Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -166,7 +166,7 @@ namespace Content.Shared.Movement
return body.BodyStatus == BodyStatus.OnGround &&
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
// If we're being pulled then don't mess with our velocity.
(!body.Owner.TryGetComponent(out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner.Uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
_blocker.CanMove(body.OwnerUid);
}
@@ -186,7 +186,7 @@ namespace Content.Shared.Movement
!otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(otherCollider.Owner.TryGetComponent(out SharedPullableComponent? pullable) && pullable.BeingPulled))
(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner.Uid, out SharedPullableComponent? pullable) && pullable.BeingPulled))
{
continue;
}