Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -82,7 +82,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
{
slotsSpent[i] = null;
var ammoEntity = _ammoSlots[i];
if (ammoEntity != null && ammoEntity.TryGetComponent(out AmmoComponent? ammo))
if (ammoEntity != null && IoCManager.Resolve<IEntityManager>().TryGetComponent(ammoEntity.Uid, out AmmoComponent? ammo))
{
slotsSpent[i] = ammo.Spent;
}
@@ -126,7 +126,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
private void UpdateAppearance()
{
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
{
return;
}
@@ -139,7 +139,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
public bool TryInsertBullet(IEntity user, IEntity entity)
{
if (!entity.TryGetComponent(out AmmoComponent? ammoComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out AmmoComponent? ammoComponent))
{
return false;
}