Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
@@ -32,7 +33,7 @@ namespace Content.Server.Body.Commands
return;
}
if (!player.AttachedEntity.TryGetComponent(out SharedBodyComponent? body))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(player.AttachedEntity.Uid, out SharedBodyComponent? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";