Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@ using Content.Server.Light.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -16,7 +17,7 @@ namespace Content.Server.Light.EntitySystems
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private void OnInteractUsing(EntityUid uid, MatchboxComponent component, InteractUsingEvent args)
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{
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if (!args.Handled
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&& args.Used.TryGetComponent<MatchstickComponent>(out var matchstick)
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&& IoCManager.Resolve<IEntityManager>().TryGetComponent<MatchstickComponent?>(args.Used.Uid, out var matchstick)
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&& matchstick.CurrentState == SmokableState.Unlit)
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{
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Get<MatchstickSystem>().Ignite(matchstick, args.User);
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