Inline TryGetComponent completely, for real
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@@ -4,6 +4,7 @@ using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -183,7 +184,7 @@ namespace Content.Shared.Actions.Components
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void IEquippedHand.EquippedHand(EquippedHandEventArgs eventArgs)
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{
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// this entity cannot be granted actions if no actions component
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if (!eventArgs.User.TryGetComponent<SharedActionsComponent>(out var actionsComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedActionsComponent?>(eventArgs.User.Uid, out var actionsComponent))
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return;
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Holder = eventArgs.User;
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_holderActionsComponent = actionsComponent;
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@@ -195,7 +196,7 @@ namespace Content.Shared.Actions.Components
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void IEquipped.Equipped(EquippedEventArgs eventArgs)
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{
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// this entity cannot be granted actions if no actions component
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if (!eventArgs.User.TryGetComponent<SharedActionsComponent>(out var actionsComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedActionsComponent?>(eventArgs.User.Uid, out var actionsComponent))
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return;
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Holder = eventArgs.User;
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_holderActionsComponent = actionsComponent;
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