Inline TryGetComponent completely, for real

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:17:01 +01:00
parent 2ff4ec65d5
commit 69b270017b
425 changed files with 1143 additions and 995 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server.Shuttles;
using Content.Server.Shuttles.Components;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -30,8 +31,8 @@ namespace Content.IntegrationTests.Tests
var grid = mapMan.CreateGrid(mapId);
gridEnt = entMan.GetEntity(grid.GridEntityId);
Assert.That(gridEnt.TryGetComponent(out ShuttleComponent? shuttleComponent));
Assert.That(gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent));
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out ShuttleComponent? shuttleComponent));
Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out PhysicsComponent? physicsComponent));
Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
Assert.That(gridEnt.Transform.LocalPosition, Is.EqualTo(Vector2.Zero));
physicsComponent.ApplyLinearImpulse(Vector2.One);