Inline TryGetComponent completely, for real
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@@ -124,7 +124,7 @@ namespace Content.Server.Morgue.Components
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count++;
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if (!hasMob && IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid))
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hasMob = true;
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if (!hasSoul && entity.TryGetComponent<ActorComponent>(out var actor) && actor.PlayerSession != null)
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if (!hasSoul && IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(entity.Uid, out var actor) && actor.PlayerSession != null)
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hasSoul = true;
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}
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Appearance?.SetData(MorgueVisuals.HasContents, count > 0);
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