Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -68,12 +68,12 @@ namespace Content.Shared.Singularity
singularity.Level = value;
if (singularity.Owner.TryGetComponent(out SharedRadiationPulseComponent? pulse))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(singularity.Owner.Uid, out SharedRadiationPulseComponent? pulse))
{
pulse.RadsPerSecond = 10 * value;
}
if (singularity.Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(singularity.Owner.Uid, out AppearanceComponent? appearance))
{
appearance.SetData(SingularityVisuals.Level, value);
}
@@ -83,7 +83,7 @@ namespace Content.Shared.Singularity
circle.Radius = value - 0.5f;
}
if (singularity.Owner.TryGetComponent(out SingularityDistortionComponent? distortion))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(singularity.Owner.Uid, out SingularityDistortionComponent? distortion))
{
distortion.Falloff = GetFalloff(value);
distortion.Intensity = GetIntensity(value);