Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.DeviceNetwork.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.DeviceNetwork.Systems
{
@@ -24,7 +25,7 @@ namespace Content.Server.DeviceNetwork.Systems
var position = sender.Transform.WorldPosition;
var distance = (ownPosition - position).Length;
if(sender.TryGetComponent<WirelessNetworkComponent>(out var sendingComponent) && distance > sendingComponent.Range)
if(IoCManager.Resolve<IEntityManager>().TryGetComponent<WirelessNetworkComponent?>(sender.Uid, out var sendingComponent) && distance > sendingComponent.Range)
{
args.Cancel();
}