Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Items;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{
@@ -21,12 +22,12 @@ namespace Content.Server.AI.Operators.Inventory
public override Outcome Execute(float frameTime)
{
// TODO: Also have this check storage a la backpack etc.
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
if (!_target.TryGetComponent(out ItemComponent? itemComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target.Uid, out ItemComponent? itemComponent))
{
return Outcome.Failed;
}