Inline TryGetComponent completely, for real
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@@ -7,6 +7,7 @@ using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -142,7 +143,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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if (!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) continue;
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if (!gridEnt.TryGetComponent<GridAtmosphereComponent>(out var gam)) continue;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<GridAtmosphereComponent?>(gridEnt.Uid, out var gam)) continue;
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var entityTile = grid.GetTileRef(entity.Transform.Coordinates).GridIndices;
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var baseTile = new Vector2i(entityTile.X - (LocalViewRange / 2), entityTile.Y - (LocalViewRange / 2));
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