Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.ParticleAccelerator.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.ParticleAccelerator.EntitySystems
{
@@ -25,7 +26,7 @@ namespace Content.Server.ParticleAccelerator.EntitySystems
private static void RotateEvent(ref RotateEvent ev)
{
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(ev.Sender.Uid, out ParticleAcceleratorPartComponent? part))
{
part.Rotated();
}