Inline TryGetComponent completely, for real
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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Nodes;
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using Robust.Shared.IoC;
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namespace Content.Server.DeviceNetwork.Systems
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{
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@@ -35,7 +36,7 @@ namespace Content.Server.DeviceNetwork.Systems
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private void OnProviderConnected(EntityUid uid, ApcNetworkComponent component, ExtensionCableSystem.ProviderConnectedEvent args)
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{
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if (!args.Provider.Owner.TryGetComponent(out NodeContainerComponent? nodeContainer)) return;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Provider.Owner.Uid, out NodeContainerComponent? nodeContainer)) return;
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if (nodeContainer.TryGetNode("power", out CableNode? node))
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{
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