Inline TryGetComponent completely, for real
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@@ -82,7 +82,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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slotsSpent[i] = null;
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var ammoEntity = _ammoSlots[i];
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if (ammoEntity != null && ammoEntity.TryGetComponent(out AmmoComponent? ammo))
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if (ammoEntity != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(ammoEntity.Uid, out AmmoComponent? ammo))
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{
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slotsSpent[i] = ammo.Spent;
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}
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@@ -126,7 +126,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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private void UpdateAppearance()
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{
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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{
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return;
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}
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@@ -139,7 +139,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public bool TryInsertBullet(IEntity user, IEntity entity)
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{
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if (!entity.TryGetComponent(out AmmoComponent? ammoComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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