Inline TryGetComponent completely, for real
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@@ -7,6 +7,7 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Placeable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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@@ -28,7 +29,7 @@ namespace Content.Shared.Storage
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bool IDraggable.CanDrop(CanDropEvent args)
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{
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return args.Target.TryGetComponent(out PlaceableSurfaceComponent? placeable) &&
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return IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Target.Uid, out PlaceableSurfaceComponent? placeable) &&
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placeable.IsPlaceable;
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}
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