Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -67,14 +67,14 @@ namespace Content.Server.Cargo.Components
{
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
_currentState = CargoTelepadState.Idle;
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
if(IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent) && spriteComponent.LayerCount > 0)
spriteComponent.LayerSetState(0, "idle");
TeleportLoop();
}
else if (!args.Powered)
{
_currentState = CargoTelepadState.Unpowered;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent) && spriteComponent.LayerCount > 0)
spriteComponent.LayerSetState(0, "offline");
}
}
@@ -83,14 +83,14 @@ namespace Content.Server.Cargo.Components
if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Charging;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent) && spriteComponent.LayerCount > 0)
spriteComponent.LayerSetState(0, "idle");
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
{
if (!Deleted && !((!IoCManager.Resolve<IEntityManager>().EntityExists(Owner.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityLifeStage) >= EntityLifeStage.Deleted) && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Teleporting;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent) && spriteComponent.LayerCount > 0)
spriteComponent.LayerSetState(0, "beam");
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
{
@@ -99,7 +99,7 @@ namespace Content.Server.Cargo.Components
SoundSystem.Play(Filter.Pvs(Owner), _teleportSound.GetSound(), Owner, AudioParams.Default.WithVolume(-8f));
SpawnProduct(_teleportQueue[0]);
_teleportQueue.RemoveAt(0);
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent) && spriteComponent.LayerCount > 0)
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent?>(Owner.Uid, out var spriteComponent) && spriteComponent.LayerCount > 0)
spriteComponent.LayerSetState(0, "idle");
_currentState = CargoTelepadState.Idle;
TeleportLoop();