Inline TryGetComponent completely, for real
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@@ -303,9 +303,9 @@ namespace Content.Server.Physics.Controllers
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mobMover.StepSoundDistance -= distanceNeeded;
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if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(mover.Owner.Uid, out var inventory)
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&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
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&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<FootstepModifierComponent?>(item.Owner.Uid, out var modifier))
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{
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modifier.PlayFootstep();
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}
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