Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@ using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -45,7 +46,7 @@ namespace Content.Server.Temperature.Components
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{
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get
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{
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if (Owner.TryGetComponent<IPhysBody>(out var physics) && physics.Mass != 0)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<IPhysBody?>(Owner.Uid, out var physics) && physics.Mass != 0)
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{
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return SpecificHeat * physics.Mass;
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}
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