Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.Power.EntitySystems
if (args.IsInDetailsRange)
{
// Determine if they are holding a multitool.
if (args.Examiner.TryGetComponent<HandsComponent>(out var hands) && hands.TryGetActiveHand(out var hand))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<HandsComponent?>(args.Examiner.Uid, out var hands) && hands.TryGetActiveHand(out var hand))
{
var held = hand.HeldEntity;
// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.