Inline TryGetComponent completely, for real
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@@ -2,6 +2,7 @@
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using Content.Shared.AME;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.AME.Components
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@@ -21,8 +22,8 @@ namespace Content.Server.AME.Components
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protected override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _appearance);
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Owner.TryGetComponent(out _pointLight);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _appearance);
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IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _pointLight);
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}
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public void SetCore()
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