Inline TryGetComponent completely, for real
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@@ -4,6 +4,7 @@ using Content.Server.Shuttles;
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using Content.Server.Shuttles.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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@@ -30,8 +31,8 @@ namespace Content.IntegrationTests.Tests
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var grid = mapMan.CreateGrid(mapId);
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gridEnt = entMan.GetEntity(grid.GridEntityId);
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Assert.That(gridEnt.TryGetComponent(out ShuttleComponent? shuttleComponent));
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Assert.That(gridEnt.TryGetComponent(out PhysicsComponent? physicsComponent));
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Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out ShuttleComponent? shuttleComponent));
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Assert.That(IoCManager.Resolve<IEntityManager>().TryGetComponent(gridEnt.Uid, out PhysicsComponent? physicsComponent));
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Assert.That(physicsComponent!.BodyType, Is.EqualTo(BodyType.Dynamic));
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Assert.That(gridEnt.Transform.LocalPosition, Is.EqualTo(Vector2.Zero));
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physicsComponent.ApplyLinearImpulse(Vector2.One);
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