Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Shared.Movement.EntitySystems
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ourFixture.Body.Owner.Uid, out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}