Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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namespace Content.Server.Research.Components
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@@ -41,7 +42,7 @@ namespace Content.Server.Research.Components
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/// <returns>Whether it could sync or not</returns>
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public bool SyncWithServer()
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{
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if (!Owner.TryGetComponent(out ResearchClientComponent? client)) return false;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ResearchClientComponent? client)) return false;
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if (client.Server?.Database == null) return false;
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Sync(client.Server.Database);
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