Inline TryGetComponent completely, for real
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@@ -3,6 +3,7 @@ using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Buckle.Components
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@@ -32,7 +33,7 @@ namespace Content.Shared.Buckle.Components
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bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Dragged.Uid, out SharedBuckleComponent? buckleComponent)) return false;
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bool Ignored(IEntity entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
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return eventArgs.Target.InRangeUnobstructed(eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
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