Inline TryGetComponent completely, for real
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@@ -49,7 +49,7 @@ namespace Content.Server.Arcade.Components
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(!Powered || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
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if(!Powered || !IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
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return;
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if(!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User.Uid))
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