Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Ghost.Components
public void Receive(string message, int channel, IEntity speaker)
{
if (!Owner.TryGetComponent(out ActorComponent? actor))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ActorComponent? actor))
return;
var playerChannel = actor.PlayerSession.ConnectedClient;