Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@ using Content.Shared.Atmos;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -45,7 +46,7 @@ namespace Content.Server.Temperature.Components
{
get
{
if (Owner.TryGetComponent<IPhysBody>(out var physics) && physics.Mass != 0)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<IPhysBody?>(Owner.Uid, out var physics) && physics.Mass != 0)
{
return SpecificHeat * physics.Mass;
}