Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -222,12 +222,12 @@ namespace Content.Server.ParticleAccelerator.Components
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
{
return;
}
if (Owner.TryGetComponent<WiresComponent>(out var wires) && wires.IsPanelOpen)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<WiresComponent?>(Owner.Uid, out var wires) && wires.IsPanelOpen)
{
wires.OpenInterface(actor.PlayerSession);
}
@@ -334,7 +334,7 @@ namespace Content.Server.ParticleAccelerator.Components
private void UpdateWireStatus()
{
if (!Owner.TryGetComponent(out WiresComponent? wires))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out WiresComponent? wires))
{
return;
}
@@ -577,7 +577,7 @@ namespace Content.Server.ParticleAccelerator.Components
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
{
appearance.SetData(ParticleAcceleratorVisuals.VisualState,
_apcPowerReceiverComponent!.Powered
@@ -683,7 +683,7 @@ namespace Content.Server.ParticleAccelerator.Components
private void UpdatePartVisualState(ParticleAcceleratorPartComponent? component)
{
if (component == null || !component.Owner.TryGetComponent<AppearanceComponent>(out var appearanceComponent))
if (component == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent?>(component.Owner.Uid, out var appearanceComponent))
{
return;
}