Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -124,7 +124,7 @@ namespace Content.Server.Morgue.Components
count++;
if (!hasMob && IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
hasMob = true;
if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null)
if (!hasSoul && IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(entity.Uid, out var actor) && actor.PlayerSession != null)
hasSoul = true;
}
Appearance?.SetData(MorgueVisuals.HasContents, count > 0);