Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -82,7 +82,7 @@ namespace Content.Server.Tabletop
if (session.Players.ContainsKey(player))
return;
if(attachedEntity.TryGetComponent<TabletopGamerComponent>(out var gamer))
if(IoCManager.Resolve<IEntityManager>().TryGetComponent<TabletopGamerComponent?>(attachedEntity.Uid, out var gamer))
CloseSessionFor(player, gamer.Tabletop, false);
// Set the entity as an absolute GAMER.
@@ -111,7 +111,7 @@ namespace Content.Server.Tabletop
if (!session.Players.TryGetValue(player, out var data))
return;
if(removeGamerComponent && player.AttachedEntity is {} attachedEntity && attachedEntity.TryGetComponent(out TabletopGamerComponent? gamer))
if(removeGamerComponent && player.AttachedEntity is {} attachedEntity && IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity.Uid, out TabletopGamerComponent? gamer))
{
// We invalidate this to prevent an infinite feedback from removing the component.
gamer.Tabletop = EntityUid.Invalid;