Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -82,7 +82,7 @@ namespace Content.Server.Explosion.EntitySystems
foreach (var player in players)
{
if (player.AttachedEntity == null || !player.AttachedEntity.TryGetComponent(out CameraRecoilComponent? recoil))
if (player.AttachedEntity == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out CameraRecoilComponent? recoil))
{
continue;
}
@@ -141,7 +141,7 @@ namespace Content.Server.Explosion.EntitySystems
continue;
}
if (!entity.TryGetComponent(out PhysicsComponent? body) || body.Fixtures.Count < 1)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out PhysicsComponent? body) || body.Fixtures.Count < 1)
{
continue;
}