.Client.Disposal.UI
|
|||||||
Window?.UpdateState(cast);
|
Window?.UpdateState(cast);
|
||||||
|
|
||||||
// Kinda icky but we just want client to handle its own lerping and not flood bandwidth for it.
|
// Kinda icky but we just want client to handle its own lerping and not flood bandwidth for it.
|
||||||
if (!Owner.Owner.TryGetComponent(out DisposalUnitComponent? component)) return;
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out DisposalUnitComponent? component)) return;
|
||||||
|
|
||||||
component.UiState = cast;
|
component.UiState = cast;
|
||||||
EntitySystem.Get<DisposalUnitSystem>().UpdateActive(component, true);
|
EntitySystem.Get<DisposalUnitSystem>().UpdateActive(component, true);
|
||||||
|
|||||||
@@ -153,7 +153,7 @@ namespace Content.Client.DoAfter.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (RETURNED_VALUE != true ||
|
if (RETURNED_VALUE != true ||
|
||||||
!AttachedEntity.TryGetComponent(out DoAfterComponent? doAfterComponent))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(AttachedEntity.Uid, out DoAfterComponent? doAfterComponent))
|
||||||
{
|
{
|
||||||
Visible = false;
|
Visible = false;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -183,7 +183,7 @@ namespace Content.Client.DragDrop
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_dragDropHelper.Dragged.TryGetComponent<SpriteComponent>(out var draggedSprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(_dragDropHelper.Dragged.Uid, out var draggedSprite))
|
||||||
{
|
{
|
||||||
// pop up drag shadow under mouse
|
// pop up drag shadow under mouse
|
||||||
var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
|
var mousePos = _eyeManager.ScreenToMap(_dragDropHelper.MouseScreenPosition);
|
||||||
@@ -374,7 +374,7 @@ namespace Content.Client.DragDrop
|
|||||||
var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
|
var pvsEntities = IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.IncludeAnchored);
|
||||||
foreach (var pvsEntity in pvsEntities)
|
foreach (var pvsEntity in pvsEntities)
|
||||||
{
|
{
|
||||||
if (!pvsEntity.TryGetComponent(out ISpriteComponent? inRangeSprite) ||
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(pvsEntity.Uid, out ISpriteComponent? inRangeSprite) ||
|
||||||
!inRangeSprite.Visible ||
|
!inRangeSprite.Visible ||
|
||||||
pvsEntity == _dragDropHelper.Dragged) continue;
|
pvsEntity == _dragDropHelper.Dragged) continue;
|
||||||
|
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ namespace Content.Client.Examine
|
|||||||
};
|
};
|
||||||
vBox.AddChild(hBox);
|
vBox.AddChild(hBox);
|
||||||
|
|
||||||
if (entity.TryGetComponent(out ISpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ISpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
hBox.AddChild(new SpriteView { Sprite = sprite, OverrideDirection = Direction.South });
|
hBox.AddChild(new SpriteView { Sprite = sprite, OverrideDirection = Direction.South });
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ namespace Content.Client.Ghost
|
|||||||
|
|
||||||
foreach (var ghost in EntityManager.GetAllComponents(typeof(GhostComponent), true))
|
foreach (var ghost in EntityManager.GetAllComponents(typeof(GhostComponent), true))
|
||||||
{
|
{
|
||||||
if (ghost.Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(ghost.Owner.Uid, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.Visible = value;
|
sprite.Visible = value;
|
||||||
}
|
}
|
||||||
@@ -60,7 +60,7 @@ namespace Content.Client.Ghost
|
|||||||
|
|
||||||
private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
|
private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
|
||||||
{
|
{
|
||||||
if (component.Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.Visible = GhostVisibility;
|
sprite.Visible = GhostVisibility;
|
||||||
}
|
}
|
||||||
@@ -104,7 +104,7 @@ namespace Content.Client.Ghost
|
|||||||
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
|
|
||||||
if (entity == null ||
|
if (entity == null ||
|
||||||
!entity.TryGetComponent(out GhostComponent? ghost))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out GhostComponent? ghost))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ namespace Content.Client.Gravity
|
|||||||
{
|
{
|
||||||
base.InitializeEntity(entity);
|
base.InitializeEntity(entity);
|
||||||
|
|
||||||
if (!entity.TryGetComponent(out SpriteComponent? sprite))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
|
sprite.LayerMapReserveBlank(GravityGeneratorVisualLayers.Base);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Shared.Hands.Components;
|
using Content.Shared.Hands.Components;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Client.Hands
|
namespace Content.Client.Hands
|
||||||
{
|
{
|
||||||
@@ -37,7 +38,7 @@ namespace Content.Client.Hands
|
|||||||
|
|
||||||
public void UpdateHandContainers()
|
public void UpdateHandContainers()
|
||||||
{
|
{
|
||||||
if (!Owner.TryGetComponent<ContainerManagerComponent>(out var containerMan))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainerManagerComponent?>(Owner.Uid, out var containerMan))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var hand in Hands)
|
foreach (var hand in Hands)
|
||||||
|
|||||||
@@ -89,7 +89,7 @@ namespace Content.Client.Hands
|
|||||||
{
|
{
|
||||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
|
|
||||||
if (player == null || !player.TryGetComponent(out HandsComponent? hands))
|
if (player == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out HandsComponent? hands))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
return hands;
|
return hands;
|
||||||
|
|||||||
@@ -77,8 +77,8 @@ namespace Content.Client.HealthOverlay.UI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Entity.TryGetComponent(out MobStateComponent? mobState) ||
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity.Uid, out MobStateComponent? mobState) ||
|
||||||
!Entity.TryGetComponent(out DamageableComponent? damageable))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity.Uid, out DamageableComponent? damageable))
|
||||||
{
|
{
|
||||||
CritBar.Visible = false;
|
CritBar.Visible = false;
|
||||||
HealthBar.Visible = false;
|
HealthBar.Visible = false;
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ namespace Content.Client.IconSmoothing
|
|||||||
var senderEnt = ev.Sender;
|
var senderEnt = ev.Sender;
|
||||||
if (IoCManager.Resolve<IEntityManager>().EntityExists(senderEnt.Uid) &&
|
if (IoCManager.Resolve<IEntityManager>().EntityExists(senderEnt.Uid) &&
|
||||||
_mapManager.TryGetGrid(senderEnt.Transform.GridID, out var grid1) &&
|
_mapManager.TryGetGrid(senderEnt.Transform.GridID, out var grid1) &&
|
||||||
senderEnt.TryGetComponent(out IconSmoothComponent? iconSmooth)
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(senderEnt.Uid, out IconSmoothComponent? iconSmooth)
|
||||||
&& iconSmooth.Running)
|
&& iconSmooth.Running)
|
||||||
{
|
{
|
||||||
var coords = senderEnt.Transform.Coordinates;
|
var coords = senderEnt.Transform.Coordinates;
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
namespace Content.Client.Instruments.UI
|
namespace Content.Client.Instruments.UI
|
||||||
@@ -16,7 +18,7 @@ namespace Content.Client.Instruments.UI
|
|||||||
|
|
||||||
protected override void Open()
|
protected override void Open()
|
||||||
{
|
{
|
||||||
if (!Owner.Owner.TryGetComponent<InstrumentComponent>(out var instrument)) return;
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InstrumentComponent?>(Owner.Owner.Uid, out var instrument)) return;
|
||||||
|
|
||||||
Instrument = instrument;
|
Instrument = instrument;
|
||||||
_instrumentMenu = new InstrumentMenu(this);
|
_instrumentMenu = new InstrumentMenu(this);
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ namespace Content.Client.Interactable.Components
|
|||||||
{
|
{
|
||||||
_lastRenderScale = renderScale;
|
_lastRenderScale = renderScale;
|
||||||
_inRange = inInteractionRange;
|
_inRange = inInteractionRange;
|
||||||
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.PostShader = MakeNewShader(inInteractionRange, renderScale);
|
sprite.PostShader = MakeNewShader(inInteractionRange, renderScale);
|
||||||
sprite.RenderOrder = IoCManager.Resolve<IEntityManager>().CurrentTick.Value;
|
sprite.RenderOrder = IoCManager.Resolve<IEntityManager>().CurrentTick.Value;
|
||||||
@@ -34,7 +34,7 @@ namespace Content.Client.Interactable.Components
|
|||||||
|
|
||||||
public void OnMouseLeave()
|
public void OnMouseLeave()
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.PostShader = null;
|
sprite.PostShader = null;
|
||||||
sprite.RenderOrder = 0;
|
sprite.RenderOrder = 0;
|
||||||
@@ -46,7 +46,7 @@ namespace Content.Client.Interactable.Components
|
|||||||
|
|
||||||
public void UpdateInRange(bool inInteractionRange, int renderScale)
|
public void UpdateInRange(bool inInteractionRange, int renderScale)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out ISpriteComponent? sprite)
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite)
|
||||||
&& (inInteractionRange != _inRange || _lastRenderScale != renderScale))
|
&& (inInteractionRange != _inRange || _lastRenderScale != renderScale))
|
||||||
{
|
{
|
||||||
_inRange = inInteractionRange;
|
_inRange = inInteractionRange;
|
||||||
|
|||||||
@@ -140,7 +140,7 @@ namespace Content.Client.Inventory
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.TryGetComponent(out ClothingComponent? clothing))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothing))
|
||||||
{
|
{
|
||||||
var flag = SlotMasks[slot];
|
var flag = SlotMasks[slot];
|
||||||
var data = clothing.GetEquippedStateInfo(flag, SpeciesId);
|
var data = clothing.GetEquippedStateInfo(flag, SpeciesId);
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Content.Client.Hands;
|
|||||||
using Content.Shared.Item;
|
using Content.Shared.Item;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Client.Items.Components
|
namespace Content.Client.Items.Components
|
||||||
{
|
{
|
||||||
@@ -14,7 +15,7 @@ namespace Content.Client.Items.Components
|
|||||||
if (!Owner.TryGetContainer(out var container))
|
if (!Owner.TryGetContainer(out var container))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (container.Owner.TryGetComponent(out HandsComponent? hands))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out HandsComponent? hands))
|
||||||
hands.UpdateHandVisualizer();
|
hands.UpdateHandVisualizer();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,12 +42,12 @@ namespace Content.Client.Items.Managers
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
ISpriteComponent? sprite;
|
ISpriteComponent? sprite;
|
||||||
if (entity.TryGetComponent(out HandVirtualItemComponent? virtPull)
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out HandVirtualItemComponent? virtPull)
|
||||||
&& _entityManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
|
&& _entityManager.TryGetComponent(virtPull.BlockingEntity, out ISpriteComponent pulledSprite))
|
||||||
{
|
{
|
||||||
sprite = pulledSprite;
|
sprite = pulledSprite;
|
||||||
}
|
}
|
||||||
else if (!entity.TryGetComponent(out sprite))
|
else if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out sprite))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -105,7 +105,7 @@ namespace Content.Client.Items.Managers
|
|||||||
|
|
||||||
if (entity == null ||
|
if (entity == null ||
|
||||||
(!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
(!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!entity.TryGetComponent(out ItemCooldownComponent? cooldown) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ItemCooldownComponent? cooldown) ||
|
||||||
!cooldown.CooldownStart.HasValue ||
|
!cooldown.CooldownStart.HasValue ||
|
||||||
!cooldown.CooldownEnd.HasValue)
|
!cooldown.CooldownEnd.HasValue)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -156,7 +156,7 @@ namespace Content.Client.Items.UI
|
|||||||
if (_entity == null)
|
if (_entity == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (_entity.TryGetComponent(out HandVirtualItemComponent? virtualItem)
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_entity.Uid, out HandVirtualItemComponent? virtualItem)
|
||||||
&& _entityManager.TryGetEntity(virtualItem.BlockingEntity, out var blockEnt))
|
&& _entityManager.TryGetEntity(virtualItem.BlockingEntity, out var blockEnt))
|
||||||
{
|
{
|
||||||
_itemNameLabel.Text = blockEnt.Name;
|
_itemNameLabel.Text = blockEnt.Name;
|
||||||
|
|||||||
@@ -121,11 +121,11 @@ namespace Content.Client.Kitchen.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
Texture? texture;
|
Texture? texture;
|
||||||
if (entity.TryGetComponent(out IconComponent? iconComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IconComponent? iconComponent))
|
||||||
{
|
{
|
||||||
texture = iconComponent.Icon?.Default;
|
texture = iconComponent.Icon?.Default;
|
||||||
}
|
}
|
||||||
else if (entity.TryGetComponent(out SpriteComponent? spriteComponent))
|
else if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? spriteComponent))
|
||||||
{
|
{
|
||||||
texture = spriteComponent.Icon?.Default;
|
texture = spriteComponent.Icon?.Default;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,9 +37,9 @@ namespace Content.Client.Lathe.UI
|
|||||||
{
|
{
|
||||||
base.Open();
|
base.Open();
|
||||||
|
|
||||||
if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent? storage)
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out MaterialStorageComponent? storage)
|
||||||
|| !Owner.Owner.TryGetComponent(out SharedLatheComponent? lathe)
|
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out SharedLatheComponent? lathe)
|
||||||
|| !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent? database)) return;
|
|| !IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out SharedLatheDatabaseComponent? database)) return;
|
||||||
|
|
||||||
Storage = storage;
|
Storage = storage;
|
||||||
Lathe = lathe;
|
Lathe = lathe;
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ namespace Content.Client.Light.Components
|
|||||||
_random = random;
|
_random = random;
|
||||||
_parent = parent;
|
_parent = parent;
|
||||||
|
|
||||||
if (Enabled && _parent.TryGetComponent(out PointLightComponent? light))
|
if (Enabled && IoCManager.Resolve<IEntityManager>().TryGetComponent(_parent.Uid, out PointLightComponent? light))
|
||||||
{
|
{
|
||||||
light.Enabled = true;
|
light.Enabled = true;
|
||||||
}
|
}
|
||||||
@@ -68,7 +68,7 @@ namespace Content.Client.Light.Components
|
|||||||
|
|
||||||
public void UpdatePlaybackValues(Animation owner)
|
public void UpdatePlaybackValues(Animation owner)
|
||||||
{
|
{
|
||||||
if (_parent.TryGetComponent(out PointLightComponent? light))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_parent.Uid, out PointLightComponent? light))
|
||||||
{
|
{
|
||||||
light.Enabled = true;
|
light.Enabled = true;
|
||||||
}
|
}
|
||||||
@@ -99,7 +99,7 @@ namespace Content.Client.Light.Components
|
|||||||
throw new InvalidOperationException("Property parameter is null! Check the prototype!");
|
throw new InvalidOperationException("Property parameter is null! Check the prototype!");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_parent.TryGetComponent(out PointLightComponent? light))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_parent.Uid, out PointLightComponent? light))
|
||||||
{
|
{
|
||||||
AnimationHelper.SetAnimatableProperty(light, Property, value);
|
AnimationHelper.SetAnimatableProperty(light, Property, value);
|
||||||
}
|
}
|
||||||
@@ -395,7 +395,7 @@ namespace Content.Client.Light.Components
|
|||||||
// TODO: Do NOT ensure component here. And use eventbus events instead...
|
// TODO: Do NOT ensure component here. And use eventbus events instead...
|
||||||
Owner.EnsureComponent<AnimationPlayerComponent>();
|
Owner.EnsureComponent<AnimationPlayerComponent>();
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
#pragma warning disable 618
|
#pragma warning disable 618
|
||||||
animation.AnimationCompleted += OnAnimationCompleted;
|
animation.AnimationCompleted += OnAnimationCompleted;
|
||||||
@@ -430,7 +430,7 @@ namespace Content.Client.Light.Components
|
|||||||
{
|
{
|
||||||
container.LightBehaviour.UpdatePlaybackValues(container.Animation);
|
container.LightBehaviour.UpdatePlaybackValues(container.Animation);
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
animation.Play(container.Animation, container.FullKey);
|
animation.Play(container.Animation, container.FullKey);
|
||||||
}
|
}
|
||||||
@@ -442,7 +442,7 @@ namespace Content.Client.Light.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void CopyLightSettings()
|
private void CopyLightSettings()
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PointLightComponent? light))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out PointLightComponent? light))
|
||||||
{
|
{
|
||||||
_originalColor = light.Color;
|
_originalColor = light.Color;
|
||||||
_originalEnabled = light.Enabled;
|
_originalEnabled = light.Enabled;
|
||||||
@@ -463,7 +463,7 @@ namespace Content.Client.Light.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void StartLightBehaviour(string id = "")
|
public void StartLightBehaviour(string id = "")
|
||||||
{
|
{
|
||||||
if (!Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -491,7 +491,7 @@ namespace Content.Client.Light.Components
|
|||||||
/// <param name="resetToOriginalSettings">Should the light have its original settings applied?</param>
|
/// <param name="resetToOriginalSettings">Should the light have its original settings applied?</param>
|
||||||
public void StopLightBehaviour(string id = "", bool removeBehaviour = false, bool resetToOriginalSettings = false)
|
public void StopLightBehaviour(string id = "", bool removeBehaviour = false, bool resetToOriginalSettings = false)
|
||||||
{
|
{
|
||||||
if (!Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -519,7 +519,7 @@ namespace Content.Client.Light.Components
|
|||||||
_animations.Remove(container);
|
_animations.Remove(container);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (resetToOriginalSettings && Owner.TryGetComponent(out PointLightComponent? light))
|
if (resetToOriginalSettings && IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out PointLightComponent? light))
|
||||||
{
|
{
|
||||||
light.Color = _originalColor;
|
light.Color = _originalColor;
|
||||||
light.Enabled = _originalEnabled;
|
light.Enabled = _originalEnabled;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
namespace Content.Client.MachineLinking
|
namespace Content.Client.MachineLinking
|
||||||
@@ -16,7 +17,7 @@ namespace Content.Client.MachineLinking
|
|||||||
{
|
{
|
||||||
base.InitializeEntity(entity);
|
base.InitializeEntity(entity);
|
||||||
|
|
||||||
if (entity.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.LayerMapReserveBlank(Layer);
|
sprite.LayerMapReserveBlank(Layer);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Client.Markers
|
namespace Content.Client.Markers
|
||||||
{
|
{
|
||||||
@@ -19,7 +20,7 @@ namespace Content.Client.Markers
|
|||||||
{
|
{
|
||||||
var system = EntitySystem.Get<MarkerSystem>();
|
var system = EntitySystem.Get<MarkerSystem>();
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out ISpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.Visible = system.MarkersVisible;
|
sprite.Visible = system.MarkersVisible;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Content.Shared.MobState.Components;
|
|||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Client.Player;
|
using Robust.Client.Player;
|
||||||
using Robust.Shared.Enums;
|
using Robust.Shared.Enums;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
@@ -31,7 +32,7 @@ namespace Content.Client.MobState.Overlays
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerEntity.TryGetComponent<MobStateComponent>(out var mobState))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MobStateComponent?>(playerEntity.Uid, out var mobState))
|
||||||
{
|
{
|
||||||
if (critical)
|
if (critical)
|
||||||
if (mobState.IsCritical())
|
if (mobState.IsCritical())
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Shared.Singularity.Components;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
@@ -35,7 +36,7 @@ namespace Content.Client.ParticleAccelerator
|
|||||||
public override void InitializeEntity(IEntity entity)
|
public override void InitializeEntity(IEntity entity)
|
||||||
{
|
{
|
||||||
base.InitializeEntity(entity);
|
base.InitializeEntity(entity);
|
||||||
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var sprite))
|
||||||
{
|
{
|
||||||
throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
|
throw new EntityCreationException("No sprite component found in entity that has ParticleAcceleratorPartVisualizer");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,8 +19,8 @@ namespace Content.Client.Physics.Controllers
|
|||||||
|
|
||||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
if (player == null ||
|
if (player == null ||
|
||||||
!player.TryGetComponent(out IMoverComponent? mover) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out IMoverComponent? mover) ||
|
||||||
!player.TryGetComponent(out PhysicsComponent? body)) return;
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out PhysicsComponent? body)) return;
|
||||||
|
|
||||||
// Essentially we only want to set our mob to predicted so every other entity we just interpolate
|
// Essentially we only want to set our mob to predicted so every other entity we just interpolate
|
||||||
// (i.e. only see what the server has sent us).
|
// (i.e. only see what the server has sent us).
|
||||||
@@ -30,7 +30,7 @@ namespace Content.Client.Physics.Controllers
|
|||||||
// We set joints to predicted given these can affect how our mob moves.
|
// We set joints to predicted given these can affect how our mob moves.
|
||||||
// I would only recommend disabling this if you make pulling not use joints anymore (someday maybe?)
|
// I would only recommend disabling this if you make pulling not use joints anymore (someday maybe?)
|
||||||
|
|
||||||
if (player.TryGetComponent(out JointComponent? jointComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out JointComponent? jointComponent))
|
||||||
{
|
{
|
||||||
foreach (var joint in jointComponent.GetJoints)
|
foreach (var joint in jointComponent.GetJoints)
|
||||||
{
|
{
|
||||||
@@ -40,10 +40,10 @@ namespace Content.Client.Physics.Controllers
|
|||||||
}
|
}
|
||||||
|
|
||||||
// If we're being pulled then we won't predict anything and will receive server lerps so it looks way smoother.
|
// If we're being pulled then we won't predict anything and will receive server lerps so it looks way smoother.
|
||||||
if (player.TryGetComponent(out SharedPullableComponent? pullableComp))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out SharedPullableComponent? pullableComp))
|
||||||
{
|
{
|
||||||
var puller = pullableComp.Puller;
|
var puller = pullableComp.Puller;
|
||||||
if (puller != null && puller.TryGetComponent<PhysicsComponent>(out var pullerBody))
|
if (puller != null && IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(puller.Uid, out var pullerBody))
|
||||||
{
|
{
|
||||||
pullerBody.Predict = false;
|
pullerBody.Predict = false;
|
||||||
body.Predict = false;
|
body.Predict = false;
|
||||||
@@ -51,20 +51,20 @@ namespace Content.Client.Physics.Controllers
|
|||||||
}
|
}
|
||||||
|
|
||||||
// If we're pulling a mob then make sure that isn't predicted so it doesn't fuck our velocity up.
|
// If we're pulling a mob then make sure that isn't predicted so it doesn't fuck our velocity up.
|
||||||
if (player.TryGetComponent(out SharedPullerComponent? pullerComp))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out SharedPullerComponent? pullerComp))
|
||||||
{
|
{
|
||||||
var pulling = pullerComp.Pulling;
|
var pulling = pullerComp.Pulling;
|
||||||
|
|
||||||
if (pulling != null &&
|
if (pulling != null &&
|
||||||
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(pulling.Uid) &&
|
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(pulling.Uid) &&
|
||||||
pulling.TryGetComponent(out PhysicsComponent? pullingBody))
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(pulling.Uid, out PhysicsComponent? pullingBody))
|
||||||
{
|
{
|
||||||
pullingBody.Predict = false;
|
pullingBody.Predict = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Server-side should just be handled on its own so we'll just do this shizznit
|
// Server-side should just be handled on its own so we'll just do this shizznit
|
||||||
if (player.TryGetComponent(out IMobMoverComponent? mobMover))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out IMobMoverComponent? mobMover))
|
||||||
{
|
{
|
||||||
HandleMobMovement(mover, body, mobMover);
|
HandleMobMovement(mover, body, mobMover);
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Shared.Pointing.Components;
|
using Content.Shared.Pointing.Components;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||||
|
|
||||||
namespace Content.Client.Pointing.Components
|
namespace Content.Client.Pointing.Components
|
||||||
@@ -12,7 +13,7 @@ namespace Content.Client.Pointing.Components
|
|||||||
{
|
{
|
||||||
base.Startup();
|
base.Startup();
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Shared.Pointing.Components;
|
using Content.Shared.Pointing.Components;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||||
|
|
||||||
namespace Content.Client.Pointing.Components
|
namespace Content.Client.Pointing.Components
|
||||||
@@ -12,7 +13,7 @@ namespace Content.Client.Pointing.Components
|
|||||||
{
|
{
|
||||||
base.Startup();
|
base.Startup();
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ namespace Content.Client.Pointing
|
|||||||
{
|
{
|
||||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||||
|
|
||||||
if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
sprite.Rotation = rotation;
|
sprite.Rotation = rotation;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using Content.Shared.Recycling;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
|
||||||
namespace Content.Client.Recycling
|
namespace Content.Client.Recycling
|
||||||
@@ -20,8 +21,8 @@ namespace Content.Client.Recycling
|
|||||||
{
|
{
|
||||||
base.InitializeEntity(entity);
|
base.InitializeEntity(entity);
|
||||||
|
|
||||||
if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ISpriteComponent? sprite) ||
|
||||||
!entity.TryGetComponent(out AppearanceComponent? appearance))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AppearanceComponent? appearance))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Content.Shared.Research.Prototypes;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using static Content.Shared.Research.Components.SharedResearchConsoleComponent;
|
using static Content.Shared.Research.Components.SharedResearchConsoleComponent;
|
||||||
|
|
||||||
namespace Content.Client.Research.UI
|
namespace Content.Client.Research.UI
|
||||||
@@ -23,7 +24,7 @@ namespace Content.Client.Research.UI
|
|||||||
{
|
{
|
||||||
base.Open();
|
base.Open();
|
||||||
|
|
||||||
if (!Owner.Owner.TryGetComponent(out _technologyDatabase)) return;
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out _technologyDatabase)) return;
|
||||||
|
|
||||||
_consoleMenu = new ResearchConsoleMenu(this);
|
_consoleMenu = new ResearchConsoleMenu(this);
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ namespace Content.Client.Rotation
|
|||||||
{
|
{
|
||||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||||
|
|
||||||
if (!sprite.Owner.TryGetComponent(out AnimationPlayerComponent? animation))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(sprite.Owner.Uid, out AnimationPlayerComponent? animation))
|
||||||
{
|
{
|
||||||
sprite.Rotation = rotation;
|
sprite.Rotation = rotation;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
|
|
||||||
namespace Content.Client.Singularity.Components
|
namespace Content.Client.Singularity.Components
|
||||||
@@ -17,7 +18,7 @@ namespace Content.Client.Singularity.Components
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
if (!Owner.TryGetComponent(out _spriteComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _spriteComponent))
|
||||||
{
|
{
|
||||||
Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
|
Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ namespace Content.Client.Singularity
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!singuloEntity.TryGetComponent<SingularityDistortionComponent>(out var distortion))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SingularityDistortionComponent?>(singuloEntity.Uid, out var distortion))
|
||||||
{
|
{
|
||||||
_singularities.Remove(activeSinguloUid);
|
_singularities.Remove(activeSinguloUid);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Stacks;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
@@ -83,7 +84,7 @@ namespace Content.Client.Stack
|
|||||||
|
|
||||||
if (_isComposite
|
if (_isComposite
|
||||||
&& _spriteLayers.Count > 0
|
&& _spriteLayers.Count > 0
|
||||||
&& entity.TryGetComponent<ISpriteComponent>(out var spriteComponent))
|
&& IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity.Uid, out var spriteComponent))
|
||||||
{
|
{
|
||||||
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
|
var spritePath = _spritePath ?? spriteComponent.BaseRSI!.Path!;
|
||||||
|
|
||||||
|
|||||||
@@ -108,7 +108,7 @@ namespace Content.Client.StationEvents
|
|||||||
{
|
{
|
||||||
if (_entityManager.TryGetEntity(activePulseUid, out var pulseEntity) &&
|
if (_entityManager.TryGetEntity(activePulseUid, out var pulseEntity) &&
|
||||||
PulseQualifies(pulseEntity, currentEyeLoc) &&
|
PulseQualifies(pulseEntity, currentEyeLoc) &&
|
||||||
pulseEntity.TryGetComponent<RadiationPulseComponent>(out var pulse))
|
IoCManager.Resolve<IEntityManager>().TryGetComponent<RadiationPulseComponent?>(pulseEntity.Uid, out var pulse))
|
||||||
{
|
{
|
||||||
var shaderInstance = _pulses[activePulseUid];
|
var shaderInstance = _pulses[activePulseUid];
|
||||||
shaderInstance.instance.CurrentMapCoords = pulseEntity.Transform.MapPosition.Position;
|
shaderInstance.instance.CurrentMapCoords = pulseEntity.Transform.MapPosition.Position;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Storage.Components;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
@@ -31,7 +32,7 @@ namespace Content.Client.Storage.Visualizers
|
|||||||
base.InitializeEntity(entity);
|
base.InitializeEntity(entity);
|
||||||
|
|
||||||
if (_openIcon != null &&
|
if (_openIcon != null &&
|
||||||
entity.TryGetComponent<SpriteComponent>(out var spriteComponent) &&
|
IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(entity.Uid, out var spriteComponent) &&
|
||||||
spriteComponent.BaseRSI?.Path != null)
|
spriteComponent.BaseRSI?.Path != null)
|
||||||
{
|
{
|
||||||
spriteComponent.LayerMapReserveBlank(OpenIcon);
|
spriteComponent.LayerMapReserveBlank(OpenIcon);
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace Content.Client.Suspicion
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return _playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out suspicion);
|
return IoCManager.Resolve<IEntityManager>().TryGetComponent(_playerManager.LocalPlayer.ControlledEntity.Uid, out suspicion);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateLabel()
|
public void UpdateLabel()
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ namespace Content.Client.Suspicion
|
|||||||
var viewport = _eyeManager.GetWorldViewport();
|
var viewport = _eyeManager.GetWorldViewport();
|
||||||
|
|
||||||
var ent = _playerManager.LocalPlayer?.ControlledEntity;
|
var ent = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
if (ent == null || ent.TryGetComponent(out SuspicionRoleComponent? sus) != true)
|
if (ent == null || IoCManager.Resolve<IEntityManager>().TryGetComponent(ent.Uid, out SuspicionRoleComponent? sus) != true)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -54,7 +54,7 @@ namespace Content.Client.Suspicion
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ally.TryGetComponent(out IPhysBody? physics))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ally.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using Content.Shared.VendingMachines;
|
using Content.Shared.VendingMachines;
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
|
using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
|
||||||
|
|
||||||
@@ -22,7 +23,7 @@ namespace Content.Client.VendingMachines
|
|||||||
{
|
{
|
||||||
base.Open();
|
base.Open();
|
||||||
|
|
||||||
if (!Owner.Owner.TryGetComponent(out SharedVendingMachineComponent? vendingMachine))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Owner.Uid, out SharedVendingMachineComponent? vendingMachine))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -115,7 +115,7 @@ namespace Content.Client.Viewport
|
|||||||
InteractionOutlineComponent? outline;
|
InteractionOutlineComponent? outline;
|
||||||
if(!_outlineEnabled || !ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
|
if(!_outlineEnabled || !ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
|
||||||
{
|
{
|
||||||
if(entityToClick != null && entityToClick.TryGetComponent(out outline))
|
if(entityToClick != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(entityToClick.Uid, out outline))
|
||||||
{
|
{
|
||||||
outline.OnMouseLeave(); //Prevent outline remains from persisting post command.
|
outline.OnMouseLeave(); //Prevent outline remains from persisting post command.
|
||||||
}
|
}
|
||||||
@@ -124,7 +124,7 @@ namespace Content.Client.Viewport
|
|||||||
|
|
||||||
if (entityToClick == _lastHoveredEntity)
|
if (entityToClick == _lastHoveredEntity)
|
||||||
{
|
{
|
||||||
if (entityToClick != null && entityToClick.TryGetComponent(out outline))
|
if (entityToClick != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(entityToClick.Uid, out outline))
|
||||||
{
|
{
|
||||||
outline.UpdateInRange(inRange, renderScale);
|
outline.UpdateInRange(inRange, renderScale);
|
||||||
}
|
}
|
||||||
@@ -133,14 +133,14 @@ namespace Content.Client.Viewport
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (_lastHoveredEntity != null && !((!IoCManager.Resolve<IEntityManager>().EntityExists(_lastHoveredEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_lastHoveredEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) &&
|
if (_lastHoveredEntity != null && !((!IoCManager.Resolve<IEntityManager>().EntityExists(_lastHoveredEntity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_lastHoveredEntity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) &&
|
||||||
_lastHoveredEntity.TryGetComponent(out outline))
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(_lastHoveredEntity.Uid, out outline))
|
||||||
{
|
{
|
||||||
outline.OnMouseLeave();
|
outline.OnMouseLeave();
|
||||||
}
|
}
|
||||||
|
|
||||||
_lastHoveredEntity = entityToClick;
|
_lastHoveredEntity = entityToClick;
|
||||||
|
|
||||||
if (_lastHoveredEntity != null && _lastHoveredEntity.TryGetComponent(out outline))
|
if (_lastHoveredEntity != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(_lastHoveredEntity.Uid, out outline))
|
||||||
{
|
{
|
||||||
outline.OnMouseEnter(inRange, renderScale);
|
outline.OnMouseEnter(inRange, renderScale);
|
||||||
}
|
}
|
||||||
@@ -167,7 +167,7 @@ namespace Content.Client.Viewport
|
|||||||
var foundEntities = new List<(IEntity clicked, int drawDepth, uint renderOrder)>();
|
var foundEntities = new List<(IEntity clicked, int drawDepth, uint renderOrder)>();
|
||||||
foreach (var entity in entities)
|
foreach (var entity in entities)
|
||||||
{
|
{
|
||||||
if (entity.TryGetComponent<ClickableComponent>(out var component)
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ClickableComponent?>(entity.Uid, out var component)
|
||||||
&& !entity.IsInContainer()
|
&& !entity.IsInContainer()
|
||||||
&& component.CheckClick(coordinates.Position, out var drawDepthClicked, out var renderOrder))
|
&& component.CheckClick(coordinates.Position, out var drawDepthClicked, out var renderOrder))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ namespace Content.Client.Weapons.Melee.Components
|
|||||||
offset *= (ResetTime - _time) / ResetTime;
|
offset *= (ResetTime - _time) / ResetTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out ISpriteComponent? spriteComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? spriteComponent))
|
||||||
{
|
{
|
||||||
spriteComponent.Offset = offset;
|
spriteComponent.Offset = offset;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace Content.Client.Weapons.Melee
|
|||||||
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
|
// Due to ISpriteComponent limitations, weapons that don't use an RSI won't have this effect.
|
||||||
if (EntityManager.TryGetEntity(msg.Source, out var source) &&
|
if (EntityManager.TryGetEntity(msg.Source, out var source) &&
|
||||||
msg.TextureEffect &&
|
msg.TextureEffect &&
|
||||||
source.TryGetComponent(out ISpriteComponent? sourceSprite) &&
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(source.Uid, out ISpriteComponent? sourceSprite) &&
|
||||||
sourceSprite.BaseRSI?.Path != null)
|
sourceSprite.BaseRSI?.Path != null)
|
||||||
{
|
{
|
||||||
var curTime = _gameTiming.CurTime;
|
var curTime = _gameTiming.CurTime;
|
||||||
@@ -93,7 +93,7 @@ namespace Content.Client.Weapons.Melee
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!hitEntity.TryGetComponent(out ISpriteComponent? sprite))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(hitEntity.Uid, out ISpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -48,12 +48,12 @@ namespace Content.Client.Weapons.Ranged
|
|||||||
}
|
}
|
||||||
|
|
||||||
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
var entity = _playerManager.LocalPlayer?.ControlledEntity;
|
||||||
if (entity == null || !entity.TryGetComponent(out SharedHandsComponent? hands))
|
if (entity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedHandsComponent? hands))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!hands.TryGetActiveHeldEntity(out var held) || !held.TryGetComponent(out ClientRangedWeaponComponent? weapon))
|
if (!hands.TryGetActiveHeldEntity(out var held) || !IoCManager.Resolve<IEntityManager>().TryGetComponent(held.Uid, out ClientRangedWeaponComponent? weapon))
|
||||||
{
|
{
|
||||||
_blocked = true;
|
_blocked = true;
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -48,8 +48,8 @@ namespace Content.IntegrationTests.Tests.Body
|
|||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
|
var human = entityManager.SpawnEntity("HumanBodyAndAppearanceDummy", new MapCoordinates(Vector2.Zero, mapId));
|
||||||
|
|
||||||
Assert.That(human.TryGetComponent(out SharedBodyComponent body));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out SharedBodyComponent body));
|
||||||
Assert.That(human.TryGetComponent(out appearance));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out appearance));
|
||||||
|
|
||||||
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
|
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
|
||||||
|
|
||||||
|
|||||||
@@ -66,11 +66,11 @@ namespace Content.IntegrationTests.Tests.Body
|
|||||||
var bodySys = EntitySystem.Get<BodySystem>();
|
var bodySys = EntitySystem.Get<BodySystem>();
|
||||||
var lungSys = EntitySystem.Get<LungSystem>();
|
var lungSys = EntitySystem.Get<LungSystem>();
|
||||||
|
|
||||||
Assert.That(human.TryGetComponent(out SharedBodyComponent body));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out SharedBodyComponent body));
|
||||||
|
|
||||||
var lungs = bodySys.GetComponentsOnMechanisms<LungComponent>(human.Uid, body).ToArray();
|
var lungs = bodySys.GetComponentsOnMechanisms<LungComponent>(human.Uid, body).ToArray();
|
||||||
Assert.That(lungs.Count, Is.EqualTo(1));
|
Assert.That(lungs.Count, Is.EqualTo(1));
|
||||||
Assert.That(human.TryGetComponent(out BloodstreamComponent bloodstream));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out BloodstreamComponent bloodstream));
|
||||||
|
|
||||||
var gas = new GasMixture(1);
|
var gas = new GasMixture(1);
|
||||||
|
|
||||||
@@ -172,7 +172,7 @@ namespace Content.IntegrationTests.Tests.Body
|
|||||||
human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", coordinates);
|
human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", coordinates);
|
||||||
|
|
||||||
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(human.Uid));
|
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(human.Uid));
|
||||||
Assert.True(human.TryGetComponent(out respirator));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out respirator));
|
||||||
Assert.False(respirator.Suffocating);
|
Assert.False(respirator.Suffocating);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -82,13 +82,13 @@ namespace Content.IntegrationTests.Tests.DeviceNetwork
|
|||||||
|
|
||||||
device1 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
|
device1 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
|
||||||
|
|
||||||
Assert.That(device1.TryGetComponent(out networkComponent1), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device1.Uid, out networkComponent1), Is.True);
|
||||||
Assert.That(networkComponent1.Open, Is.True);
|
Assert.That(networkComponent1.Open, Is.True);
|
||||||
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
device2 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
|
device2 = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
|
||||||
|
|
||||||
Assert.That(device2.TryGetComponent(out networkComponent2), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device2.Uid, out networkComponent2), Is.True);
|
||||||
Assert.That(networkComponent2.Open, Is.True);
|
Assert.That(networkComponent2.Open, Is.True);
|
||||||
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
@@ -145,14 +145,14 @@ namespace Content.IntegrationTests.Tests.DeviceNetwork
|
|||||||
|
|
||||||
device1 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
|
device1 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
|
||||||
|
|
||||||
Assert.That(device1.TryGetComponent(out networkComponent1), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device1.Uid, out networkComponent1), Is.True);
|
||||||
Assert.That(device1.TryGetComponent(out wirelessNetworkComponent), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device1.Uid, out wirelessNetworkComponent), Is.True);
|
||||||
Assert.That(networkComponent1.Open, Is.True);
|
Assert.That(networkComponent1.Open, Is.True);
|
||||||
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
device2 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0,50), MapId.Nullspace));
|
device2 = entityManager.SpawnEntity("DummyWirelessNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0,50), MapId.Nullspace));
|
||||||
|
|
||||||
Assert.That(device2.TryGetComponent(out networkComponent2), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device2.Uid, out networkComponent2), Is.True);
|
||||||
Assert.That(networkComponent2.Open, Is.True);
|
Assert.That(networkComponent2.Open, Is.True);
|
||||||
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
@@ -232,14 +232,14 @@ namespace Content.IntegrationTests.Tests.DeviceNetwork
|
|||||||
|
|
||||||
device1 = entityManager.SpawnEntity("DummyWiredNetworkDevice", MapCoordinates.Nullspace);
|
device1 = entityManager.SpawnEntity("DummyWiredNetworkDevice", MapCoordinates.Nullspace);
|
||||||
|
|
||||||
Assert.That(device1.TryGetComponent(out networkComponent1), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device1.Uid, out networkComponent1), Is.True);
|
||||||
Assert.That(device1.TryGetComponent(out wiredNetworkComponent), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device1.Uid, out wiredNetworkComponent), Is.True);
|
||||||
Assert.That(networkComponent1.Open, Is.True);
|
Assert.That(networkComponent1.Open, Is.True);
|
||||||
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent1.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
device2 = entityManager.SpawnEntity("DummyWiredNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0, 2), MapId.Nullspace));
|
device2 = entityManager.SpawnEntity("DummyWiredNetworkDevice", new MapCoordinates(new Robust.Shared.Maths.Vector2(0, 2), MapId.Nullspace));
|
||||||
|
|
||||||
Assert.That(device2.TryGetComponent(out networkComponent2), Is.True);
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(device2.Uid, out networkComponent2), Is.True);
|
||||||
Assert.That(networkComponent2.Open, Is.True);
|
Assert.That(networkComponent2.Open, Is.True);
|
||||||
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
Assert.That(networkComponent2.Address, Is.Not.EqualTo(string.Empty));
|
||||||
|
|
||||||
|
|||||||
@@ -146,7 +146,8 @@ namespace Content.IntegrationTests.Tests.Disposal
|
|||||||
disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", disposalUnit.Transform.MapPosition);
|
disposalTrunk = entityManager.SpawnEntity("DisposalTrunkDummy", disposalUnit.Transform.MapPosition);
|
||||||
|
|
||||||
// Test for components existing
|
// Test for components existing
|
||||||
Assert.True(disposalUnit.TryGetComponent(out unit!));
|
ref DisposalUnitComponent? comp = ref unit!;
|
||||||
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(disposalUnit.Uid, out comp));
|
||||||
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<DisposalEntryComponent>(disposalTrunk.Uid));
|
Assert.True(IoCManager.Resolve<IEntityManager>().HasComponent<DisposalEntryComponent>(disposalTrunk.Uid));
|
||||||
|
|
||||||
// Can't insert, unanchored and unpowered
|
// Can't insert, unanchored and unpowered
|
||||||
@@ -190,7 +191,7 @@ namespace Content.IntegrationTests.Tests.Disposal
|
|||||||
await server.WaitAssertion(() =>
|
await server.WaitAssertion(() =>
|
||||||
{
|
{
|
||||||
// Remove power need
|
// Remove power need
|
||||||
Assert.True(disposalUnit.TryGetComponent(out ApcPowerReceiverComponent power));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(disposalUnit.Uid, out ApcPowerReceiverComponent power));
|
||||||
power!.NeedsPower = false;
|
power!.NeedsPower = false;
|
||||||
Assert.True(unit.Powered);
|
Assert.True(unit.Powered);
|
||||||
|
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ namespace Content.IntegrationTests.Tests.Doors
|
|||||||
|
|
||||||
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
|
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
|
||||||
|
|
||||||
Assert.True(airlock.TryGetComponent(out doorComponent));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock.Uid, out doorComponent));
|
||||||
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -136,9 +136,9 @@ namespace Content.IntegrationTests.Tests.Doors
|
|||||||
|
|
||||||
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
|
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
|
||||||
|
|
||||||
Assert.True(physicsDummy.TryGetComponent(out physBody));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(physicsDummy.Uid, out physBody));
|
||||||
|
|
||||||
Assert.True(airlock.TryGetComponent(out doorComponent));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock.Uid, out doorComponent));
|
||||||
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|||||||
@@ -66,11 +66,13 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
|
|||||||
human.Transform.WorldPosition = otherHuman.Transform.WorldPosition;
|
human.Transform.WorldPosition = otherHuman.Transform.WorldPosition;
|
||||||
|
|
||||||
// Test for components existing
|
// Test for components existing
|
||||||
Assert.True(human.TryGetComponent(out cuffed!), $"Human has no {nameof(CuffableComponent)}");
|
ref CuffableComponent? comp = ref cuffed!;
|
||||||
Assert.True(human.TryGetComponent(out hands!), $"Human has no {nameof(HandsComponent)}");
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out comp), $"Human has no {nameof(CuffableComponent)}");
|
||||||
Assert.True(human.TryGetComponent(out SharedBodyComponent? _), $"Human has no {nameof(SharedBodyComponent)}");
|
ref HandsComponent? comp1 = ref hands!;
|
||||||
Assert.True(cuffs.TryGetComponent(out HandcuffComponent? _), $"Handcuff has no {nameof(HandcuffComponent)}");
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out comp1), $"Human has no {nameof(HandsComponent)}");
|
||||||
Assert.True(secondCuffs.TryGetComponent(out HandcuffComponent? _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out SharedBodyComponent? _), $"Human has no {nameof(SharedBodyComponent)}");
|
||||||
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(cuffs.Uid, out HandcuffComponent? _), $"Handcuff has no {nameof(HandcuffComponent)}");
|
||||||
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(secondCuffs.Uid, out HandcuffComponent? _), $"Second handcuffs has no {nameof(HandcuffComponent)}");
|
||||||
|
|
||||||
// Test to ensure cuffed players register the handcuffs
|
// Test to ensure cuffed players register the handcuffs
|
||||||
cuffed.TryAddNewCuffs(human, cuffs);
|
cuffed.TryAddNewCuffs(human, cuffs);
|
||||||
|
|||||||
@@ -251,7 +251,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
|
|||||||
// spawn and give them an item that has actions
|
// spawn and give them an item that has actions
|
||||||
serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
|
serverFlashlight = serverEntManager.SpawnEntity("TestFlashlight",
|
||||||
new EntityCoordinates(serverPlayerEnt.Uid, (0, 0)));
|
new EntityCoordinates(serverPlayerEnt.Uid, (0, 0)));
|
||||||
Assert.That(serverFlashlight.TryGetComponent<ItemActionsComponent>(out var itemActions));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<ItemActionsComponent?>(serverFlashlight.Uid, out var itemActions));
|
||||||
// we expect this only to have a toggle light action initially
|
// we expect this only to have a toggle light action initially
|
||||||
var actionConfigs = itemActions.ActionConfigs.ToList();
|
var actionConfigs = itemActions.ActionConfigs.ToList();
|
||||||
Assert.That(actionConfigs.Count == 1);
|
Assert.That(actionConfigs.Count == 1);
|
||||||
|
|||||||
@@ -54,8 +54,9 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
|
|||||||
|
|
||||||
// Test for climb components existing
|
// Test for climb components existing
|
||||||
// Players and tables should have these in their prototypes.
|
// Players and tables should have these in their prototypes.
|
||||||
Assert.That(human.TryGetComponent(out climbing!), "Human has no climbing");
|
ref ClimbingComponent? comp = ref climbing!;
|
||||||
Assert.That(table.TryGetComponent(out ClimbableComponent? _), "Table has no climbable");
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out comp), "Human has no climbing");
|
||||||
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(table.Uid, out ClimbableComponent? _), "Table has no climbable");
|
||||||
|
|
||||||
// Now let's make the player enter a climbing transitioning state.
|
// Now let's make the player enter a climbing transitioning state.
|
||||||
climbing.IsClimbing = true;
|
climbing.IsClimbing = true;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ using Content.Shared.Alert;
|
|||||||
using Content.Shared.Coordinates;
|
using Content.Shared.Coordinates;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
|
||||||
namespace Content.IntegrationTests.Tests.Gravity
|
namespace Content.IntegrationTests.Tests.Gravity
|
||||||
@@ -52,7 +53,7 @@ namespace Content.IntegrationTests.Tests.Gravity
|
|||||||
var coordinates = grid.ToCoordinates();
|
var coordinates = grid.ToCoordinates();
|
||||||
human = entityManager.SpawnEntity("HumanDummy", coordinates);
|
human = entityManager.SpawnEntity("HumanDummy", coordinates);
|
||||||
|
|
||||||
Assert.True(human.TryGetComponent(out alerts));
|
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(human.Uid, out alerts));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Let WeightlessSystem and GravitySystem tick
|
// Let WeightlessSystem and GravitySystem tick
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
|||||||
Assert.That(interactUsing, Is.False);
|
Assert.That(interactUsing, Is.False);
|
||||||
Assert.That(interactHand);
|
Assert.That(interactHand);
|
||||||
|
|
||||||
Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(user.Uid, out var hands));
|
||||||
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
||||||
|
|
||||||
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
||||||
@@ -167,7 +167,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
|||||||
Assert.That(interactUsing, Is.False);
|
Assert.That(interactUsing, Is.False);
|
||||||
Assert.That(interactHand, Is.False);
|
Assert.That(interactHand, Is.False);
|
||||||
|
|
||||||
Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(user.Uid, out var hands));
|
||||||
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
||||||
|
|
||||||
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
||||||
@@ -236,7 +236,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
|||||||
Assert.That(interactUsing, Is.False);
|
Assert.That(interactUsing, Is.False);
|
||||||
Assert.That(interactHand);
|
Assert.That(interactHand);
|
||||||
|
|
||||||
Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(user.Uid, out var hands));
|
||||||
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
||||||
|
|
||||||
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
||||||
@@ -306,7 +306,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
|||||||
Assert.That(interactUsing, Is.False);
|
Assert.That(interactUsing, Is.False);
|
||||||
Assert.That(interactHand, Is.False);
|
Assert.That(interactHand, Is.False);
|
||||||
|
|
||||||
Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(user.Uid, out var hands));
|
||||||
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
||||||
|
|
||||||
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
||||||
@@ -391,7 +391,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
|
|||||||
Assert.That(interactUsing, Is.False);
|
Assert.That(interactUsing, Is.False);
|
||||||
Assert.That(interactHand);
|
Assert.That(interactHand);
|
||||||
|
|
||||||
Assert.That(user.TryGetComponent<HandsComponent>(out var hands));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(user.Uid, out var hands));
|
||||||
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
Assert.That(hands.PutInHand(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(item.Uid)));
|
||||||
|
|
||||||
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
interactionSystem.UserInteraction(user, target.Transform.Coordinates, target.Uid);
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Server.Shuttles;
|
|||||||
using Content.Server.Shuttles.Components;
|
using Content.Server.Shuttles.Components;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Physics;
|
using Robust.Shared.Physics;
|
||||||
@@ -30,8 +31,8 @@ namespace Content.IntegrationTests.Tests
|
|||||||
var grid = mapMan.CreateGrid(mapId);
|
var grid = mapMan.CreateGrid(mapId);
|
||||||
gridEnt = entMan.GetEntity(grid.GridEntityId);
|
gridEnt = entMan.GetEntity(grid.GridEntityId);
|
||||||
|
|
||||||
Assert.That(gridEnt.TryGetComponent(out ShuttleComponent? shuttleComponent));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out ShuttleComponent? shuttleComponent));
|
||||||
Assert.That(gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent));
|
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out PhysicsComponent? physicsComponent));
|
||||||
Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
|
Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
|
||||||
Assert.That(gridEnt.Transform.LocalPosition, Is.EqualTo(Vector2.Zero));
|
Assert.That(gridEnt.Transform.LocalPosition, Is.EqualTo(Vector2.Zero));
|
||||||
physicsComponent.ApplyLinearImpulse(Vector2.One);
|
physicsComponent.ApplyLinearImpulse(Vector2.One);
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ namespace Content.Server.AI.Components
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MovementSpeedModifierComponent? component))
|
||||||
{
|
{
|
||||||
return component.CurrentWalkSpeed;
|
return component.CurrentWalkSpeed;
|
||||||
}
|
}
|
||||||
@@ -78,7 +78,7 @@ namespace Content.Server.AI.Components
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out MovementSpeedModifierComponent? component))
|
||||||
{
|
{
|
||||||
return component.CurrentSprintSpeed;
|
return component.CurrentSprintSpeed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ namespace Content.Server.AI.EntitySystems
|
|||||||
public Faction GetHostileFactions(Faction faction) => _hostileFactions.TryGetValue(faction, out var hostiles) ? hostiles : Faction.None;
|
public Faction GetHostileFactions(Faction faction) => _hostileFactions.TryGetValue(faction, out var hostiles) ? hostiles : Faction.None;
|
||||||
|
|
||||||
public Faction GetFactions(IEntity entity) =>
|
public Faction GetFactions(IEntity entity) =>
|
||||||
entity.TryGetComponent(out AiFactionTagComponent? factionTags)
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AiFactionTagComponent? factionTags)
|
||||||
? factionTags.Factions
|
? factionTags.Factions
|
||||||
: Faction.None;
|
: Faction.None;
|
||||||
|
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace Content.Server.AI.EntitySystems
|
|||||||
{
|
{
|
||||||
// TODO: Need to generecise this but that will be part of a larger cleanup later anyway.
|
// TODO: Need to generecise this but that will be part of a larger cleanup later anyway.
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(message.Entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(message.Entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(message.Entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(message.Entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!message.Entity.TryGetComponent(out UtilityAi? controller))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(message.Entity.Uid, out UtilityAi? controller))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -47,7 +47,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
if (!base.Shutdown(outcome))
|
if (!base.Shutdown(outcome))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
|
||||||
{
|
{
|
||||||
combatModeComponent.IsInCombatMode = false;
|
combatModeComponent.IsInCombatMode = false;
|
||||||
}
|
}
|
||||||
@@ -62,13 +62,13 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
return Outcome.Success;
|
return Outcome.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? hands) || hands.GetActiveHand == null)
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? hands) || hands.GetActiveHand == null)
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
var meleeWeapon = hands.GetActiveHand.Owner;
|
var meleeWeapon = hands.GetActiveHand.Owner;
|
||||||
meleeWeapon.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent);
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(meleeWeapon.Uid, out MeleeWeaponComponent? meleeWeaponComponent);
|
||||||
|
|
||||||
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
|
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
|
||||||
meleeWeaponComponent?.Range)
|
meleeWeaponComponent?.Range)
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -39,7 +39,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
combatModeComponent.IsInCombatMode = true;
|
combatModeComponent.IsInCombatMode = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out UnarmedCombatComponent? unarmedCombatComponent))
|
||||||
{
|
{
|
||||||
_unarmedCombat = unarmedCombatComponent;
|
_unarmedCombat = unarmedCombatComponent;
|
||||||
}
|
}
|
||||||
@@ -56,7 +56,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
|
|||||||
if (!base.Shutdown(outcome))
|
if (!base.Shutdown(outcome))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
|
||||||
{
|
{
|
||||||
combatModeComponent.IsInCombatMode = false;
|
combatModeComponent.IsInCombatMode = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using Content.Server.Storage.Components;
|
|||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Interaction.Helpers;
|
using Content.Shared.Interaction.Helpers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -58,7 +59,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_target.TryGetComponent(out EntityStorageComponent? storageComponent) ||
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out EntityStorageComponent? storageComponent) ||
|
||||||
storageComponent.IsWeldedShut)
|
storageComponent.IsWeldedShut)
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Content.Server.Hands.Components;
|
using Content.Server.Hands.Components;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -20,7 +21,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public override Outcome Execute(float frameTime)
|
public override Outcome Execute(float frameTime)
|
||||||
{
|
{
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Content.Server.Hands.Components;
|
using Content.Server.Hands.Components;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -14,7 +15,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
|
|
||||||
public override Outcome Execute(float frameTime)
|
public override Outcome Execute(float frameTime)
|
||||||
{
|
{
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Content.Server.Hands.Components;
|
using Content.Server.Hands.Components;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -15,7 +16,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
|
|
||||||
public override Outcome Execute(float frameTime)
|
public override Outcome Execute(float frameTime)
|
||||||
{
|
{
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_owner.TryGetComponent(out CombatModeComponent? combatModeComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out CombatModeComponent? combatModeComponent))
|
||||||
{
|
{
|
||||||
combatModeComponent.IsInCombatMode = false;
|
combatModeComponent.IsInCombatMode = false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Interaction;
|
|||||||
using Content.Shared.Interaction.Helpers;
|
using Content.Shared.Interaction.Helpers;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -34,7 +35,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!container.Owner.TryGetComponent(out EntityStorageComponent? storageComponent) ||
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out EntityStorageComponent? storageComponent) ||
|
||||||
storageComponent.IsWeldedShut)
|
storageComponent.IsWeldedShut)
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Hands.Components;
|
using Content.Server.Hands.Components;
|
||||||
using Content.Server.Items;
|
using Content.Server.Items;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Operators.Inventory
|
namespace Content.Server.AI.Operators.Inventory
|
||||||
{
|
{
|
||||||
@@ -21,12 +22,12 @@ namespace Content.Server.AI.Operators.Inventory
|
|||||||
public override Outcome Execute(float frameTime)
|
public override Outcome Execute(float frameTime)
|
||||||
{
|
{
|
||||||
// TODO: Also have this check storage a la backpack etc.
|
// TODO: Also have this check storage a la backpack etc.
|
||||||
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_target.TryGetComponent(out ItemComponent? itemComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,8 +31,8 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
|
|
||||||
// TODO: Also have this check storage a la backpack etc.
|
// TODO: Also have this check storage a la backpack etc.
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
|
||||||
!_target.TryGetComponent(out ItemComponent? itemComponent))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
@@ -43,7 +43,7 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
{
|
{
|
||||||
if (handsComponent.GetItem(slot) != itemComponent) continue;
|
if (handsComponent.GetItem(slot) != itemComponent) continue;
|
||||||
handsComponent.ActiveHand = slot;
|
handsComponent.ActiveHand = slot;
|
||||||
if (!_target.TryGetComponent(out drinkComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out drinkComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
@@ -59,7 +59,7 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner.Uid, drinkComponent)
|
if (drinkComponent.Deleted || EntitySystem.Get<DrinkSystem>().IsEmpty(drinkComponent.Owner.Uid, drinkComponent)
|
||||||
|| _owner.TryGetComponent(out ThirstComponent? thirstComponent) &&
|
|| IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out ThirstComponent? thirstComponent) &&
|
||||||
thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
|
thirstComponent.CurrentThirst >= thirstComponent.ThirstThresholds[ThirstThreshold.Okay])
|
||||||
{
|
{
|
||||||
return Outcome.Success;
|
return Outcome.Success;
|
||||||
|
|||||||
@@ -30,8 +30,8 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
|
|
||||||
// TODO: Also have this check storage a la backpack etc.
|
// TODO: Also have this check storage a la backpack etc.
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!_owner.TryGetComponent(out HandsComponent? handsComponent) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent) ||
|
||||||
!_target.TryGetComponent(out ItemComponent? itemComponent))
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
@@ -42,7 +42,7 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
{
|
{
|
||||||
if (handsComponent.GetItem(slot) != itemComponent) continue;
|
if (handsComponent.GetItem(slot) != itemComponent) continue;
|
||||||
handsComponent.ActiveHand = slot;
|
handsComponent.ActiveHand = slot;
|
||||||
if (!_target.TryGetComponent(out foodComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out foodComponent))
|
||||||
{
|
{
|
||||||
return Outcome.Failed;
|
return Outcome.Failed;
|
||||||
}
|
}
|
||||||
@@ -59,7 +59,7 @@ namespace Content.Server.AI.Operators.Nutrition
|
|||||||
|
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
foodComponent.UsesRemaining == 0 ||
|
foodComponent.UsesRemaining == 0 ||
|
||||||
_owner.TryGetComponent(out HungerComponent? hungerComponent) &&
|
IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HungerComponent? hungerComponent) &&
|
||||||
hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
|
hungerComponent.CurrentHunger >= hungerComponent.HungerThresholds[HungerThreshold.Okay])
|
||||||
{
|
{
|
||||||
return Outcome.Success;
|
return Outcome.Success;
|
||||||
|
|||||||
@@ -181,7 +181,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
|
|||||||
var targetNode = _pathfindingSystem.GetNode(targetTile);
|
var targetNode = _pathfindingSystem.GetNode(targetTile);
|
||||||
|
|
||||||
var collisionMask = 0;
|
var collisionMask = 0;
|
||||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
collisionMask = physics.CollisionMask;
|
collisionMask = physics.CollisionMask;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,7 +29,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
|
|||||||
public static ReachableArgs GetArgs(IEntity entity)
|
public static ReachableArgs GetArgs(IEntity entity)
|
||||||
{
|
{
|
||||||
var collisionMask = 0;
|
var collisionMask = 0;
|
||||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
collisionMask = physics.CollisionMask;
|
collisionMask = physics.CollisionMask;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -267,7 +267,7 @@ namespace Content.Server.AI.Pathfinding
|
|||||||
// TODO: Check for powered I think (also need an event for when it's depowered
|
// TODO: Check for powered I think (also need an event for when it's depowered
|
||||||
// AccessReader calls this whenever opening / closing but it can seem to get called multiple times
|
// AccessReader calls this whenever opening / closing but it can seem to get called multiple times
|
||||||
// Which may or may not be intended?
|
// Which may or may not be intended?
|
||||||
if (entity.TryGetComponent(out AccessReader? accessReader) && !_accessReaders.ContainsKey(entity))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AccessReader? accessReader) && !_accessReaders.ContainsKey(entity))
|
||||||
{
|
{
|
||||||
_accessReaders.Add(entity, accessReader);
|
_accessReaders.Add(entity, accessReader);
|
||||||
ParentChunk.Dirty();
|
ParentChunk.Dirty();
|
||||||
|
|||||||
@@ -267,7 +267,7 @@ namespace Content.Server.AI.Pathfinding
|
|||||||
{
|
{
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
_lastKnownPositions.ContainsKey(entity) ||
|
_lastKnownPositions.ContainsKey(entity) ||
|
||||||
!entity.TryGetComponent(out IPhysBody? physics) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics) ||
|
||||||
!PathfindingNode.IsRelevant(entity, physics))
|
!PathfindingNode.IsRelevant(entity, physics))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -306,7 +306,7 @@ namespace Content.Server.AI.Pathfinding
|
|||||||
{
|
{
|
||||||
// If we've moved to space or the likes then remove us.
|
// If we've moved to space or the likes then remove us.
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(moveEvent.Sender.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(moveEvent.Sender.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(moveEvent.Sender.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(moveEvent.Sender.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!moveEvent.Sender.TryGetComponent(out IPhysBody? physics) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(moveEvent.Sender.Uid, out IPhysBody? physics) ||
|
||||||
!PathfindingNode.IsRelevant(moveEvent.Sender, physics) ||
|
!PathfindingNode.IsRelevant(moveEvent.Sender, physics) ||
|
||||||
moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
|
moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
|
||||||
{
|
{
|
||||||
@@ -371,7 +371,7 @@ namespace Content.Server.AI.Pathfinding
|
|||||||
|
|
||||||
public bool CanTraverse(IEntity entity, PathfindingNode node)
|
public bool CanTraverse(IEntity entity, PathfindingNode node)
|
||||||
{
|
{
|
||||||
if (entity.TryGetComponent(out IPhysBody? physics) &&
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics) &&
|
||||||
(physics.CollisionMask & node.BlockedCollisionMask) != 0)
|
(physics.CollisionMask & node.BlockedCollisionMask) != 0)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -129,7 +129,7 @@ namespace Content.Server.AI.Steering
|
|||||||
/// <exception cref="InvalidOperationException"></exception>
|
/// <exception cref="InvalidOperationException"></exception>
|
||||||
public void Unregister(IEntity entity)
|
public void Unregister(IEntity entity)
|
||||||
{
|
{
|
||||||
if (entity.TryGetComponent(out AiControllerComponent? controller))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AiControllerComponent? controller))
|
||||||
{
|
{
|
||||||
controller.VelocityDir = Vector2.Zero;
|
controller.VelocityDir = Vector2.Zero;
|
||||||
}
|
}
|
||||||
@@ -249,7 +249,7 @@ namespace Content.Server.AI.Steering
|
|||||||
{
|
{
|
||||||
// Main optimisation to be done below is the redundant calls and adding more variables
|
// Main optimisation to be done below is the redundant calls and adding more variables
|
||||||
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
|
||||||
!entity.TryGetComponent(out AiControllerComponent? controller) ||
|
!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AiControllerComponent? controller) ||
|
||||||
!EntitySystem.Get<ActionBlockerSystem>().CanMove(entity.Uid) ||
|
!EntitySystem.Get<ActionBlockerSystem>().CanMove(entity.Uid) ||
|
||||||
!entity.Transform.GridID.IsValid())
|
!entity.Transform.GridID.IsValid())
|
||||||
{
|
{
|
||||||
@@ -420,7 +420,7 @@ namespace Content.Server.AI.Steering
|
|||||||
var startTile = gridManager.GetTileRef(entity.Transform.Coordinates);
|
var startTile = gridManager.GetTileRef(entity.Transform.Coordinates);
|
||||||
var endTile = gridManager.GetTileRef(steeringRequest.TargetGrid);
|
var endTile = gridManager.GetTileRef(steeringRequest.TargetGrid);
|
||||||
var collisionMask = 0;
|
var collisionMask = 0;
|
||||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
collisionMask = physics.CollisionMask;
|
collisionMask = physics.CollisionMask;
|
||||||
}
|
}
|
||||||
@@ -606,7 +606,7 @@ namespace Content.Server.AI.Steering
|
|||||||
return Vector2.Zero;
|
return Vector2.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target.TryGetComponent(out IPhysBody? physics))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(target.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
var targetDistance = (targetPos.Position - entityPos.Position);
|
var targetDistance = (targetPos.Position - entityPos.Position);
|
||||||
targetPos = targetPos.Offset(physics.LinearVelocity * targetDistance);
|
targetPos = targetPos.Offset(physics.LinearVelocity * targetDistance);
|
||||||
@@ -624,7 +624,7 @@ namespace Content.Server.AI.Steering
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private Vector2 CollisionAvoidance(IEntity entity, Vector2 direction, ICollection<IEntity> ignoredTargets)
|
private Vector2 CollisionAvoidance(IEntity entity, Vector2 direction, ICollection<IEntity> ignoredTargets)
|
||||||
{
|
{
|
||||||
if (direction == Vector2.Zero || !entity.TryGetComponent(out IPhysBody? physics))
|
if (direction == Vector2.Zero || !IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics))
|
||||||
{
|
{
|
||||||
return Vector2.Zero;
|
return Vector2.Zero;
|
||||||
}
|
}
|
||||||
@@ -665,7 +665,7 @@ namespace Content.Server.AI.Steering
|
|||||||
// if we're moving in the same direction then ignore
|
// if we're moving in the same direction then ignore
|
||||||
// So if 2 entities are moving towards each other and both detect a collision they'll both move in the same direction
|
// So if 2 entities are moving towards each other and both detect a collision they'll both move in the same direction
|
||||||
// i.e. towards the right
|
// i.e. towards the right
|
||||||
if (physicsEntity.TryGetComponent(out IPhysBody? otherPhysics) &&
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(physicsEntity.Uid, out IPhysBody? otherPhysics) &&
|
||||||
Vector2.Dot(otherPhysics.LinearVelocity, direction) > 0)
|
Vector2.Dot(otherPhysics.LinearVelocity, direction) > 0)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
|||||||
{
|
{
|
||||||
MoveToEntityOperator moveOperator;
|
MoveToEntityOperator moveOperator;
|
||||||
var equipped = context.GetState<EquippedEntityState>().GetValue();
|
var equipped = context.GetState<EquippedEntityState>().GetValue();
|
||||||
if (equipped != null && equipped.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent))
|
if (equipped != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(equipped.Uid, out MeleeWeaponComponent? meleeWeaponComponent))
|
||||||
{
|
{
|
||||||
moveOperator = new MoveToEntityOperator(Owner, Target, meleeWeaponComponent.Range - 0.01f);
|
moveOperator = new MoveToEntityOperator(Owner, Target, meleeWeaponComponent.Range - 0.01f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
|||||||
public override void SetupOperators(Blackboard context)
|
public override void SetupOperators(Blackboard context)
|
||||||
{
|
{
|
||||||
MoveToEntityOperator moveOperator;
|
MoveToEntityOperator moveOperator;
|
||||||
if (Owner.TryGetComponent(out UnarmedCombatComponent? unarmedCombatComponent))
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out UnarmedCombatComponent? unarmedCombatComponent))
|
||||||
{
|
{
|
||||||
moveOperator = new MoveToEntityOperator(Owner, Target, unarmedCombatComponent.Range - 0.01f);
|
moveOperator = new MoveToEntityOperator(Owner, Target, unarmedCombatComponent.Range - 0.01f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ using Content.Server.AI.WorldState.States.Clothing;
|
|||||||
using Content.Server.AI.WorldState.States.Inventory;
|
using Content.Server.AI.WorldState.States.Inventory;
|
||||||
using Content.Server.Clothing.Components;
|
using Content.Server.Clothing.Components;
|
||||||
using Content.Shared.Inventory;
|
using Content.Shared.Inventory;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Utility.Considerations.Clothing
|
namespace Content.Server.AI.Utility.Considerations.Clothing
|
||||||
{
|
{
|
||||||
@@ -23,7 +25,7 @@ namespace Content.Server.AI.Utility.Considerations.Clothing
|
|||||||
|
|
||||||
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
|
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
|
||||||
{
|
{
|
||||||
if (!entity.TryGetComponent(out ClothingComponent? clothingComponent))
|
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out ClothingComponent? clothingComponent))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using Content.Server.AI.WorldState;
|
using Content.Server.AI.WorldState;
|
||||||
using Content.Server.AI.WorldState.States.Combat;
|
using Content.Server.AI.WorldState.States.Combat;
|
||||||
using Content.Server.Weapon.Melee.Components;
|
using Content.Server.Weapon.Melee.Components;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
|
||||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||||
{
|
{
|
||||||
@@ -10,7 +12,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
|||||||
{
|
{
|
||||||
var target = context.GetState<WeaponEntityState>().GetValue();
|
var target = context.GetState<WeaponEntityState>().GetValue();
|
||||||
|
|
||||||
if (target == null || !target.TryGetComponent(out MeleeWeaponComponent? meleeWeaponComponent))
|
if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target.Uid, out MeleeWeaponComponent? meleeWeaponComponent))
|
||||||
{
|
{
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user