Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Nodes;
using Robust.Shared.IoC;
namespace Content.Server.DeviceNetwork.Systems
{
@@ -35,7 +36,7 @@ namespace Content.Server.DeviceNetwork.Systems
private void OnProviderConnected(EntityUid uid, ApcNetworkComponent component, ExtensionCableSystem.ProviderConnectedEvent args)
{
if (!args.Provider.Owner.TryGetComponent(out NodeContainerComponent? nodeContainer)) return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Provider.Owner.Uid, out NodeContainerComponent? nodeContainer)) return;
if (nodeContainer.TryGetNode("power", out CableNode? node))
{