Inline TryGetComponent completely, for real
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Shared.Doors;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Doors.Components
|
||||
@@ -30,7 +31,7 @@ namespace Content.Server.Doors.Components
|
||||
if (DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Open && DoorComponent.CanCloseGeneric())
|
||||
{
|
||||
DoorComponent.Close();
|
||||
if (Owner.TryGetComponent(out AirtightComponent? airtight))
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AirtightComponent? airtight))
|
||||
{
|
||||
EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user