Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -67,9 +67,9 @@ namespace Content.Server.BarSign.Systems
return;
}
if (component.Owner.TryGetComponent(out SpriteComponent? sprite))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out SpriteComponent? sprite))
{
if (!component.Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || !receiver.Powered)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out ApcPowerReceiverComponent? receiver) || !receiver.Powered)
{
sprite.LayerSetState(0, "empty");
sprite.LayerSetShader(0, "shaded");