Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Server.Research.Components
@@ -41,7 +42,7 @@ namespace Content.Server.Research.Components
/// <returns>Whether it could sync or not</returns>
public bool SyncWithServer()
{
if (!Owner.TryGetComponent(out ResearchClientComponent? client)) return false;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ResearchClientComponent? client)) return false;
if (client.Server?.Database == null) return false;
Sync(client.Server.Database);