Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using Content.Server.Power.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -73,7 +74,7 @@ namespace Content.Server.Research.Components
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Id = ServerCount++;
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EntitySystem.Get<ResearchSystem>()?.RegisterServer(this);
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Database = Owner.EnsureComponent<TechnologyDatabaseComponent>();
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Owner.TryGetComponent(out _powerReceiver);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _powerReceiver);
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}
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/// <inheritdoc />
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