Inline TryGetComponent completely, for real
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@@ -7,6 +7,7 @@ using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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@@ -66,7 +67,7 @@ namespace Content.Server.Power.NodeGroups
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public void AddApc(ApcComponent apc)
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{
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if (apc.Owner.TryGetComponent(out PowerNetworkBatteryComponent? netBattery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner.Uid, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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@@ -75,7 +76,7 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveApc(ApcComponent apc)
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{
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if (apc.Owner.TryGetComponent(out PowerNetworkBatteryComponent? netBattery))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner.Uid, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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