Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Strip
@@ -19,7 +20,7 @@ namespace Content.Server.Strip
if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
return;
if (!args.User.TryGetComponent(out ActorComponent? actor))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User.Uid, out ActorComponent? actor))
return;
Verb verb = new();