Inline TryGetComponent completely, for real
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@@ -43,7 +43,7 @@ namespace Content.Server.Power.EntitySystems
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if (args.IsInDetailsRange)
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{
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// Determine if they are holding a multitool.
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if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(args.Examiner.Uid, out var hands) && hands.TryGetActiveHand(out var hand))
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{
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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