Inline TryGetComponent completely, for real
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@@ -53,17 +53,17 @@ namespace Content.Shared.Disposal
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return false;
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// TODO: Probably just need a disposable tag.
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if (!entity.TryGetComponent(out SharedItemComponent? storable) &&
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedItemComponent? storable) &&
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!IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
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{
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return false;
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}
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if (!entity.TryGetComponent(out IPhysBody? physics) ||
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics) ||
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!physics.CanCollide && storable == null)
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{
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if (!(entity.TryGetComponent(out MobStateComponent? damageState) && damageState.IsDead()))
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if (!(IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out MobStateComponent? damageState) && damageState.IsDead()))
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{
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return false;
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}
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