Inline TryGetComponent completely, for real
This commit is contained in:
@@ -122,7 +122,7 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
|
||||
|
||||
var layer = (int) VisibilityFlags.Normal;
|
||||
if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(player.Uid, out VisibilityComponent? playerVisibility))
|
||||
{
|
||||
var arrowVisibility = arrow.EnsureComponent<VisibilityComponent>();
|
||||
layer = arrowVisibility.Layer = playerVisibility.Layer;
|
||||
@@ -133,7 +133,7 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
{
|
||||
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
|
||||
|
||||
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0)) return false;
|
||||
if (ent is null || (!IoCManager.Resolve<IEntityManager>().TryGetComponent<EyeComponent?>(ent.Uid, out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0)) return false;
|
||||
|
||||
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
|
||||
}
|
||||
@@ -203,7 +203,7 @@ namespace Content.Server.Pointing.EntitySystems
|
||||
if (IoCManager.Resolve<IEntityManager>().HasComponent<PointingArrowComponent>(args.Target.Uid))
|
||||
return;
|
||||
|
||||
if (!args.User.TryGetComponent<ActorComponent>(out var actor) ||
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(args.User.Uid, out var actor) ||
|
||||
!InRange(args.User, args.Target.Transform.Coordinates))
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user