Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Doors;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Doors.Components
@@ -30,7 +31,7 @@ namespace Content.Server.Doors.Components
if (DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Open && DoorComponent.CanCloseGeneric())
{
DoorComponent.Close();
if (Owner.TryGetComponent(out AirtightComponent? airtight))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AirtightComponent? airtight))
{
EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
}