Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Strip
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@@ -19,7 +20,7 @@ namespace Content.Server.Strip
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User.Uid, out ActorComponent? actor))
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return;
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Verb verb = new();
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