Inline TryGetComponent completely, for real
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@@ -59,7 +59,7 @@ namespace Content.Server.Headset
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{
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if (Owner.TryGetContainer(out var container))
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{
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if (!container.Owner.TryGetComponent(out ActorComponent? actor))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(container.Owner.Uid, out ActorComponent? actor))
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return;
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var playerChannel = actor.PlayerSession.ConnectedClient;
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