Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Light.Components;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Light.EntitySystems
{
@@ -16,7 +17,7 @@ namespace Content.Server.Light.EntitySystems
private void OnInteractUsing(EntityUid uid, MatchboxComponent component, InteractUsingEvent args)
{
if (!args.Handled
&& args.Used.TryGetComponent<MatchstickComponent>(out var matchstick)
&& IoCManager.Resolve<IEntityManager>().TryGetComponent<MatchstickComponent?>(args.Used.Uid, out var matchstick)
&& matchstick.CurrentState == SmokableState.Unlit)
{
Get<MatchstickSystem>().Ignite(matchstick, args.User);