Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -133,7 +133,7 @@ namespace Content.Server.Morgue.Components
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
if (victim.TryGetComponent(out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim.Uid, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));