Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -3,6 +3,7 @@ using System.Linq;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -67,7 +68,7 @@ namespace Content.Server.Power.Components
private bool TryFindNet([NotNullWhen(true)] out TNetType? foundNet)
{
if (Owner.TryGetComponent<NodeContainerComponent>(out var container))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<NodeContainerComponent?>(Owner.Uid, out var container))
{
var compatibleNet = container.Nodes.Values
.Where(node => (NodeId == null || NodeId == node.Name) && node.NodeGroupID == (NodeGroupID) Voltage)