Inline TryGetComponent completely, for real
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@@ -5,6 +5,7 @@ using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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@@ -32,7 +33,7 @@ namespace Content.Server.Body.Commands
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return;
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}
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if (!player.AttachedEntity.TryGetComponent(out SharedBodyComponent? body))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out SharedBodyComponent? body))
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
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